Something Ends, Something Begins
Fixing a softlock
Enable the debug console, then look for a fact under Gates the quest checks — one the quest is actively waiting on. If that flag never got written, addfact it to the value shown and the gate clears.
Setting a Set these to advance fact only marks a step done — it won't run the step or skip the quest forward, and it can't fix a softlock caused by a scene that never played or an NPC that didn't spawn (reload an earlier save for those). Save before forcing any fact.
Quest facts (14)
Set these to advance
14 factsCompletion flags this step writes — they record a step as done but won't run it or skip the quest forward on their own.
q503_bandits_killedIn phase: Ciri Dead New
q503_berem_before_bandits_endedIn phase: Ciri Dead New
q503_endedAlso used by Contract: Swamp Thing, Pomp and Strange Circumstance
q503_werewolf_killedIn phase: Ciri Dead New
q503_berem_final_battle_talksIn phase: Ciri Dead New
q503_disable_baron_commentsIn phase: Ciri Dead New
q503_disable_swamp_encountersIn phase: Ciri Dead New
q503_bandits_attackedIn phase: Ciri Dead New
q503_bandits_peacefullIn phase: Ciri Dead New
q503_solved_bandits_with_werewolfIn phase: Ciri Dead New
q503_startedAlso used by Contract: Swamp Thing
q503_took_werewolf_questIn phase: Ciri Dead New
q503_werewolf_escorted_to_witchIn phase: Ciri Dead New
q503_witch_combat_startedIn phase: Ciri Dead New
Objectives
- 1.Kill the last Crone.
- 2.Defeat the hunters.
- 3.Follow Berem.
- 4.Talk to the werewolf.
Objectives a quest can show, in roughly the order they appear; some are optional or mutually exclusive branches.