WitcherDB
Witcher 3 console commands & item ID database

Contract: The Creature from Oxenfurt Forest

Mercenaries are usually the ones getting paid for killing things. This time, however, the shoe was on the other foot: a certain Hans of Cidaris, a soldier of fortune by trade, offered to pay Geralt a handsome sum for defeating the beast that had made its nest in the forest outside Oxenfurt. Geralt decided to accept this contract.

Fixing a softlock

Enable the debug console, then look for a fact under Gates the quest checks — one the quest is actively waiting on. If that flag never got written, addfact it to the value shown and the gate clears.

Setting a Set these to advance fact only marks a step done — it won't run the step or skip the quest forward, and it can't fix a softlock caused by a scene that never played or an NPC that didn't spawn (reload an earlier save for those). Save before forcing any fact.

Quest facts (13)

Set these to advance

11 facts

Completion flags this step writes — they record a step as done but won't run it or skip the quest forward on their own.

Completed
mh301_completed
>= 1

In phase: Additional Game Elements, Gryphon

Investigation done
mh301_investigation_done
>= 1

In phase: Aveling Merchants, Gryphon

Ravine low done
mh301_ravine_low_done
>= 1

In phase: Gryphon

Know about reward
mh301_know_about_reward

In phase: Gryphon

Gryphon spotted
mh301_gryphon_spotted
>= 1

In phase: Aveling Merchants, Gryphon

Initial talk
mh301_initial_talk
>= 1

In phase: Aveling Merchants, Gryphon, Reward Giver

Job taken
mh301_job_taken
>= 1

In phase: Gryphon, Reward Giver

Nest investigated
mh301_nest_investigated
>= 1

In phase: Gryphon

Nest spotted
mh301_nest_spotted
>= 1

In phase: Aveling Merchants, Gryphon

Start from nest
mh301_start_from_nest
>= 1

In phase: Gryphon

Starting condition met
mh301_starting_condition_met
== 1, >= 1

In phase: Gryphon

Gates the quest checks

2 facts
Greater reward
mh301_greater_reward
>= 1

Also used by Open Sesame!

Merc speaker weapon hit by GERALT
mh301_merc_speaker_weapon_hit_by_GERALT
>= 1

Also used by Open Sesame!

Objectives

  1. 1.Talk about the contract with the mercenary, Hans.
  2. 2.Kill the griffin.
  3. 3.Take a trophy from the griffin.
  4. 4.Check the Oxenfurt notice board for a contract on the monster you killed.
  5. 5.Collect your reward from Hans.
  6. 6.Examine where the monster attacked using your Witcher Senses.
  7. 7.Follow the blood trail using your Witcher Senses.
  8. 8.Follow the ravens using your Witcher Senses.
  9. 9.Find the griffin's nest.
  10. 10.Return after dark, when the griffin is in its nest.

Objectives a quest can show, in roughly the order they appear; some are optional or mutually exclusive branches.