Pomp and Strange Circumstance
Choices & consequences
Syanna's trial before Duchess Anna Henrietta — the moment the whole expansion turns on. Whether the sisters end in an embrace or a murder comes down to one cell conversation beforehand.
Did you visit Syanna's cell and choose the forgiveness line (after reading the governess's diary, winning the ribbon, and finding the fifth-victim letter)?
- Yes — talk her toward forgiving her sister
The sisters argue but reconcile. Both Syanna and Anna Henrietta live — the best ending.
- No — skip the cell talk or fail the persuasion
Syanna feigns peace, then stabs Anna Henrietta through the heart; the guards cut Syanna down. Both sisters die and Toussaint is left without a ruler.
Quest facts (85)
Set these to advance
49 factsCompletion flags this step writes — they record a step as done but won't run it or skip the quest forward on their own.
bootblack_dd_startAlso used by Blood Run
bootblack_dd_stopAlso used by Blood Run
bootblack_default_startAlso used by Blood Run
q705_dett_sya_deadIn phase: Epilog
mq7006_valorAlso used by A Knight's Tales, A Portrait of the Witcher as an Old Man, Contract: Bovine Blues +8 more
q705_butler_intro_doneAlso used by No Place Like Home
q705_catacombs_activeAlso used by Till Death Do You Part
q705_completedAlso used by There Can Be Only One
mq7006_valor_added_q705In phase: Duntynne
q705_audience_communityIn phase: Epilog
q705_city_restorationIn phase: Epilog
q705_comm_ceremony_overIn phase: Epilog
q705_comm_syanna_in_cellIn phase: Epilog
q705_guest_waitingIn phase: House
q705_hide_prison_outside_commIn phase: Epilog
q705_know_syanna_plotIn phase: Duntynne
q705_lost_gwentIn phase: Epilog
q705_startedIn phase: Epilog
q705_tailor_staticIn phase: Epilog
q705_cannot_be_drunkIn phase: Epilog
q705_chr_ah_prisonIn phase: Character Journal Entries, Epilog
q705_chr_syanna_cell_talkIn phase: Character Journal Entries, Epilog
q705_ciri_dd_startIn phase: Bugfix, House, Quest Npc Default Dialogues
q705_ciri_dd_stopIn phase: Bugfix, House, Quest Npc Default Dialogues
q705_ciri_empressIn phase: Bugfix, House, Quest Npc Default Dialogues
q705_ciri_eqp_unmountIn phase: House, Mounted Equipment
q705_dandelion_dd_startIn phase: House, Quest Npc Default Dialogues
q705_dandelion_dd_stopIn phase: Epilog, House, Quest Npc Default Dialogues
q705_dlg_where_you_goIn phase: Epilog
q705_drunk_animIn phase: Epilog
q705_drunk_regis_disappearedIn phase: Epilog
q705_geralt_won_laundryIn phase: Epilog
q705_geralt_won_shelterIn phase: Duntynne
q705_henrietta_aliveIn phase: Character Journal Entries, Epilog
q705_jack_important_dlgIn phase: Epilog
q705_pickedup_clothesIn phase: Epilog
q705_prison_pathIn phase: Duntynne, Epilog
q705_regis_bootblack_chatIn phase: Duntynne
q705_show_pinup_posterIn phase: Epilog
q705_show_sangrealIn phase: Epilog, House
q705_stash_disabledIn phase: Epilog
q705_teleport_shoemakerIn phase: Duntynne, Epilog
q705_teleport_to_campIn phase: Epilog
q705_told_ah_ab_letterIn phase: Epilog
q705_triss_dd_startIn phase: House, Quest Npc Default Dialogues
q705_triss_dd_stopIn phase: House, Quest Npc Default Dialogues
q705_waiting_for_stashIn phase: Epilog
q705_yen_dd_startIn phase: House, Quest Npc Default Dialogues
q705_yen_dd_stopIn phase: House, Quest Npc Default Dialogues
Gates the quest checks
36 factsq309_triss_loverAlso used by Now or Never, Something Ends, Something Begins, Turn and Face the Strange
q503_endedAlso used by Contract: Swamp Thing, Something Ends, Something Begins
q702_butler_metAlso used by Blood Run
q704_dettlaff_deadAlso used by Tesham Mutna
q705_henrietta_deadGates: Character Journal Entries, Duntynne, House
sq202_yen_girlfriendAlso used by Something Ends, Something Begins, The Last Wish, To Bait a Forktail... +1 more
standalone_ep1Also used by Envoys, Wineboys
standalone_ep2Also used by Envoys, Wineboys
witcher3_game_finishedAlso used by Evil's Soft First Touches
butler_metGates: House
game_is_loadedAlso used by Capture the Castle, Envoys, Wineboys, Tesham Mutna +1 more
q705_15_2weeksGates: Epilog
q705_bootblack_told_truthGates: Character Journal Entries
q705_change_time_shelterGates: Duntynne
q705_ciri_eqp_mountGates: Mounted Equipment
q705_dlg_timelapse_prisonGates: Epilog
q705_dont_care_shoemakerGates: Duntynne
q705_geralt_got_medalGates: Epilog
q705_hide_dandelion_homeGates: House
q705_hide_logoGates: Epilog
q705_looted_soapGates: Epilog
q705_mus_09_dandelion_appearsGates: Epilog
q705_mus_12_investigationGates: Duntynne
q705_mus_15_sad_syannaGates: Epilog
q705_mus_silent_endingGates: Epilog
q705_rapist_axiidGates: Epilog
q705_rich_bootblack_metGates: Character Journal Entries
q705_show_cut_manGates: Epilog
q705_show_logoGates: Epilog
q705_syanna_correctGates: Epilog
q705_tell_ah_ab_letterGates: Epilog
q705_timelapse_catacombsGates: Epilog
q705_timelapse_no_mandragoraGates: Epilog
q705_timelapse_regis_cryptGates: Epilog
q705_wear_boots_geraltGates: Duntynne
q705_yen_told_unicornGates: House
Objectives
- 1.Talk to Damien.
- 2.Place a flower on Anna Henrietta's grave.
- 3.[Optional] Talk to the bootblack during the day.
- 4.[Optional] Talk to Syanna.
- 5.[Optional] Find the shelter.
- 6.Defeat the attackers.
- 7.[Optional] Follow the guard to Syanna's cell.
- 8.Collect mandrake roots.
- 9.Kill the monsters.
- 10.Return to Regis.
- 11.[Optional] Put on a mask and gloves.
- 12.Use your Witcher Senses to find Regis.
- 13.Use your Witcher Senses to follow the hoof prints.
- 14.Help Regis defeat the vampires.
Objectives a quest can show, in roughly the order they appear; some are optional or mutually exclusive branches.