Contract: Strange Beast
Fixing a softlock
Enable the debug console, then look for a fact under Gates the quest checks — one the quest is actively waiting on. If that flag never got written, addfact it to the value shown and the gate clears.
Setting a Set these to advance fact only marks a step done — it won't run the step or skip the quest forward, and it can't fix a softlock caused by a scene that never played or an NPC that didn't spawn (reload an earlier save for those). Save before forcing any fact.
Quest facts (9)
Set these to advance
9 factsCompletion flags this step writes — they record a step as done but won't run it or skip the quest forward on their own.
mh202_ambush_site_doneIn phase: Nekker Alpha
mh202_doneIn phase: Additional Game Elements, Nekker Alpha
mh202_investigation_doneIn phase: Nekker Alpha
mh202_nekker_cave_killedIn phase: Nekker Alpha
mh202_initial_talkIn phase: Elder, Nekker Alpha
mh202_job_from_elderIn phase: Nekker Alpha
mh202_job_takenIn phase: Nekker Alpha
mh202_nekker_alpha_spawnedIn phase: Nekker Alpha
mh202_quest_activeIn phase: Elder, Nekker Alpha
Objectives
- 1.Talk to the warriors.
- 2.Find the ambush site.
- 3.Investigate the ambush site using your Witcher Senses.
- 4.Talk to the village elder in Larvik.
- 5.Collect your reward.
- 6.Take a trophy from the nekker warrior.
- 7.Explore the cave.
- 8.Follow the tracks using your Witcher Senses.
- 9.Kill the nekkers in the nest to provoke their pack leader.
- 10.Kill the pack leader.
- 11.Check the Larvik notice board.
Objectives a quest can show, in roughly the order they appear; some are optional or mutually exclusive branches.