Witcher 3 Build Planner
Spend points across all four skill trees to plan a build. Skills unlock once you've invested enough points in their branch — locked picks show the requirement. Your build saves automatically; use Share build for a link.
0 skills chosen. You earn one ability point per level (plus a few from Places of Power), and can slot up to 12 active skills at once. Values shown as X in a skill grow with each rank.
Combat0 pts
Battle Trance
Blows landed during combat generate Adrenaline Points. Each Adrenaline Point increases weapon damage by X%.
Adrenaline Point loss upon taking damage is lowered by X%.
When Vitality reaches 0, Adrenaline Points will immediately be consumed to restore it. The amount restored is based on the number of Adrenaline Points used.
Instantly gain one Adrenaline Point when entering combat. The Adrenaline Points generated by sword blows are increased by X%.
When casting a Sign, 3 Adrenaline Points (if available) will be consumed to upgrade the Sign to the highest level (unlocking all bonuses) and increase Sign intensity by X%.
Defense
Deflect arrows while parrying.
Wolf School defensive techniques.
Damage from hits received while dodging is reduced by X%.
After a successful counterattack, the next attack deals +X% damage per skill level.
Each Adrenaline Point adds X% to the chance of killing an opponent instantly. This effect cannot be triggered more than once every Xs.
Fast Attack
Perform fast melee attacks with either sword.
Fast attack damage increased by X%.
Fast attacks now also apply a Bleeding effect. Affected enemies lose X Vitality or Essence points per second. Duration: X seconds.
Increases chance of landing a fast attack critical hit by X% and fast attack critical hit damage by X%.
Spinning attack that strikes all foes in the surrounding area. Maintaining the attack consumes Stamina and Adrenaline.
Fast attacks now also apply a Bleeding effect. Affected enemies lose X Vitality or Essence points per second. Duration: X seconds.
Marksmanship
Time slowed by an additional X% while aiming the crossbow.
Allows you to wield a light hand-held crossbow.
Each bolt that hits its target adds X Adrenaline Points.
Increases crossbow critical hit chance by X%.
Critical hits dealt with the crossbow disable monster special abilities for X second(s).
Strong Attack
Strong attack damage increased by X%.
Allows you to perform strong melee attacks which ignore enemy armor.
Increases strong attack critical hit chance by X% and strong attack critical hit damage by X%.
Deals additional damage in proportion to the Stamina consumed. Ignores enemy Defense and increases critical hit chance by X%. Adrenaline Points increase total damage by X%.
Reduces enemy damage resistance by X%.
Signs0 pts
Aard
A directed blast of telekinetic energy that staggers opponents, leaving them open for a subsequent attack.
Increases Aard's range by X yard(s).
Alternate Sign Mode: Aard strikes all opponents in a certain radius. Knock-down chance is X% lower.
Increases Aard Sign intensity by X%.
Aard now deals X damage. Damage scales with enemy level.
Axii
Charms an opponent's mind, temporarily eliminating him from combat. Effect Duration: X seconds.
Target does not move towards Geralt while he is casting Axii. Also increases the effectiveness of Axii in dialogues.
Alternate Sign Mode: Targeted enemy briefly becomes an ally and deals X% more damage.
Increases Axii Sign intensity by X%.
Two opponents can be influenced by Axii at the same time. The effect is 50% weaker.
Igni
A directed fiery blast that damages enemies. Damage scales with Sign intensity. Current damage: X
Damage dealt by Igni also permanently weakens enemy Armor. Effect scales with Sign intensity up to maximum of X%.
Alternate Sign Mode: Emits a continuous stream of fire that damages enemies.
Increases Igni Sign intensity by X%.
Increases the chance to apply Burning by X%.
Quen
Quen shield pushes opponents back when it breaks.
Protective shield that lasts until it has absorbed damage totaling X% of maximum Vitality.
Alternate Sign Mode: Creates an active shield. Maintaining it and blocking attacks drains Stamina. Damage absorbed by the shield restores player Vitality.
Increases Quen Sign intensity by X%.
Reflects X% of absorbed damage back to the attacker.
Yrden
Increases Sign duration by X seconds. Number of alternative mode charges: X. Number of standard mode traps: X.
Magic trap that slows enemies who enter its area of effect.
Alternate Sign Mode: Damages and slows enemies within a X yard radius. Destroys projectiles passing through this area.
Increases Yrden Sign intensity by X%.
Enemies under the influence of Yrden lose X point(s) of Vitality or Essence per second. Damage scales with enemy level and Sign intensity.
Alchemy0 pts
Bomb Crafting
Enables the creation of handheld bombs that can be thrown at enemies.
Time is slowed a further X% while aiming bombs.
All bombs, even those that usually do not inflict damage, now deal +X damage in addition to their normal effects.
Increases the maximum number of bombs in each slot by X.
Upon detonation bombs separate into explosive fragments. Number of fragments: X
Brewing
Enables the brewing and drinking of witcher potions.
Increases potion overdose threshold from X% to X%.
Each potion dose imbibed heals X% of maximum Vitality.
Potion effects don't wear off until potion Toxicity falls to X% of the maximum level.
Imbibing a potion gives a X% chance of activating the effects of another randomly-selected potion, without additional Toxicity cost.
Mutation
Every known level 1 alchemy formula increases maximum Toxicity by 0.5
Enables the extraction of mutagens from the corpses of powerful monsters. Witchers use these to grant their bodies new abilities.
When consumed, mutagen decoction increases maximum Vitality by X for decoction's effective duration.
Increases bonus for mutagen placed in mutagen slot by X%.
Extends effective duration of all mutagen decoctions by X%.
Oil Preparation
Enables the creation of oils that can be applied to swords.
Oil applied to blades gives a X% chance of poisoning the target on each hit. The chance is greater the higher the level of oil used.
Adds X% protection against attacks from the monster type the oil targets.
Blade oils now have X% more charges.
When Adrenaline Points are at their maximum, critical hit damage against the targeted enemy type is increased by X%.
Trial of the Grasses
If Toxicity is above 0, time automatically slows when an enemy is about to perform a counterattack.
Mutation that lets witchers withstand the toxicity of potions that would kill normal people.
Increases maximum Vitality by X% when Toxicity exceeds the safe threshold.
Toxicity drops X point(s) per second faster.
If Toxicity is above 0, each opponent killed increases critical hit chance by X% for the duration of that fight.
General0 pts
General
Increases Adrenaline generation by X%. Using Signs now generates Adrenaline Points.
Each piece of heavy armor increases maximum Vitality by X% and strong attack damage by X%.
Each piece of light armor increases critical hit damage by X% and fast attack damage by X%.
Adrenaline Points increase both weapon damage and Sign intensity.
Each piece of medium armor increases Sign intensity by X% and Stamina regeneration by X%.
Increases maximum Toxicity by X points.
Increases the chance of dismemberment by X% and increases the chance of Incineration when using Igni by X%.
If your current Stamina level is too low, Signs can be cast using Adrenaline Points.
Crossbow bolts deal X% more damage.
During the day, Vitality regenerates by an additional X points per second when not in combat. At night, Stamina regenerates by an additional X points per second during combat.
Increases maximum Vitality by X%.