Contract: Swamp Thing
Fixing a softlock
Enable the debug console, then look for a fact under Gates the quest checks — one the quest is actively waiting on. If that flag never got written, addfact it to the value shown and the gate clears.
Setting a Set these to advance fact only marks a step done — it won't run the step or skip the quest forward, and it can't fix a softlock caused by a scene that never played or an NPC that didn't spawn (reload an earlier save for those). Save before forcing any fact.
Quest facts (19)
Set these to advance
12 factsCompletion flags this step writes — they record a step as done but won't run it or skip the quest forward on their own.
mh108_murder_scene_doneIn phase: Fogling
mh108_doneIn phase: Additional Game Elements, Fogling
mh108_hut_doneIn phase: Fogling
mh108_investigation_doneIn phase: Fogling
mh108_7_days_passedIn phase: Fogling
mh108_entrance_01_foundIn phase: Fogling
mh108_entrance_02_foundIn phase: Fogling
mh108_entrance_03_foundIn phase: Fogling
mh108_ancient_fogling_spawnedIn phase: Fogling
mh108_cave_enteredIn phase: Fogling
mh108_job_takenIn phase: Fogling
mh108_tracks_shownIn phase: Fogling
Gates the quest checks
7 factsmh108_illusion_discoveredGates: Fogling
mh108_illusion_discovered_entrance_01Gates: Fogling
mh108_illusion_discovered_entrance_02Gates: Fogling
mh108_illusion_discovered_entrance_03Gates: Fogling
mh108_track_illusion_dispeledGates: Fogling
mh108_wall_despawnGates: Fogling
mh108_will_be_backGates: Fogling
Objectives
- 1.Investigate the strange fog using your Witcher Senses.
- 2.Find out what's killing people in the fog.
- 3.Navigate the illusions to find the foglet.
- 4.Use the Eye of Nehaleni to see through the illusion.
- 5.Explore the foglet's lair using your Witcher Senses.
- 6.Kill the foglet.
- 7.Take a trophy from the foglet's body.
- 8.Collect the reward for the foglet.
- 9.Check the Downwarren notice board.
- 10.Talk to the contract issuer.
- 11.Return in a week to collect the agreed-on reward plus interest.
- 12.Collect the agreed-on reward from the contract issuer.
Objectives a quest can show, in roughly the order they appear; some are optional or mutually exclusive branches.