Contract: The Tufo Monster
Fixing a softlock
Enable the debug console, then look for a fact under Gates the quest checks — one the quest is actively waiting on. If that flag never got written, addfact it to the value shown and the gate clears.
Setting a Set these to advance fact only marks a step done — it won't run the step or skip the quest forward, and it can't fix a softlock caused by a scene that never played or an NPC that didn't spawn (reload an earlier save for those). Save before forcing any fact.
Quest facts (26)
Set these to advance
17 factsCompletion flags this step writes — they record a step as done but won't run it or skip the quest forward on their own.
mh701_doneIn phase: Tectonic Terror
mh701_matriarch_deadIn phase: Tectonic Terror
mh701_completeAlso used by There Can Be Only One
mh701_nest_kikimore_deadIn phase: Tectonic Terror
mh701_cellar_exploredIn phase: Tectonic Terror
mh701_eggs_destroyedIn phase: Tectonic Terror
mh701_found_lairIn phase: Tectonic Terror
mh701_locket_collectedIn phase: Tectonic Terror
mh701_locket_returnedIn phase: Tectonic Terror
mh701_pit_exploredIn phase: Tectonic Terror
mh701_eggs_detectedIn phase: Tectonic Terror
mh701_entered_tunnelsIn phase: Tectonic Terror
mh701_geralt_speakingIn phase: Tectonic Terror
mh701_mushroom_counter_startIn phase: Tectonic Terror
mh701_oneliner_pause1mh701_oneliner_pause
mh701_sharley_escapedIn phase: Tectonic Terror
mh701_trees_foundIn phase: Tectonic Terror
Gates the quest checks
9 factsmh701_cellar_door_unlockedGates: Tectonic Terror
mh701_cellar_wall_destroyedGates: Tectonic Terror
mh701_contract_takenGates: Tectonic Terror
mh701_kikimora_egg_destoryedGates: Tectonic Terror
mh701_locket_given_to_ownerGates: Tectonic Terror
mh701_quest_takenGates: Tectonic Terror
mh701_sharley_lure_potion_usedGates: Tectonic Terror
mh701_sharley_tense_musicGates: Tectonic Terror
mh701_wall_destroyedGates: Tectonic Terror
Objectives
- 1.Go to the Tufo Vineyard and talk to the poster of the notice.
- 2.Go to the cellars after dark.
- 3.Figure out what's causing the noises coming from the cellars.
- 4.Investigate the cellars using your Witcher Senses.
- 5.Search the underground tunnels.
- 6.Return to the surface and talk to the owner.
- 7.Destroy all the eggs in the nest.
- 8.Go to the place where Jean-Luc was last seen.
- 9.Follow Jean-Luc's tracks using your Witcher Senses.
- 10.Search the cave using your Witcher Senses.
- 11.Find Jean-Luc.
- 12.Examine the remains.
- 13.Follow the monster's tracks using your Witcher Senses.
- 14.Collect a trophy from the shaelmaar.
- 15.Kill the shaelmaar.
- 16.Spread the bait in tunnels near the surface.
- 17.Collect some blood from the body in the cave.
- 18.Collect sewant mushrooms to use to brew shaelmaar bait.
- 19.Brew shaelmaar bait.
- 20.Return to your contract giver for your reward.
Objectives a quest can show, in roughly the order they appear; some are optional or mutually exclusive branches.