WitcherDB
Witcher 3 console commands & item ID database

The Tower Outta Nowheres

SecondarySkellige
The tower, as one might have predicted, was endowed with magic. To be precise, it was equipped with a Defensive Regulatory Magicon, a mystical apparatus that treated every entrant save the tower's original owner as a dangerous intruder. That is why it had locked Sigo Buntz, the Koviri mage who had purchased the tower at auction, in a cell inside his new property. It tried to do the same with Geralt, but to a determined witcher, a tower full of magic trickery is no obstacle. Following Sigo's instructions, Geralt found a tome in the depths of the library entitled "Gottfried's Omni-opening Grimoire." He and the mage used the secrets contained within to disable the tower's defenses. Once free, Sigo, bursting with gratitude, rewarded Geralt (generously, I hope, for the witcher never said exactly how), transported him in a flash to the village where it had all started (well, to be precise, to the bay off the coast from the village), then whisked the tower away for good. Once it was gone, all that remained of the storm were a few puddles and scattered clouds in the otherwise bright and sunny sky. The gathered villagers went wild with joy and showered Geralt with well-deserved thanks.

Fixing a softlock

Enable the debug console, then look for a fact under Gates the quest checks — one the quest is actively waiting on. If that flag never got written, addfact it to the value shown and the gate clears.

Setting a Set these to advance fact only marks a step done — it won't run the step or skip the quest forward, and it can't fix a softlock caused by a scene that never played or an NPC that didn't spawn (reload an earlier save for those). Save before forcing any fact.

Quest facts (16)

Set these to advance

5 facts

Completion flags this step writes — they record a step as done but won't run it or skip the quest forward on their own.

Quest done
sq210_quest_done
== 1, >= 1

Also used by The Path of Warriors

Explorer found
sq210_explorer_found

In phase: Impossible Tower

Fdb fishermen overheard
sq210_fdb_fishermen_overheard
>= 1

In phase: Impossible Tower

Fdb found gog
sq210_fdb_found_gog
>= 1

In phase: Impossible Tower

Fdb villagers
sq210_fdb_villagers
>= 1

In phase: Impossible Tower

Gates the quest checks

11 facts
Book1 found
sq210_book1_found
>= 1

Gates: Impossible Tower

Book2 found
sq210_book2_found
>= 1

Gates: Impossible Tower

Book3 found
sq210_book3_found
>= 1

Gates: Impossible Tower

Book4 found
sq210_book4_found
>= 1

Gates: Impossible Tower

Book5 found
sq210_book5_found
>= 1

Gates: Impossible Tower

Entrance used
sq210_entrance_used
>= 1

Gates: Impossible Tower

Exit used
sq210_exit_used
>= 1

Gates: Impossible Tower

Golem attack
sq210_golem_attack
>= 1

Gates: Impossible Tower

Golemancer call stfu
sq210_golemancer_call_stfu
>= 1

Gates: Impossible Tower

Quest taken
sq210_quest_taken
>= 1

Gates: Impossible Tower

Tower door opened
sq210_tower_door_opened
>= 1

Gates: Impossible Tower

Objectives

  1. 1.Enter the tower.
  2. 2.Break the tower's defenses with the mage's help.
  3. 3.Talk to the mage.
  4. 4.Talk to the villagers.
  5. 5.Defeat the golem.
  6. 6.Talk to the man trapped behind the magic barrier.
  7. 7.Find the key to the library using your Witcher Senses.
  8. 8.Enter the library.
  9. 9.Find "Gottfried's Omni-opening Grimoire" using your Witcher Senses.
  10. 10.Bring the mage "Gottfried's Omni-opening Grimoire."
  11. 11.Explore the tower.

Objectives a quest can show, in roughly the order they appear; some are optional or mutually exclusive branches.