WitcherDB
Witcher 3 console commands & item ID database

Abandoned Sawmill

SecondarySkellige
Curiosity once again dragged the witcher into trouble. Entering the sawmill provoked the leshen who had killed the woodcutters who had once worked there. Geralt had no choice but to fight the monster.

Fixing a softlock

Enable the debug console, then look for a fact under Gates the quest checks — one the quest is actively waiting on. If that flag never got written, addfact it to the value shown and the gate clears.

Setting a Set these to advance fact only marks a step done — it won't run the step or skip the quest forward, and it can't fix a softlock caused by a scene that never played or an NPC that didn't spawn (reload an earlier save for those). Save before forcing any fact.

Quest facts (4)

Set these to advance

4 facts

Completion flags this step writes — they record a step as done but won't run it or skip the quest forward on their own.

Leshy killed
mq2010_leshy_killed

In phase: Human Trap

Done
mq2010_done
>= 1

In phase: Human Trap

Leshy appeared
mq2010_leshy_appeared

In phase: Human Trap

Progress level
mq2010_progress_level
== 1, == 2, == 3, >= 4

In phase: Human Trap

Objectives

  1. 1.Kill the leshen.
  2. 2.Search the abandoned sawmill using your Witcher Senses.

Objectives a quest can show, in roughly the order they appear; some are optional or mutually exclusive branches.