Burlap is the New Stripe
Fixing a softlock
Enable the debug console, then look for a fact under Gates the quest checks — one the quest is actively waiting on. If that flag never got written, addfact it to the value shown and the gate clears.
Setting a Set these to advance fact only marks a step done — it won't run the step or skip the quest forward, and it can't fix a softlock caused by a scene that never played or an NPC that didn't spawn (reload an earlier save for those). Save before forcing any fact.
Quest facts (85)
Set these to advance
49 factsCompletion flags this step writes — they record a step as done but won't run it or skip the quest forward on their own.
bootblack_dd_startAlso used by Blood Run
bootblack_dd_stopAlso used by Blood Run
bootblack_default_startAlso used by Blood Run
q705_dett_sya_deadIn phase: Epilog
mq7006_valorAlso used by A Knight's Tales, A Portrait of the Witcher as an Old Man, Contract: Bovine Blues +8 more
q705_butler_intro_doneAlso used by No Place Like Home
q705_catacombs_activeAlso used by Till Death Do You Part
q705_completedAlso used by There Can Be Only One
mq7006_valor_added_q705In phase: Duntynne
q705_audience_communityIn phase: Epilog
q705_city_restorationIn phase: Epilog
q705_comm_ceremony_overIn phase: Epilog
q705_comm_syanna_in_cellIn phase: Epilog
q705_guest_waitingIn phase: House
q705_hide_prison_outside_commIn phase: Epilog
q705_know_syanna_plotIn phase: Duntynne
q705_lost_gwentIn phase: Epilog
q705_startedIn phase: Epilog
q705_tailor_staticIn phase: Epilog
q705_cannot_be_drunkIn phase: Epilog
q705_chr_ah_prisonIn phase: Character Journal Entries, Epilog
q705_chr_syanna_cell_talkIn phase: Character Journal Entries, Epilog
q705_ciri_dd_startIn phase: Bugfix, House, Quest Npc Default Dialogues
q705_ciri_dd_stopIn phase: Bugfix, House, Quest Npc Default Dialogues
q705_ciri_empressIn phase: Bugfix, House, Quest Npc Default Dialogues
q705_ciri_eqp_unmountIn phase: House, Mounted Equipment
q705_dandelion_dd_startIn phase: House, Quest Npc Default Dialogues
q705_dandelion_dd_stopIn phase: Epilog, House, Quest Npc Default Dialogues
q705_dlg_where_you_goIn phase: Epilog
q705_drunk_animIn phase: Epilog
q705_drunk_regis_disappearedIn phase: Epilog
q705_geralt_won_laundryIn phase: Epilog
q705_geralt_won_shelterIn phase: Duntynne
q705_henrietta_aliveIn phase: Character Journal Entries, Epilog
q705_jack_important_dlgIn phase: Epilog
q705_pickedup_clothesIn phase: Epilog
q705_prison_pathIn phase: Duntynne, Epilog
q705_regis_bootblack_chatIn phase: Duntynne
q705_show_pinup_posterIn phase: Epilog
q705_show_sangrealIn phase: Epilog, House
q705_stash_disabledIn phase: Epilog
q705_teleport_shoemakerIn phase: Duntynne, Epilog
q705_teleport_to_campIn phase: Epilog
q705_told_ah_ab_letterIn phase: Epilog
q705_triss_dd_startIn phase: House, Quest Npc Default Dialogues
q705_triss_dd_stopIn phase: House, Quest Npc Default Dialogues
q705_waiting_for_stashIn phase: Epilog
q705_yen_dd_startIn phase: House, Quest Npc Default Dialogues
q705_yen_dd_stopIn phase: House, Quest Npc Default Dialogues
Gates the quest checks
36 factsq309_triss_loverAlso used by Now or Never, Something Ends, Something Begins, Turn and Face the Strange
q503_endedAlso used by Contract: Swamp Thing, Something Ends, Something Begins
q702_butler_metAlso used by Blood Run
q704_dettlaff_deadAlso used by Tesham Mutna
q705_henrietta_deadGates: Character Journal Entries, Duntynne, House
sq202_yen_girlfriendAlso used by Something Ends, Something Begins, The Last Wish, To Bait a Forktail... +1 more
standalone_ep1Also used by Envoys, Wineboys
standalone_ep2Also used by Envoys, Wineboys
witcher3_game_finishedAlso used by Evil's Soft First Touches
butler_metGates: House
game_is_loadedAlso used by Capture the Castle, Envoys, Wineboys, Tesham Mutna +1 more
q705_15_2weeksGates: Epilog
q705_bootblack_told_truthGates: Character Journal Entries
q705_change_time_shelterGates: Duntynne
q705_ciri_eqp_mountGates: Mounted Equipment
q705_dlg_timelapse_prisonGates: Epilog
q705_dont_care_shoemakerGates: Duntynne
q705_geralt_got_medalGates: Epilog
q705_hide_dandelion_homeGates: House
q705_hide_logoGates: Epilog
q705_looted_soapGates: Epilog
q705_mus_09_dandelion_appearsGates: Epilog
q705_mus_12_investigationGates: Duntynne
q705_mus_15_sad_syannaGates: Epilog
q705_mus_silent_endingGates: Epilog
q705_rapist_axiidGates: Epilog
q705_rich_bootblack_metGates: Character Journal Entries
q705_show_cut_manGates: Epilog
q705_show_logoGates: Epilog
q705_syanna_correctGates: Epilog
q705_tell_ah_ab_letterGates: Epilog
q705_timelapse_catacombsGates: Epilog
q705_timelapse_no_mandragoraGates: Epilog
q705_timelapse_regis_cryptGates: Epilog
q705_wear_boots_geraltGates: Duntynne
q705_yen_told_unicornGates: House
Objectives
- 1.Go to the laundry.
- 2.Defeat your opponents.
- 3.Follow the guard.
- 4.Pick up the dirty clothes.
- 5.Put the soap and the clothes in the washtub.
- 6.Wash the clothes.
- 7.Exit the prison.
- 8.Retrieve your things from the chest.
- 9.Pick up the soap.
- 10.Follow the guard to the exit.
- 11.Pick up the stick.
- 12.Talk to the bootblack during the day.
- 13.Find the shelter.
- 14.Defeat the attackers.
- 15.Tell Anna Henrietta about your last contract.
- 16.Meet Regis.
- 17.Kill the monsters.
- 18.Collect mandrake roots.
- 19.Return to Regis.
- 20.[Optional] Put on a mask and gloves.
- 21.Use your Witcher Senses to find Regis.
- 22.Use your Witcher Senses to follow the hoof prints.
- 23.Help Regis defeat the vampires.
Objectives a quest can show, in roughly the order they appear; some are optional or mutually exclusive branches.