The Nithing
Fixing a softlock
Enable the debug console, then look for a fact under Gates the quest checks — one the quest is actively waiting on. If that flag never got written, addfact it to the value shown and the gate clears.
Setting a Set these to advance fact only marks a step done — it won't run the step or skip the quest forward, and it can't fix a softlock caused by a scene that never played or an NPC that didn't spawn (reload an earlier save for those). Save before forcing any fact.
Quest facts (7)
Set these to advance
6 factsCompletion flags this step writes — they record a step as done but won't run it or skip the quest forward on their own.
mq2030_activeIn phase: Nithing
mq2030_curse_lifted_sceneIn phase: Nithing
mq2030_nithingIn phase: Nithing
mq2030_curse_liftedMust stay unset
In phase: Nithing, Skellige Shops And Craftsmen
mq2030_curse_reversedIn phase: Nithing, Skellige Shops And Craftsmen
mq2030_shop_interruptMust stay unset
In phase: Nithing, Skellige Shops And Craftsmen
Gates the quest checks
1 factmq2030_startedGates: Nithing
Objectives
- 1.Talk to Lothar.
- 2.Investigate the Nithing.
- 3.Follow the scent using your Witcher Senses.
- 4.Ask about the shawl's owner.
- 5.Talk to Jonna, the herbalist.
- 6.Talk to Lothar about how to lift the curse.
- 7.Carve Jonna's name into the Nithing.
- 8.Talk to Lothar to collect your reward.
- 9.Follow the tracks using your Witcher Senses.
Objectives a quest can show, in roughly the order they appear; some are optional or mutually exclusive branches.