The Lord of Undvik
Fixing a softlock
Enable the debug console, then look for a fact under Gates the quest checks — one the quest is actively waiting on. If that flag never got written, addfact it to the value shown and the gate clears.
Setting a Set these to advance fact only marks a step done — it won't run the step or skip the quest forward, and it can't fix a softlock caused by a scene that never played or an NPC that didn't spawn (reload an earlier save for those). Save before forcing any fact.
Quest facts (73)
Set these to advance
36 factsCompletion flags this step writes — they record a step as done but won't run it or skip the quest forward on their own.
q202_vigi_deadIn phase: Giant
q202_finishedIn phase: Giant, Patch Signal Phase 01
q202_folan_livesAlso used by The Battle of Kaer Morhen
q202_hjalmar_savedAlso used by The Isle of Mists
q202_hjalmar_sirens_deadIn phase: Giant
q202_octo_jorno_doneIn phase: Giant
q202_vigi_savedAlso used by The Battle of Kaer Morhen
q202_folan_boiledIn phase: Giant
q202_found_way_aroundIn phase: Giant
q202_geralt_in_songIn phase: Hands On Q206 Berserkers
q202_go_to_ard_hugtand_ftIn phase: Giant
q202_got_anti_harpy_thingIn phase: Giant
q202_hjalmar_intro_startedIn phase: Giant
q202_jonas_is_freeIn phase: Giant
q202_octo_name_unknownIn phase: Giant
q202_sirens_nest_visitedIn phase: Giant
q202_camp_investigatedIn phase: Giant
q202_enable_defaultIn phase: Giant
q202_folan_default_initIn phase: Giant
q202_folan_fc_savesIn phase: Giant
q202_folan_is_with_usIn phase: Giant
q202_folan_partyIn phase: Giant
q202_geralt_went_for_giantIn phase: Character Journal Entries, Giant
q202_hjal_pant_fb_actIn phase: Giant
q202_hjalmar_met_w_sirensIn phase: Giant
q202_journal_add_about_cluesIn phase: Giant
q202_kill_em_allIn phase: Character Journal Entries, Giant
q202_killed_f_trollsfor Denis for canaris
q202_met_trolls_caveIn phase: Giant
q202_octo_ship_exploredIn phase: Giant
q202_odgruzowanie_endIn phase: Giant
q202_odgruzowanie_startIn phase: Giant
q202_seen_urskarIn phase: Giant
q202_takld_to_naviIn phase: Giant
q202_vigi_aliveIn phase: Character Journal Entries, Giant
q202_vigi_step_1_actIn phase: Giant
Gates the quest checks
37 factsq202_blockage_tun_clearedGates: Giant
q202_folan_savedAlso used by The Battle of Kaer Morhen
q210_quest_startAlso used by Child of the Elder Blood
hjalmar_waits_at_beachGates: Events After
q202_8_dlg_startGates: Character Journal Entries, Giant
q202_about_hjalmar_jonasGates: Giant
q202_about_hjalmar_navigatorGates: Giant
q202_about_hjalmar_survivorGates: Giant
q202_ambush_seenGates: Giant
q202_askd_bout_hjal_666Gates: Giant
q202_bodyfact_1Gates: Giant
q202_bodyfact_2Gates: Giant
q202_bodyfact_3Gates: Giant
q202_bodyfact_4Gates: Giant
q202_bodyfact_5Gates: Giant
q202_bodyfact_6Gates: Giant
q202_bodyfact_7Gates: Giant
q202_bring_hjalmarGates: Character Journal Entries, Giant, Part 1 Sidequests
q202_broken_boat_fixedGates: Giant
q202_broken_investigatedGates: Giant
q202_comehome_mateGates: Character Journal Entries
q202_crach_asked_4_helpGates: Giant
q202_ded_nekkers_bamGates: Giant
q202_dv_urskar_fdbGates: Giant
q202_eight_about_shipGates: Character Journal Entries
q202_eight_reward_giveGates: Giant
q202_first_met_vigiGates: Giant
q202_go_n_find_hjalmarGates: Giant
q202_know_about_undwik_wayGates: Giant
q202_pantry_open_backGates: Giant
q202_recognized_haraldGates: Character Journal Entries
q202_saw_broken_boatGates: Giant
q202_slady_folanaGates: Giant
q202_slady_vigiegoGates: Giant
q202_song_agree_hjalGates: Giant
q202_vigi_default_initGates: Giant
q202_wakeup_itemGates: Giant
Objectives
- 1.Ask Crach an Craite about Hjalmar.
- 2.Sail to the island of Undvik and search for Hjalmar.
- 3.Ask around at the New Port Inn about Undvik and the Ice Giant.
- 4.Find Hjalmar.
- 5.Talk to the stranger.
- 6.Talk to the wounded man.
- 7.Help the man in the cauldron.
- 8.Explore the boat's hull.
- 9.Defeat the trolls.
- 10.Finish repairing the boat.
- 11.Find shackles to repair the boat.
- 12.Find a new sail for the boat.
- 13.Find a way around the locked gate.
- 14.Repair the boat.
- 15.Follow the trail of blood using your Witcher Senses.
- 16.Find those who ventured off toward the tower using your Witcher Senses.
- 17.Cross the lake.
- 18.Find Hjalmar's camp.
- 19.Follow the boat trail using your Witcher Senses.
- 20.Explore the ruins of Urskar and search for signs of Hjalmar's presence using your Witcher Senses.
- 21.Search the siren cave and find who the voice belongs to.
- 22.Help the stranger drive off the sirens.
- 23.Explore the remains of Hjalmar's camp using your Witcher Senses.
- 24.Explore the site of the battle and look for signs of Hjalmar using your Witcher Senses.
- 25.Use your Witcher Senses to follow the tracks of those who fled the camp before the attack.
- 26.Find out what happened to Hjalmar's crew.
- 27.Find out what happened to Hjalmar's crew in the caves.
- 28.Find the man the trolls captured using your Witcher Senses.
- 29.Find a way to the giant's lair.
- 30.Kill the giant.
Objectives a quest can show, in roughly the order they appear; some are optional or mutually exclusive branches.