WitcherDB
Witcher 3 console commands & item ID database

The Nithing

SecondarySkellige
The witcher discovered the curse had been cast by the local herbalist, Jonna, with whom Lothar had once shared his bed. Once again it was proven - something which I, dear reader, know all too well - that man knows no greater enemy than a woman scorned. Geralt was able to save the man's son, but the spell demanded a victim. The disease moved to Jonna, dragging her into a painful and premature death.

Fixing a softlock

Enable the debug console, then look for a fact under Gates the quest checks — one the quest is actively waiting on. If that flag never got written, addfact it to the value shown and the gate clears.

Setting a Set these to advance fact only marks a step done — it won't run the step or skip the quest forward, and it can't fix a softlock caused by a scene that never played or an NPC that didn't spawn (reload an earlier save for those). Save before forcing any fact.

Quest facts (7)

Set these to advance

6 facts

Completion flags this step writes — they record a step as done but won't run it or skip the quest forward on their own.

Active
mq2030_active

In phase: Nithing

Curse lifted scene
mq2030_curse_lifted_scene

In phase: Nithing

Nithing
mq2030_nithing

In phase: Nithing

Curse lifted
mq2030_curse_lifted
== 1

Must stay unset

In phase: Nithing, Skellige Shops And Craftsmen

Curse reversed
mq2030_curse_reversed
== 1

In phase: Nithing, Skellige Shops And Craftsmen

Shop interrupt
mq2030_shop_interrupt
== 1

Must stay unset

In phase: Nithing, Skellige Shops And Craftsmen

Gates the quest checks

1 fact
Started
mq2030_started
>= 1

Gates: Nithing

Objectives

  1. 1.Talk to Lothar.
  2. 2.Investigate the Nithing.
  3. 3.Follow the scent using your Witcher Senses.
  4. 4.Ask about the shawl's owner.
  5. 5.Talk to Jonna, the herbalist.
  6. 6.Talk to Lothar about how to lift the curse.
  7. 7.Carve Jonna's name into the Nithing.
  8. 8.Talk to Lothar to collect your reward.
  9. 9.Follow the tracks using your Witcher Senses.

Objectives a quest can show, in roughly the order they appear; some are optional or mutually exclusive branches.