Contract: Shrieker
Fixing a softlock
Enable the debug console, then look for a fact under Gates the quest checks — one the quest is actively waiting on. If that flag never got written, addfact it to the value shown and the gate clears.
Setting a Set these to advance fact only marks a step done — it won't run the step or skip the quest forward, and it can't fix a softlock caused by a scene that never played or an NPC that didn't spawn (reload an earlier save for those). Save before forcing any fact.
Quest facts (28)
Set these to advance
9 factsCompletion flags this step writes — they record a step as done but won't run it or skip the quest forward on their own.
mh101_completedIn phase: Additional Game Elements, Cockatrice
mh101_investigation_doneIn phase: Cockatrice
mh101_witnesses_doneIn phase: Cockatrice, Witness Control
mh101_cocatrice_spawnedIn phase: Cockatrice
mh101_cockatrice_fly_outIn phase: Cockatrice
mh101_cockatrice_foundIn phase: Cockatrice
mh101_cockatrice_lured_outIn phase: Cockatrice
mh101_initial_talkIn phase: Cockatrice
mh101_skip_witnessIn phase: Cockatrice
Gates the quest checks
19 factsmh101_bomb_target_bomb_hit_type_dancing_star_1Gates: Cockatrice
mh101_bomb_target_bomb_hit_type_dancing_star_2Gates: Cockatrice
mh101_bomb_target_bomb_hit_type_dancing_star_3Gates: Cockatrice
mh101_bomb_target_bomb_hit_type_grapeshot_1Gates: Cockatrice
mh101_bomb_target_bomb_hit_type_grapeshot_2Gates: Cockatrice
mh101_bomb_target_bomb_hit_type_grapeshot_3Gates: Cockatrice
mh101_bomb_target_bomb_hit_type_samum_1Gates: Cockatrice
mh101_bomb_target_bomb_hit_type_samum_2Gates: Cockatrice
mh101_bomb_target_bomb_hit_type_samum_3Gates: Cockatrice
mh101_cockatrice_bomb_hit_type_dancing_star_1Gates: Cockatrice
mh101_cockatrice_bomb_hit_type_dancing_star_2Gates: Cockatrice
mh101_cockatrice_bomb_hit_type_dancing_star_3Gates: Cockatrice
mh101_cockatrice_bomb_hit_type_grapeshot_1Gates: Cockatrice
mh101_cockatrice_bomb_hit_type_grapeshot_2Gates: Cockatrice
mh101_cockatrice_bomb_hit_type_grapeshot_3Gates: Cockatrice
mh101_cockatrice_bomb_hit_type_samum_1Gates: Cockatrice
mh101_cockatrice_bomb_hit_type_samum_2Gates: Cockatrice
mh101_cockatrice_bomb_hit_type_samum_3Gates: Cockatrice
mh101_job_takenGates: Cockatrice
Objectives
- 1.Talk to the contract issuer.
- 2.Take a trophy from the shrieker.
- 3.Collect your reward from the contract issuer.
- 4.Check the Crow's Perch notice board.
- 5.Kill the monster.
- 6.Talk to the person who witnessed the shrieker's attack.
- 7.Investigate the site of the monster's attack using your Witcher Senses.
- 8.Find the monster's lair using your Witcher Senses.
- 9.Find the monster using your Witcher Senses.
- 10.Follow the blood trail using your Witcher Senses.
- 11.Drive the monster out of its lair with a Samum, Grapeshot or Dancing Star bomb.
- 12.Chase down the monster.
Objectives a quest can show, in roughly the order they appear; some are optional or mutually exclusive branches.