Contract: Muire D'yaeblen
Fixing a softlock
Enable the debug console, then look for a fact under Gates the quest checks — one the quest is actively waiting on. If that flag never got written, addfact it to the value shown and the gate clears.
Setting a Set these to advance fact only marks a step done — it won't run the step or skip the quest forward, and it can't fix a softlock caused by a scene that never played or an NPC that didn't spawn (reload an earlier save for those). Save before forcing any fact.
Quest facts (8)
Set these to advance
6 factsCompletion flags this step writes — they record a step as done but won't run it or skip the quest forward on their own.
mh203_doneIn phase: Additional Game Elements, Water Hag
mh203_crabs_hintedAdd mh203_crabs_hinted
mh203_lair_clueIn phase: Water Hag
mh203_lair_reached_exploringAdd mh203_lair_reached_exploring
mh203_odour_smelledAdd mh203_odour_smelled
mh203_underwater_hintedAdd mh203_underwater_hinted
Gates the quest checks
2 factsmh203_job_givenGates: Water Hag
mh203_job_takenGates: Water Hag
Objectives
- 1.Talk to the shipbuilder near the Kaer Trolde bay.
- 2.Talk to witnesses of the drowners' attacks.
- 3.Investigate the place where the drowners were seen using your Witcher Senses.
- 4.Search for the drowners' lair using your Witcher Senses.
- 5.Hide in the water hag's lair and wait for the monster to return.
- 6.Kill the water hag.
- 7.Take a trophy from the water hag.
- 8.Collect your reward from the shipbuilder.
- 9.Check the Kaer Trolde notice board for information about a water hag.
- 10.Search for the lair of the drowners using your Witcher Senses.
- 11.Obtain a drowner pheromone formula from the local herbalist or acquire it in some other way.
- 12.Prepare a potion using drowner pheromones and use it to hide your scent.
- 13.Investigate the drowners' lair using your Witcher Senses.
- 14.Gather the ingredients for a drowner pheromone potion.
Objectives a quest can show, in roughly the order they appear; some are optional or mutually exclusive branches.