Abandoned Sawmill
Fixing a softlock
Enable the debug console, then look for a fact under Gates the quest checks — one the quest is actively waiting on. If that flag never got written, addfact it to the value shown and the gate clears.
Setting a Set these to advance fact only marks a step done — it won't run the step or skip the quest forward, and it can't fix a softlock caused by a scene that never played or an NPC that didn't spawn (reload an earlier save for those). Save before forcing any fact.
Quest facts (4)
Set these to advance
4 factsCompletion flags this step writes — they record a step as done but won't run it or skip the quest forward on their own.
mq2010_leshy_killedIn phase: Human Trap
mq2010_doneIn phase: Human Trap
mq2010_leshy_appearedIn phase: Human Trap
mq2010_progress_levelIn phase: Human Trap
Objectives
- 1.Kill the leshen.
- 2.Search the abandoned sawmill using your Witcher Senses.
Objectives a quest can show, in roughly the order they appear; some are optional or mutually exclusive branches.