WitcherDB
Witcher 3 console commands & item ID database

Contract: Dragon

His investigation uncovered that what the Fyresdal residents had seen was not a dragon but a forktail - a beast that, while undoubtedly dangerous, has about as much in common with a dragon as do dragonflies. Geralt tracked down the monster's nest (which it had made in an abandoned siege tower), but the forktail itself was nowhere to be found. Geralt decided that, rather than wait for the beast to return, he would lure it back home using bait.

Fixing a softlock

Enable the debug console, then look for a fact under Gates the quest checks — one the quest is actively waiting on. If that flag never got written, addfact it to the value shown and the gate clears.

Setting a Set these to advance fact only marks a step done — it won't run the step or skip the quest forward, and it can't fix a softlock caused by a scene that never played or an NPC that didn't spawn (reload an earlier save for those). Save before forcing any fact.

Quest facts (8)

Set these to advance

8 facts

Completion flags this step writes — they record a step as done but won't run it or skip the quest forward on their own.

Done
mh208_done
>= 1

In phase: Additional Game Elements, Forktail

Investigation done
mh208_investigation_done
>= 1

In phase: Forktail

Villagers done
mh208_villagers_done
>= 1

In phase: Forktail

Witnesses done
mh208_witnesses_done
>= 1

In phase: Forktail

Forktail down
mh208_forktail_down
>= 1

In phase: Forktail

Initial talk
mh208_initial_talk
>= 1

In phase: Forktail, Reward Giver

Job taken
mh208_job_taken
>= 1

In phase: Forktail

Tracks activated
mh208_tracks_activated
>= 1

In phase: Forktail

Objectives

  1. 1.Talk to the village elder of Fyresdal.
  2. 2.Talk to the victims' mother.
  3. 3.Examine the victims' bodies using your Witcher Senses.
  4. 4.Use your Witcher Senses to follow the monster's tracks to the site of the attack.
  5. 5.Follow the monster's tracks using your Witcher Senses.
  6. 6.Talk to the village elder in Fyresdal about bait.
  7. 7.Guide the sheep to the forktail's nest.
  8. 8.Kill the forktail.
  9. 9.Take a trophy from the forktail.
  10. 10.Return to the village elder in Fyresdal for your reward.

Objectives a quest can show, in roughly the order they appear; some are optional or mutually exclusive branches.