The Tower Outta Nowheres
SecondarySkellige
The tower, as one might have predicted, was endowed with magic. To be precise, it was equipped with a Defensive Regulatory Magicon, a mystical apparatus that treated every entrant save the tower's original owner as a dangerous intruder. That is why it had locked Sigo Buntz, the Koviri mage who had purchased the tower at auction, in a cell inside his new property. It tried to do the same with Geralt, but to a determined witcher, a tower full of magic trickery is no obstacle. Following Sigo's instructions, Geralt found a tome in the depths of the library entitled "Gottfried's Omni-opening Grimoire." He and the mage used the secrets contained within to disable the tower's defenses. Once free, Sigo, bursting with gratitude, rewarded Geralt (generously, I hope, for the witcher never said exactly how), transported him in a flash to the village where it had all started (well, to be precise, to the bay off the coast from the village), then whisked the tower away for good. Once it was gone, all that remained of the storm were a few puddles and scattered clouds in the otherwise bright and sunny sky. The gathered villagers went wild with joy and showered Geralt with well-deserved thanks.
Quest facts (16)
Set these to advance
5 factsCompletion flags this step writes — they record a step as done but won't run it or skip the quest forward on their own.
Quest done
sq210_quest_doneAlso used by The Path of Warriors
Explorer found
sq210_explorer_foundIn phase: Impossible Tower
Fdb fishermen overheard
sq210_fdb_fishermen_overheardIn phase: Impossible Tower
Fdb found gog
sq210_fdb_found_gogIn phase: Impossible Tower
Fdb villagers
sq210_fdb_villagersIn phase: Impossible Tower
Gates the quest checks
11 factsBook1 found
sq210_book1_foundGates: Impossible Tower
Book2 found
sq210_book2_foundGates: Impossible Tower
Book3 found
sq210_book3_foundGates: Impossible Tower
Book4 found
sq210_book4_foundGates: Impossible Tower
Book5 found
sq210_book5_foundGates: Impossible Tower
Entrance used
sq210_entrance_usedGates: Impossible Tower
Exit used
sq210_exit_usedGates: Impossible Tower
Golem attack
sq210_golem_attackGates: Impossible Tower
Golemancer call stfu
sq210_golemancer_call_stfuGates: Impossible Tower
Quest taken
sq210_quest_takenGates: Impossible Tower
Tower door opened
sq210_tower_door_openedGates: Impossible Tower
Objectives
- 1.Enter the tower.
- 2.Break the tower's defenses with the mage's help.
- 3.Talk to the mage.
- 4.Talk to the villagers.
- 5.Defeat the golem.
- 6.Talk to the man trapped behind the magic barrier.
- 7.Find the key to the library using your Witcher Senses.
- 8.Enter the library.
- 9.Find "Gottfried's Omni-opening Grimoire" using your Witcher Senses.
- 10.Bring the mage "Gottfried's Omni-opening Grimoire."
- 11.Explore the tower.
Objectives a quest can show, in roughly the order they appear; some are optional or mutually exclusive branches.