WitcherDB
Witcher 3 console commands & item ID database

Contract: Woodland Beast

It turned out the woods did not hide a "shaggy fuck-knows-what," as the captain of the guard put it, but a band of Scoia'tael. They were the ones attacking the transports. Geralt promised not to betray their secret, but in the end he changed his mind. You might say, dear reader, that he acted dishonorable, and you'd probably be right - but those Scoia'tael were no innocents themselves.

Fixing a softlock

Enable the debug console, then look for a fact under Gates the quest checks — one the quest is actively waiting on. If that flag never got written, addfact it to the value shown and the gate clears.

Setting a Set these to advance fact only marks a step done — it won't run the step or skip the quest forward, and it can't fix a softlock caused by a scene that never played or an NPC that didn't spawn (reload an earlier save for those). Save before forcing any fact.

Quest facts (7)

Set these to advance

5 facts

Completion flags this step writes — they record a step as done but won't run it or skip the quest forward on their own.

Vernossiel killed
sq305_vernossiel_killed

In phase: Scoiatael

Active
sq305_active

In phase: Scoiatael

Letter of conduct
sq305_letter_of_conduct

Got letter

Mp tracking
sq305_mp_tracking
== 1

In phase: Scoiatael

Vernossiel betrayed
sq305_vernossiel_betrayed
== 1

Vern betrayed

Gates the quest checks

2 facts
Agree to help
sq305_agree_to_help
>= 1

Gates: Scoiatael

Known
sq305_known
== 1

Gates: Scoiatael

Objectives

  1. 1.Talk to the commander of the guardpost by the bridge to Novigrad.
  2. 2.Examine the site where the transport was attacked using your Witcher Senses.
  3. 3.Follow the tracks using your Witcher Senses.
  4. 4.Return to the guardpost captain for your reward.
  5. 5.Kill the Scoia'tael.
  6. 6.Gather squirrel tails as evidence.
  7. 7.Retrieve your weapons.

Objectives a quest can show, in roughly the order they appear; some are optional or mutually exclusive branches.