Big Game Hunter
Fixing a softlock
Enable the debug console, then look for a fact under Gates the quest checks — one the quest is actively waiting on. If that flag never got written, addfact it to the value shown and the gate clears.
Setting a Set these to advance fact only marks a step done — it won't run the step or skip the quest forward, and it can't fix a softlock caused by a scene that never played or an NPC that didn't spawn (reload an earlier save for those). Save before forcing any fact.
Quest facts (55)
Set these to advance
33 factsCompletion flags this step writes — they record a step as done but won't run it or skip the quest forward on their own.
sq703_completedIn phase: Wine Wars
sq703_peacocks_doneIn phase: Wine Wars
sq703_scolopendros_killedIn phase: Wine Wars
sq703_01b_sound_doneIn phase: Wine Wars
sq703_panthers_doneIn phase: Wine Wars
sq703_panthers_killedIn phase: Wine Wars
sq703_peacocks_killedIn phase: Wine Wars
sq703_scolopendros_doneIn phase: Wine Wars
sq703_geralt_asslevelIn phase: Wine Wars
sq703_investor_coronataIn phase: Lw Switches
sq703_investor_floviveIn phase: Lw Switches
sq703_investor_foxhollowIn phase: Lw Switches
sq703_investor_francollartsIn phase: Lw Switches
sq703_investor_vermentinoIn phase: Lw Switches
sq703_scene_01a_mapIn phase: Wine Wars
sq703_scolopendro_discoveredIn phase: Wine Wars
sq703_scolopendros_activeIn phase: Wine Wars
sq703_stormed_pitIn phase: Wine Wars
sq703_activeIn phase: Wine Wars
sq703_despawn_effect_startedIn phase: Wine Wars
sq703_geralt_blindedIn phase: Wine Wars
sq703_gp_conversation_01_playedIn phase: Wine Wars
sq703_investor_followIn phase: Wine Wars
sq703_investor_sorryIn phase: Wine Wars
sq703_investor_travellingIn phase: Lw Switches, Wine Wars
sq703_panther_run_offIn phase: Wine Wars
sq703_panthers_startedIn phase: Wine Wars
sq703_peacock_ready+1
sq703_picnic_readyIn phase: Wine Wars
sq703_scene_playingIn phase: Wine Wars
sq703_scolopendro_01_axiiedIn phase: Wine Wars
sq703_scolopendros_pictureIn phase: Wine Wars
sq703_scolos_startedIn phase: Wine Wars
Gates the quest checks
22 factspoi_gor_d_05_doneGates: Lw Switches
sq703_reward_painting_givenGates: Wine Wars
sq703_compassionGates: Wine Wars
sq703_contract_acceptedGates: Wine Wars
sq703_contract_foundGates: Wine Wars
sq703_contract_refusedGates: Wine Wars
sq703_generic_trap_01_disarmedGates: Wine Wars
sq703_generic_trap_02_disarmedGates: Wine Wars
sq703_generic_trap_03_disarmedGates: Wine Wars
sq703_generic_trap_04_disarmedGates: Wine Wars
sq703_poster_panther_readGates: Wine Wars
sq703_poster_peacock_readGates: Wine Wars
sq703_poster_scolopendro_readGates: Wine Wars
sq703_scene_01a_pictureGates: Wine Wars
sq703_scolopendro_02_axiiedGates: Wine Wars
sq703_scolopendros_nest_01Gates: Wine Wars
sq703_scolopendros_nest_01_bomb_hitGates: Wine Wars
sq703_scolopendros_nest_02Gates: Wine Wars
sq703_scolopendros_nest_02_bomb_hitGates: Wine Wars
sq703_spot_searching_startGates: Wine Wars
sq703_timejumpGates: Wine Wars
sq703_timelapse_to_campGates: Wine Wars
Objectives
- 1.Talk to Count Beledal.
- 2.Check Count Beledal's map to find good spots from which to spot animals.
- 3.Meet Count Beledal in his camp.
- 4.Wait until morning.
- 5.Return to Count Beledal.
- 6.Escort Count Beledal near the panthers' lair.
- 7.Defend Count Beledal.
- 8.Wait for the count to use his parestisomach.
- 9.Use your Witcher Senses to find the panthers.
- 10.Move away from the panthers so they calm down.
- 11.Free the panther from the trap.
- 12.[Optional] Calm the panther.
- 13.Lead Count Beledal to the giant centipedes' lair.
- 14.Find a place with a good view of the lair.
- 15.Wait for the count to "preserve" the giant centipedes.
- 16.Wait for the count.
- 17.Use your Witcher Senses to locate giant centipedes.
- 18.Follow the sound.
- 19.Destroy the nest to flush the giant centipedes out.
- 20.Lead the count to the place where peacocks live.
- 21.Kill the giant centipede.
- 22.Wait until the count is ready.
- 23.Use the Axii Sign to force the peacocks to open their tails.
- 24.Use your Witcher Senses to find the peacocks' tracks.
- 25.Follow the peacocks' trail.
- 26.Wait until noon tomorrow and go to the picnic.
- 27.[Optional] Peruse the exhibit.
- 28.At noon, go to Count Beledal's lodgings and take part in the picnic.
- 29.Before you return to Count Beledal, take care of the vampires attacking the city.
- 30.Return to Count Beledal and continue your expedition.
Objectives a quest can show, in roughly the order they appear; some are optional or mutually exclusive branches.