Equine Phantoms
Quest facts (35)
Set these to advance
32 factsCompletion flags this step writes — they record a step as done but won't run it or skip the quest forward on their own.
mq7017_fact_race_doneIn phase: Talking Horse
mq7017_doneAlso used by There Can Be Only One
mq7017_fact_hermit_is_deadIn phase: Hermit Default, Talking Horse
mq7017_fact_investigation_completeIn phase: Talking Horse
mq7017_fact_race_abort_completeIn phase: Poi Bar B 04, Talking Horse
mq7017_fact_roach_scene_doneIn phase: Talking Horse
mq7017_fact_flaggelantIn phase: Hermit Default
mq7017_fact_hermit_hates_geraltIn phase: Talking Horse
mq7017_fact_abort_musicIn phase: Talking Horse
mq7017_fact_begin_music_managerIn phase: Talking Horse
mq7017_fact_clueIn phase: Talking Horse
mq7017_fact_hallucination_effectIn phase: Talking Horse
mq7017_fact_hallucination_effect_removeIn phase: Talking Horse
mq7017_fact_hermit_angryIn phase: Hermit Default, Talking Horse
mq7017_fact_hermit_diesIn phase: Talking Horse
mq7017_fact_medallionIn phase: Talking Horse
mq7017_fact_music_end_fightIn phase: Talking Horse
mq7017_fact_music_end_harpIn phase: Talking Horse
mq7017_fact_music_fade_roachIn phase: Talking Horse
mq7017_fact_music_investigation_secondIn phase: Talking Horse
mq7017_fact_music_panther_beginIn phase: Talking Horse
mq7017_fact_music_panther_fightIn phase: Talking Horse
mq7017_fact_music_raceIn phase: Talking Horse
mq7017_fact_music_roach_themeADDED IN SCENE
mq7017_fact_music_spirit_arrivesIn phase: Talking Horse
mq7017_fact_music_spirit_fightADDED IN SCENE
mq7017_fact_music_spirit_forgiveADDED IN SCENE
mq7017_fact_pillow_clueIn phase: Talking Horse
mq7017_fact_race_against_zmoraIn phase: Poi Bar B 04, Talking Horse
mq7017_fact_spirit_foughtIn phase: Talking Horse
mq7017_fact_warning_displayedIn phase: Talking Horse
mq7017_hermit_dd_startIn phase: Hermit Default, Talking Horse
Gates the quest checks
3 factsmq7017_hermit_dd_stopGates: Hermit Default
mq7017_mq7006_generosity_addGates: Talking Horse
mq7017_show_time_lapseGates: Talking Horse
Objectives
- 1.Use your Witcher Senses to investigate the area and find out what's tormenting the hermit.
- 2.Talk to the hermit.
- 3.Help Roach investigate the area.
- 4.Use your Witcher Senses to examine the area.
- 5.Use your Witcher Senses to examine the moths by the window.
- 6.Chase the spirit to find out where it comes from.
- 7.Defeat the restless spirits.
- 8.Examine the gravestone.
- 9.Defeat the spirit.
- 10.Return to the hermit.
Objectives a quest can show, in roughly the order they appear; some are optional or mutually exclusive branches.