WitcherDB
Witcher 3 console commands & item ID database

Flesh for Sale

SecondarySkellige
...and only grew more interesting from there. Geralt was taken to the ringleader of a suspicious band and learned they believed him to be a slave trader come to pick up some "live goods." He decided to go along with the pirates' mistake in order to free their captives.

Fixing a softlock

Enable the debug console, then look for a fact under Gates the quest checks — one the quest is actively waiting on. If that flag never got written, addfact it to the value shown and the gate clears.

Setting a Set these to advance fact only marks a step done — it won't run the step or skip the quest forward, and it can't fix a softlock caused by a scene that never played or an NPC that didn't spawn (reload an earlier save for those). Save before forcing any fact.

Quest facts (12)

Set these to advance

11 facts

Completion flags this step writes — they record a step as done but won't run it or skip the quest forward on their own.

Done
mq2020_done
>= 1

In phase: Flesh For Cash Business

Turn pirates hostile
mq2020_turn_pirates_hostile
>= 1

Also used by Following the Thread

Pirates aggro
mq2020_pirates_aggro

In phase: Flesh For Cash Business

Slave chat played
mq2020_slave_chat_played

In phase: Flesh For Cash Business

Front approach on
mq2020_front_approach_on
>= 1

In phase: Flesh For Cash Business

Guards front triggered
mq2020_guards_front_triggered
>= 1

In phase: Flesh For Cash Business

Guards talked to
mq2020_guards_talked_to
>= 1

In phase: Flesh For Cash Business

Pirates hostile path
mq2020_pirates_hostile_path
>= 1

In phase: Flesh For Cash Business

Pirates peaceful path
mq2020_pirates_peaceful_path
== 1, >= 1

In phase: Flesh For Cash Business

Slave master reached
mq2020_slave_master_reached
== 1

In phase: Flesh For Cash Business

Slaves safe
mq2020_slaves_safe
>= 1

In phase: Flesh For Cash Business

Gates the quest checks

1 fact
Cage open
mq2020_cage_open
>= 1

Gates: Flesh For Cash Business

Objectives

  1. 1.Follow the pirate to his boss.
  2. 2.Defeat the pirates.
  3. 3.Find the key to the slaves' cell.
  4. 4.Free the slaves.
  5. 5.Lead the slaves away from the pirate village.

Objectives a quest can show, in roughly the order they appear; some are optional or mutually exclusive branches.