La Cage au Fou
Fixing a softlock
Enable the debug console, then look for a fact under Gates the quest checks — one the quest is actively waiting on. If that flag never got written, addfact it to the value shown and the gate clears.
Setting a Set these to advance fact only marks a step done — it won't run the step or skip the quest forward, and it can't fix a softlock caused by a scene that never played or an NPC that didn't spawn (reload an earlier save for those). Save before forcing any fact.
Quest facts (110)
Set these to advance
53 factsCompletion flags this step writes — they record a step as done but won't run it or skip the quest forward on their own.
mq7006_compassionAlso used by Big Game Hunter, Capture the Castle, Contract: The Tufo Monster +6 more
q702_bootblack_savedAdd q702_bootblack_saved
q702_doneAlso used by There Can Be Only One
q702_mill_investigation_doneAdd q702_mill_investigation_done
q702_play_buttler_sceneAlso used by No Place Like Home
q702_regis_cemetary_savedAdd q702_regis_cemetary_saved
q702_wight_killedAlso used by There Can Be Only One
mq7006_compassion_added_q702Add mq7006_compassion_added_q702
q702_bloodlustSet q702_bloodlust = 32
q702_bootblack_rapists_beatenAdd q702_bootblack_rapists_beaten
q702_brew_poglosAdd q702_brew_poglos
q702_fight_dettlaffAdd q702_fight_dettlaff
q702_mill_combat_chatAdd q702_mill_combat_chat
q702_regis_mistAdd q702_regis_mist
q702_sacrifice_stage_4Add q702_sacrifice_stage_4
q702_toy_storage_sceneAdd q702_toy_storage_scene
q702_wicht_trophy_takenAdd q702_wicht_trophy_taken
q702_wight_diary_readAdd q702_wight_diary_read
q702_wight_killed_after_questAdd q702_wight_killed_after_quest
wight_woman_dd_startAdd wight_woman_dd_start
wight_woman_dd_stopAdd wight_woman_dd_stop
q702_delivered_wicht_glandAdd q702_delivered_wicht_gland
q702_dettlaff_met_first_timeAdd q702_dettlaff_met_first_time
q702_find_hideout_wight_lairAdd q702_find_hideout_wight_lair
q702_gameplay_scene_playingAdd q702_gameplay_scene_playing
q702_kaszet_scene_playingAdd q702_kaszet_scene_playing
q702_lure_placedAdd q702_lure_placed
q702_marlene_rescuedAdd q702_marlene_rescued
q702_mill_visitedAdd q702_mill_visited
q702_music_box_playedAdd q702_music_box_played
q702_reached_regis_crypt_doorAdd q702_reached_regis_crypt_door
q702_regis_about_spoon_collectorAdd q702_regis_about_spoon_collector
q702_regis_about_tesham_mutnaAdd q702_regis_about_tesham_mutna
q702_regis_after_tesham_mutnaAdd q702_regis_after_tesham_mutna
q702_regis_after_toy_storageAdd q702_regis_after_toy_storage
q702_regis_met_first_timeAdd q702_regis_met_first_time
q702_reset_regisAdd q702_reset_regis
q702_sacrifice_stage_2Add q702_sacrifice_stage_2
q702_sacrifice_stage_3Add q702_sacrifice_stage_3
q702_sample_takenAdd q702_sample_taken
q702_spoon_key_obtainedAdd q702_spoon_key_obtained
q702_stage_2_regis_shoutsAdd q702_stage_2_regis_shouts
q702_stop_regis_shoutsAdd q702_stop_regis_shouts
q702_tesham_mutna_openedAdd q702_tesham_mutna_opened
q702_toy_storage_suspend_playedAdd q702_toy_storage_suspend_played
q702_vision_seenAdd q702_vision_seen
q702_wight_cupboardAdd q702_wight_cupboard
q702_wight_curse_liftedAdd q702_wight_curse_lifted
q702_wight_disenchantedAdd q702_wight_disenchanted
q702_wight_is_cursedAdd q702_wight_is_cursed
q702_wight_submergedAdd q702_wight_submerged
q702_wight_woman_awayAdd q702_wight_woman_away
q702_wight_woman_defaultAdd q702_wight_woman_default
