The Tower Outta Nowheres
Fixing a softlock
Enable the debug console, then look for a fact under Gates the quest checks — one the quest is actively waiting on. If that flag never got written, addfact it to the value shown and the gate clears.
Setting a Set these to advance fact only marks a step done — it won't run the step or skip the quest forward, and it can't fix a softlock caused by a scene that never played or an NPC that didn't spawn (reload an earlier save for those). Save before forcing any fact.
Quest facts (16)
Set these to advance
5 factsCompletion flags this step writes — they record a step as done but won't run it or skip the quest forward on their own.
sq210_quest_doneAlso used by The Path of Warriors
sq210_explorer_foundIn phase: Impossible Tower
sq210_fdb_fishermen_overheardIn phase: Impossible Tower
sq210_fdb_found_gogIn phase: Impossible Tower
sq210_fdb_villagersIn phase: Impossible Tower
Gates the quest checks
11 factssq210_book1_foundGates: Impossible Tower
sq210_book2_foundGates: Impossible Tower
sq210_book3_foundGates: Impossible Tower
sq210_book4_foundGates: Impossible Tower
sq210_book5_foundGates: Impossible Tower
sq210_entrance_usedGates: Impossible Tower
sq210_exit_usedGates: Impossible Tower
sq210_golem_attackGates: Impossible Tower
sq210_golemancer_call_stfuGates: Impossible Tower
sq210_quest_takenGates: Impossible Tower
sq210_tower_door_openedGates: Impossible Tower
Objectives
- 1.Enter the tower.
- 2.Break the tower's defenses with the mage's help.
- 3.Talk to the mage.
- 4.Talk to the villagers.
- 5.Defeat the golem.
- 6.Talk to the man trapped behind the magic barrier.
- 7.Find the key to the library using your Witcher Senses.
- 8.Enter the library.
- 9.Find "Gottfried's Omni-opening Grimoire" using your Witcher Senses.
- 10.Bring the mage "Gottfried's Omni-opening Grimoire."
- 11.Explore the tower.
Objectives a quest can show, in roughly the order they appear; some are optional or mutually exclusive branches.