Equine Phantoms
Fixing a softlock
Enable the debug console, then look for a fact under Gates the quest checks — one the quest is actively waiting on. If that flag never got written, addfact it to the value shown and the gate clears.
Setting a Set these to advance fact only marks a step done — it won't run the step or skip the quest forward, and it can't fix a softlock caused by a scene that never played or an NPC that didn't spawn (reload an earlier save for those). Save before forcing any fact.
Quest facts (35)
Set these to advance
32 factsCompletion flags this step writes — they record a step as done but won't run it or skip the quest forward on their own.
mq7017_fact_race_doneIn phase: Talking Horse
mq7017_doneAlso used by There Can Be Only One
mq7017_fact_hermit_is_deadIn phase: Hermit Default, Talking Horse
mq7017_fact_investigation_completeIn phase: Talking Horse
mq7017_fact_race_abort_completeIn phase: Poi Bar B 04, Talking Horse
mq7017_fact_roach_scene_doneIn phase: Talking Horse
mq7017_fact_flaggelantIn phase: Hermit Default
mq7017_fact_hermit_hates_geraltIn phase: Talking Horse
mq7017_fact_abort_musicIn phase: Talking Horse
mq7017_fact_begin_music_managerIn phase: Talking Horse
mq7017_fact_clueIn phase: Talking Horse
mq7017_fact_hallucination_effectIn phase: Talking Horse
mq7017_fact_hallucination_effect_removeIn phase: Talking Horse
mq7017_fact_hermit_angryIn phase: Hermit Default, Talking Horse
mq7017_fact_hermit_diesIn phase: Talking Horse
mq7017_fact_medallionIn phase: Talking Horse
mq7017_fact_music_end_fightIn phase: Talking Horse
mq7017_fact_music_end_harpIn phase: Talking Horse
mq7017_fact_music_fade_roachIn phase: Talking Horse
mq7017_fact_music_investigation_secondIn phase: Talking Horse
mq7017_fact_music_panther_beginIn phase: Talking Horse
mq7017_fact_music_panther_fightIn phase: Talking Horse
mq7017_fact_music_raceIn phase: Talking Horse
mq7017_fact_music_roach_themeADDED IN SCENE
mq7017_fact_music_spirit_arrivesIn phase: Talking Horse
mq7017_fact_music_spirit_fightADDED IN SCENE
mq7017_fact_music_spirit_forgiveADDED IN SCENE
mq7017_fact_pillow_clueIn phase: Talking Horse
mq7017_fact_race_against_zmoraIn phase: Poi Bar B 04, Talking Horse
mq7017_fact_spirit_foughtIn phase: Talking Horse
mq7017_fact_warning_displayedIn phase: Talking Horse
mq7017_hermit_dd_startIn phase: Hermit Default, Talking Horse
Gates the quest checks
3 factsmq7017_hermit_dd_stopGates: Hermit Default
mq7017_mq7006_generosity_addGates: Talking Horse
mq7017_show_time_lapseGates: Talking Horse
Objectives
- 1.Use your Witcher Senses to investigate the area and find out what's tormenting the hermit.
- 2.Talk to the hermit.
- 3.Help Roach investigate the area.
- 4.Use your Witcher Senses to examine the area.
- 5.Use your Witcher Senses to examine the moths by the window.
- 6.Chase the spirit to find out where it comes from.
- 7.Defeat the restless spirits.
- 8.Examine the gravestone.
- 9.Defeat the spirit.
- 10.Return to the hermit.
Objectives a quest can show, in roughly the order they appear; some are optional or mutually exclusive branches.