WitcherDB
Witcher 3 console commands & item ID database

Contract: Shrieker

Not only did the people of Crow's Perch live in constant fear of the baron's mad impulses and the greed of his band of toughs, but they also had to deal with a vicious monster. They had given this beast a lovely, full-of-wholesome-folk-character name: "shrieker." It had tormented them so terribly that they had decided to pay for a witcher to take eradicate it. Geralt, who was far from deaf to the concerns of simple folk (and also was forever in need of more coin), decided to take the contract on this mysterious beast.

Fixing a softlock

Enable the debug console, then look for a fact under Gates the quest checks — one the quest is actively waiting on. If that flag never got written, addfact it to the value shown and the gate clears.

Setting a Set these to advance fact only marks a step done — it won't run the step or skip the quest forward, and it can't fix a softlock caused by a scene that never played or an NPC that didn't spawn (reload an earlier save for those). Save before forcing any fact.

Quest facts (28)

Set these to advance

9 facts

Completion flags this step writes — they record a step as done but won't run it or skip the quest forward on their own.

Completed
mh101_completed
>= 1

In phase: Additional Game Elements, Cockatrice

Investigation done
mh101_investigation_done
>= 1

In phase: Cockatrice

Witnesses done
mh101_witnesses_done
>= 1

In phase: Cockatrice, Witness Control

Cocatrice spawned
mh101_cocatrice_spawned
>= 1

In phase: Cockatrice

Cockatrice fly out
mh101_cockatrice_fly_out
>= 1

In phase: Cockatrice

Cockatrice found
mh101_cockatrice_found
>= 1

In phase: Cockatrice

Cockatrice lured out
mh101_cockatrice_lured_out
>= 1

In phase: Cockatrice

Initial talk
mh101_initial_talk
== 1, >= 1

In phase: Cockatrice

Skip witness
mh101_skip_witness
>= 1

In phase: Cockatrice

Gates the quest checks

19 facts
Bomb target bomb hit type dancing star 1
mh101_bomb_target_bomb_hit_type_dancing_star_1
>= 1

Gates: Cockatrice

Bomb target bomb hit type dancing star 2
mh101_bomb_target_bomb_hit_type_dancing_star_2
>= 1

Gates: Cockatrice

Bomb target bomb hit type dancing star 3
mh101_bomb_target_bomb_hit_type_dancing_star_3
>= 1

Gates: Cockatrice

Bomb target bomb hit type grapeshot 1
mh101_bomb_target_bomb_hit_type_grapeshot_1
>= 1

Gates: Cockatrice

Bomb target bomb hit type grapeshot 2
mh101_bomb_target_bomb_hit_type_grapeshot_2
>= 1

Gates: Cockatrice

Bomb target bomb hit type grapeshot 3
mh101_bomb_target_bomb_hit_type_grapeshot_3
>= 1

Gates: Cockatrice

Bomb target bomb hit type samum 1
mh101_bomb_target_bomb_hit_type_samum_1
>= 1

Gates: Cockatrice

Bomb target bomb hit type samum 2
mh101_bomb_target_bomb_hit_type_samum_2
>= 1

Gates: Cockatrice

Bomb target bomb hit type samum 3
mh101_bomb_target_bomb_hit_type_samum_3
>= 1

Gates: Cockatrice

Cockatrice bomb hit type dancing star 1
mh101_cockatrice_bomb_hit_type_dancing_star_1
>= 1

Gates: Cockatrice

Cockatrice bomb hit type dancing star 2
mh101_cockatrice_bomb_hit_type_dancing_star_2
>= 1

Gates: Cockatrice

Cockatrice bomb hit type dancing star 3
mh101_cockatrice_bomb_hit_type_dancing_star_3
>= 1

Gates: Cockatrice

Cockatrice bomb hit type grapeshot 1
mh101_cockatrice_bomb_hit_type_grapeshot_1
>= 1

Gates: Cockatrice

Cockatrice bomb hit type grapeshot 2
mh101_cockatrice_bomb_hit_type_grapeshot_2
>= 1

Gates: Cockatrice

Cockatrice bomb hit type grapeshot 3
mh101_cockatrice_bomb_hit_type_grapeshot_3
>= 1

Gates: Cockatrice

Cockatrice bomb hit type samum 1
mh101_cockatrice_bomb_hit_type_samum_1
>= 1

Gates: Cockatrice

Cockatrice bomb hit type samum 2
mh101_cockatrice_bomb_hit_type_samum_2
>= 1

Gates: Cockatrice

Cockatrice bomb hit type samum 3
mh101_cockatrice_bomb_hit_type_samum_3
>= 1

Gates: Cockatrice

Job taken
mh101_job_taken
>= 1

Gates: Cockatrice

Objectives

  1. 1.Talk to the contract issuer.
  2. 2.Take a trophy from the shrieker.
  3. 3.Collect your reward from the contract issuer.
  4. 4.Check the Crow's Perch notice board.
  5. 5.Kill the monster.
  6. 6.Talk to the person who witnessed the shrieker's attack.
  7. 7.Investigate the site of the monster's attack using your Witcher Senses.
  8. 8.Find the monster's lair using your Witcher Senses.
  9. 9.Find the monster using your Witcher Senses.
  10. 10.Follow the blood trail using your Witcher Senses.
  11. 11.Drive the monster out of its lair with a Samum, Grapeshot or Dancing Star bomb.
  12. 12.Chase down the monster.

Objectives a quest can show, in roughly the order they appear; some are optional or mutually exclusive branches.