Gates the quest checks
57 factsbutler_default_endedGates: Faith Of Marlene
q702_butler_metAlso used by Pomp and Strange Circumstance
q702_mill_opening_chat_endedGates: Hunt
q702_money_givenAlso used by Pomp and Strange Circumstance
mus_q702_07_cursedGates: Faith Of Marlene
q702_after_visionsGates: Hunt
q702_barrel_broken_1Gates: Hunt
q702_barrel_broken_3Gates: Hunt
q702_bootblack_boots_securityGates: Hunt
q702_bootblack_bribed_virtueGates: Hunt
q702_destoryable_support_1Gates: Hunt
q702_destoryable_support_2Gates: Hunt
q702_destoryable_support_3Gates: Hunt
q702_dettlaff_fight_timeGates: Hunt
q702_disable_poe_car_b_pre_25Gates: Hunt
q702_drawing_poster_checkedGates: Hunt
q702_keep_searching_toy_storageGates: Hunt
q702_kikimora_eggs_destroyedGates: Persistent Content
q702_kikimora_eggs_seenGates: Persistent Content
q702_marlene_happy_endingGates: Faith Of Marlene
q702_marlene_tells_her_storyGates: Faith Of Marlene
q702_mus_bob_fistfightGates: Hunt
q702_mus_bootblack_silenceGates: Hunt
q702_mus_bootblack_talkGates: Hunt
q702_mus_q702_20_toy_storeGates: Hunt
q702_mus_q702_dettlafs_handGates: Hunt
q702_mus_q702_drinking_with_regisGates: Hunt
q702_mus_q702_silent_before_cursedGates: Faith Of Marlene
q702_mus_silence_for_visionsGates: Hunt
q702_mus_silent_after_cursedGates: Faith Of Marlene
q702_open_regis_crypt_doorGates: Hunt
q702_open_werehouse_doorGates: Hunt
q702_override_regis_apperance_bootblackGates: Hunt
q702_regis_bird_backGates: Hunt
q702_regis_cooking_chat_playsGates: Hunt
q702_regis_crypt_sacrifice_backGates: Hunt
q702_regis_crypt_wall_dispelledGates: Persistent Content
q702_regis_open_doorGates: Hunt
q702_regis_sacrafice_mus_q702_silentGates: Hunt
q702_regis_sacrifice_blood_driedGates: Hunt
q702_regis_sacrifice_laterGates: Hunt
q702_set_visions_toxicityGates: Hunt
q702_set_wight_toxicityGates: Hunt
q702_three_spoons_checkedGates: Hunt
q702_tried_disenchanting_wightGates: Hunt, Persistent Content
q702_vampire_symbol_1_seenGates: Hunt
q702_vampire_symbol_2_seenGates: Hunt
q702_vampire_symbol_3_seenGates: Hunt
q702_wicht_attacked_propsGates: Hunt
q702_wicht_cupboard_laterGates: Hunt
q702_wight_chair_hideGates: Hunt
q702_wight_chair_showGates: Hunt
q702_wight_dinner_propsGates: Hunt
q702_wight_disenchanted_laterGates: Faith Of Marlene, Hunt
q702_wight_disenchanted_propsGates: Hunt
q702_wight_disenchanting_failed_propsGates: Hunt
q702_wight_story_uncoveredGates: Faith Of Marlene
Objectives
- 1.Look for the wight's lair.
- 2.Find the wight's cauldron.
- 3.Look into the cauldron.
- 4.Hide in a place with a good view of the cauldron.
- 5.Follow the wight.
- 6.Kill the wight.
- 7.Collect the wight's saliva glands.
- 8.Report back to Regis.
- 9.Search the area for tracks left by the wight.
- 10.Kill the barghests.
- 11.[Optional] Follow the stench of the wight's brew.
- 12.[Optional] Follow the wight.
- 13.[Optional] Read the Bestiary to learn more about spotted wights.
- 14.Meet Regis at Mère-Lachaiselongue Cemetery.
- 15.Find a way into the crypt.
- 16.Use your Witcher Senses to search the wight's lair.
- 17.Talk to Regis when you're ready to go.
- 18.Follow Regis.
- 19.Place bait in each of the four tunnels.
- 20.Kill monsters until bloodlust transforms Regis into a monster.
- 21.Tell Regis when you're ready to fight.
Objectives a quest can show, in roughly the order they appear; some are optional or mutually exclusive branches.