Contract: Lord of the Wood
Fixing a softlock
Enable the debug console, then look for a fact under Gates the quest checks — one the quest is actively waiting on. If that flag never got written, addfact it to the value shown and the gate clears.
Setting a Set these to advance fact only marks a step done — it won't run the step or skip the quest forward, and it can't fix a softlock caused by a scene that never played or an NPC that didn't spawn (reload an earlier save for those). Save before forcing any fact.
Quest facts (15)
Set these to advance
14 factsCompletion flags this step writes — they record a step as done but won't run it or skip the quest forward on their own.
mh302_completedIn phase: Additional Game Elements, Leshy
mh302_hut_doneIn phase: Leshy
mh302_investigation_doneIn phase: Leshy
mh302_witnesses_doneIn phase: Leshy
mh302_community_onIn phase: Leshy
mh302_clue_bleed_out_foundIn phase: Leshy
mh302_clue_blood_traces_onIn phase: Leshy
mh302_clue_dwarf_strangeld_foundIn phase: Leshy
mh302_clue_footprints_onIn phase: Leshy
mh302_hut_reachedIn phase: Leshy
mh302_initial_talkIn phase: Leshy, Quest Giver
mh302_leshy_summonedIn phase: Leshy
mh302_totem_destroyedIn phase: Leshy
mh302_totem_foundIn phase: Leshy
Gates the quest checks
1 factmh302_job_takenGates: Leshy
Objectives
- 1.Talk to Brean Hotsch.
- 2.Lure the leshen out by destroying its totem.
- 3.Kill the leshen.
- 4.Take a trophy.
- 5.Check the nearest notice board.
- 6.Collect your reward from Brean Hotsch.
- 7.Use your Witcher Senses to follow the sounds and find the leshen's totem.
- 8.Investigate the site of the monster's attack.
- 9.Talk to witnesses.
- 10.Find the woodcutter's hut where Hotsch is staying.
- 11.Find the site of the attack using your Witcher Senses.
- 12.Use your Witcher Senses to follow the wagon tracks to where the monster attacked.
Objectives a quest can show, in roughly the order they appear; some are optional or mutually exclusive branches.