Contract: The Griffin from the Highlands
Quest facts (19)
Set these to advance
10 factsCompletion flags this step writes — they record a step as done but won't run it or skip the quest forward on their own.
sq108_griffin_completedIn phase: Griffon Contract
sq108_completedIn phase: Cp11 Hangmans Glade, Despawning Q103, Master Blacksmith
sq108_master_blacksmith_failedIn phase: Despawning Q103, Master Blacksmith, Nml Shops And Craftsmen
sq108_get_glandIn phase: Master Blacksmith
sq108_joana_metIn phase: Master Blacksmith
sq108_reward_armor_readyIn phase: Nml Shops And Craftsmen
sq108_start_testIn phase: Master Blacksmith
sq108_fergus_metIn phase: Despawning Q103, Master Blacksmith
sq108_master_bsmith_helpedIn phase: Master Blacksmith, Nml Shops And Craftsmen
sq108_spawn_baronmanIn phase: Despawning Q103, Master Blacksmith
Gates the quest checks
9 factsq103_killed_botchAlso used by Family Matters
q103_baron_carries_botchGates: Despawning Q103
q103_buried_botchGates: Despawning Q103
sq108_arrow_deflectedGates: Master Blacksmith
sq108_decide_to_trustMust stay unset
Gates: Master Blacksmith
sq108_fasttravelGates: Master Blacksmith
sq108_griffon_contractGates: Griffon Contract
sq108_heard_about_blacksmithGates: Master Blacksmith
sq108_heard_about_blacksmith_mappinGates: Master Blacksmith
Objectives
- 1.Find the archgriffin using your Witcher Senses and kill it.
- 2.Take a trophy from the archgriffin.
- 3.Take the archgriffin trophy to the baron's quartermaster.
- 4.Check the Crow's Perch notice board.
Objectives a quest can show, in roughly the order they appear; some are optional or mutually exclusive branches.