Contract: The Mystery of the Byways Murders
Fixing a softlock
Enable the debug console, then look for a fact under Gates the quest checks — one the quest is actively waiting on. If that flag never got written, addfact it to the value shown and the gate clears.
Setting a Set these to advance fact only marks a step done — it won't run the step or skip the quest forward, and it can't fix a softlock caused by a scene that never played or an NPC that didn't spawn (reload an earlier save for those). Save before forcing any fact.
Quest facts (15)
Set these to advance
11 factsCompletion flags this step writes — they record a step as done but won't run it or skip the quest forward on their own.
mh104_stegna_doneIn phase: Ekimma
mh104_achievement_givenIn phase: Achievements
mh104_completedIn phase: Additional Game Elements, Ekimma, Quest Giver
mh104_investigation_doneIn phase: Ekimma
mh104_initial_talkIn phase: Quest Giver
mh104_kill_ekimma_onIn phase: Ekimma
mh104_stegna_visitedIn phase: Ekimma
mh104_ekimma_hostileIn phase: Ekimma
mh104_ghouls_encounteredIn phase: Ekimma, Quest Giver
mh104_kill_initial_interactionIn phase: Quest Giver
mh104_nilfgaardian_body_checkedIn phase: Ekimma
Gates the quest checks
4 factsmh104_ekimma_house_door_usedGates: Ekimma
mh104_job_takenGates: Aveling Merchants, Ekimma, Quest Giver
mh104_open_trap_doorGates: Ekimma
mh104_reward_giver_mentionedGates: Ekimma
Objectives
- 1.Explore the village using your Witcher Senses.
- 2.Follow the scent of blood using your Witcher Senses.
- 3.Explore the tunnels under Byways using your Witcher Senses.
- 4.Deal with the ghouls prowling the village.
- 5.Find out what happened in Byways.
- 6.Talk to the commander of the Nilfgaardian patrol.
- 7.Find and kill the ekimmara.
- 8.Talk to Bytomir.
- 9.Report back to the Nilfgaardian patrol commander.
- 10.Take a trophy from the ekimmara.
- 11.Find the surviving villagers.
Objectives a quest can show, in roughly the order they appear; some are optional or mutually exclusive branches.