Contract: An Elusive Thief
Fixing a softlock
Enable the debug console, then look for a fact under Gates the quest checks — one the quest is actively waiting on. If that flag never got written, addfact it to the value shown and the gate clears.
Setting a Set these to advance fact only marks a step done — it won't run the step or skip the quest forward, and it can't fix a softlock caused by a scene that never played or an NPC that didn't spawn (reload an earlier save for those). Save before forcing any fact.
Quest facts (9)
Set these to advance
5 factsCompletion flags this step writes — they record a step as done but won't run it or skip the quest forward on their own.
mh305_doneIn phase: Additional Game Elements, Doppler
mh305_contractIn phase: Doppler
mh305_doppler_handledIn phase: Doppler
mh305_clothes_foundIn phase: Doppler
mh305_merchant_spawnedIn phase: Doppler, Quest Giver Spawning
Gates the quest checks
4 factsmh305_doppler_kept_aliveGates: Doppler
mh305_job_takenGates: Doppler
mh305_morph_cold_runGates: Doppler
mh305_show_focus_elementsGates: Doppler
Objectives
- 1.Go to the marketplace during the day and talk to Sylvester Amello.
- 2.Follow the imp using your Witcher Senses.
- 3.Search the house using your Witcher Senses.
- 4.Find a way to track the doppler using your Witcher Senses.
- 5.Follow the scent of perfume using your Witcher Senses.
- 6.Catch the doppler.
- 7.Defeat the doppler.
- 8.Take a trophy.
- 9.Return to the marketplace during the day to talk to Sylvester Amello.
- 10.Confront the doppler.
- 11.Kill the doppler.
- 12.Read the letter.
Objectives a quest can show, in roughly the order they appear; some are optional or mutually exclusive branches.