Contract: Dragon
Fixing a softlock
Enable the debug console, then look for a fact under Gates the quest checks — one the quest is actively waiting on. If that flag never got written, addfact it to the value shown and the gate clears.
Setting a Set these to advance fact only marks a step done — it won't run the step or skip the quest forward, and it can't fix a softlock caused by a scene that never played or an NPC that didn't spawn (reload an earlier save for those). Save before forcing any fact.
Quest facts (8)
Set these to advance
8 factsCompletion flags this step writes — they record a step as done but won't run it or skip the quest forward on their own.
mh208_doneIn phase: Additional Game Elements, Forktail
mh208_investigation_doneIn phase: Forktail
mh208_villagers_doneIn phase: Forktail
mh208_witnesses_doneIn phase: Forktail
mh208_forktail_downIn phase: Forktail
mh208_initial_talkIn phase: Forktail, Reward Giver
mh208_job_takenIn phase: Forktail
mh208_tracks_activatedIn phase: Forktail
Objectives
- 1.Talk to the village elder of Fyresdal.
- 2.Talk to the victims' mother.
- 3.Examine the victims' bodies using your Witcher Senses.
- 4.Use your Witcher Senses to follow the monster's tracks to the site of the attack.
- 5.Follow the monster's tracks using your Witcher Senses.
- 6.Talk to the village elder in Fyresdal about bait.
- 7.Guide the sheep to the forktail's nest.
- 8.Kill the forktail.
- 9.Take a trophy from the forktail.
- 10.Return to the village elder in Fyresdal for your reward.
Objectives a quest can show, in roughly the order they appear; some are optional or mutually exclusive branches.