Contract: Woodland Beast
Fixing a softlock
Enable the debug console, then look for a fact under Gates the quest checks — one the quest is actively waiting on. If that flag never got written, addfact it to the value shown and the gate clears.
Setting a Set these to advance fact only marks a step done — it won't run the step or skip the quest forward, and it can't fix a softlock caused by a scene that never played or an NPC that didn't spawn (reload an earlier save for those). Save before forcing any fact.
Quest facts (7)
Set these to advance
5 factsCompletion flags this step writes — they record a step as done but won't run it or skip the quest forward on their own.
sq305_vernossiel_killedIn phase: Scoiatael
sq305_activeIn phase: Scoiatael
sq305_letter_of_conductGot letter
sq305_mp_trackingIn phase: Scoiatael
sq305_vernossiel_betrayedVern betrayed
Gates the quest checks
2 factssq305_agree_to_helpGates: Scoiatael
sq305_knownGates: Scoiatael
Objectives
- 1.Talk to the commander of the guardpost by the bridge to Novigrad.
- 2.Examine the site where the transport was attacked using your Witcher Senses.
- 3.Follow the tracks using your Witcher Senses.
- 4.Return to the guardpost captain for your reward.
- 5.Kill the Scoia'tael.
- 6.Gather squirrel tails as evidence.
- 7.Retrieve your weapons.
Objectives a quest can show, in roughly the order they appear; some are optional or mutually exclusive branches.