Contract: The Oxenfurt Drunk
Fixing a softlock
Enable the debug console, then look for a fact under Gates the quest checks — one the quest is actively waiting on. If that flag never got written, addfact it to the value shown and the gate clears.
Setting a Set these to advance fact only marks a step done — it won't run the step or skip the quest forward, and it can't fix a softlock caused by a scene that never played or an NPC that didn't spawn (reload an earlier save for those). Save before forcing any fact.
Quest facts (8)
Set these to advance
7 factsCompletion flags this step writes — they record a step as done but won't run it or skip the quest forward on their own.
mh304_after_luringAlso used by Rough Neighborhood
mh304_doneIn phase: Additional Game Elements, Katakan
mh304_turn_off_market_communityIn phase: Katakan
mh304_clue_body_01_primaryIn phase: Katakan
mh304_clue_body_02_primaryIn phase: Katakan
mh304_luringIn phase: Katakan, Price Of Passage
mh304_turn_failsafe_onIn phase: Katakan
Gates the quest checks
1 factmh304_job_takenGates: Katakan
Objectives
- 1.Talk to the Redanian officer.
- 2.Talk to the witness.
- 3.Talk to the medic.
- 4.Examine the site where the monster was seen using your Witcher Senses.
- 5.Look over the victims' bodies using your Witcher Senses.
- 6.Talk to the innkeep and get drunk in order to bait the katakan.
- 7.Walk around near the tavern in order to provoke the katakan.
- 8.Kill the katakan.
- 9.Track down the katakan using your Witcher Senses.
- 10.Get inside the katakan's hideout.
- 11.Take a trophy.
- 12.Collect your reward from the Redanian officer.
Objectives a quest can show, in roughly the order they appear; some are optional or mutually exclusive branches.