Contract: The Creature from Oxenfurt Forest
Fixing a softlock
Enable the debug console, then look for a fact under Gates the quest checks — one the quest is actively waiting on. If that flag never got written, addfact it to the value shown and the gate clears.
Setting a Set these to advance fact only marks a step done — it won't run the step or skip the quest forward, and it can't fix a softlock caused by a scene that never played or an NPC that didn't spawn (reload an earlier save for those). Save before forcing any fact.
Quest facts (13)
Set these to advance
11 factsCompletion flags this step writes — they record a step as done but won't run it or skip the quest forward on their own.
mh301_completedIn phase: Additional Game Elements, Gryphon
mh301_investigation_doneIn phase: Aveling Merchants, Gryphon
mh301_ravine_low_doneIn phase: Gryphon
mh301_know_about_rewardIn phase: Gryphon
mh301_gryphon_spottedIn phase: Aveling Merchants, Gryphon
mh301_initial_talkIn phase: Aveling Merchants, Gryphon, Reward Giver
mh301_job_takenIn phase: Gryphon, Reward Giver
mh301_nest_investigatedIn phase: Gryphon
mh301_nest_spottedIn phase: Aveling Merchants, Gryphon
mh301_start_from_nestIn phase: Gryphon
mh301_starting_condition_metIn phase: Gryphon
Gates the quest checks
2 factsmh301_greater_rewardAlso used by Open Sesame!
mh301_merc_speaker_weapon_hit_by_GERALTAlso used by Open Sesame!
Objectives
- 1.Talk about the contract with the mercenary, Hans.
- 2.Kill the griffin.
- 3.Take a trophy from the griffin.
- 4.Check the Oxenfurt notice board for a contract on the monster you killed.
- 5.Collect your reward from Hans.
- 6.Examine where the monster attacked using your Witcher Senses.
- 7.Follow the blood trail using your Witcher Senses.
- 8.Follow the ravens using your Witcher Senses.
- 9.Find the griffin's nest.
- 10.Return after dark, when the griffin is in its nest.
Objectives a quest can show, in roughly the order they appear; some are optional or mutually exclusive branches.