The Family Blade
Fixing a softlock
Enable the debug console, then look for a fact under Gates the quest checks — one the quest is actively waiting on. If that flag never got written, addfact it to the value shown and the gate clears.
Setting a Set these to advance fact only marks a step done — it won't run the step or skip the quest forward, and it can't fix a softlock caused by a scene that never played or an NPC that didn't spawn (reload an earlier save for those). Save before forcing any fact.
Quest facts (9)
Set these to advance
7 factsCompletion flags this step writes — they record a step as done but won't run it or skip the quest forward on their own.
mq2001_monolith_camp_clearedIn phase: Clan Renegades
mq2001_activeMust stay unset
Also used by Black Pearl
mq2001_kaer_trolde_doneIn phase: Clan Renegades
mq2001_fdb_startedIn phase: Clan Renegades
mq2001_fdb_journal_1a_readIn phase: Clan Renegades
mq2001_fdb_journal_1b_readIn phase: Clan Renegades
mq2001_kaer_trolde_part_activeIn phase: Clan Renegades
Gates the quest checks
2 factsmq2001_01_job_takenGates: Clan Renegades
mq2001_02_job_takenGates: Clan Renegades
Objectives
- 1.Return Kuliu to the Kaer Trolde guardsman named Olaf.
- 2.Go to Kaer Trolde castle and learn something about the sword with an Craite markings.
- 3.Look for information about a sword named Kuliu on the Kaer Trolde notice board.
- 4.Look for a thieves' camp near the obelisk.
- 5.Kill the thieves.
- 6.Search the thieves' camp for the sword named Kuliu.
- 7.Read the journal to learn about the sword named Kuliu.
- 8.Track down the thieves at the old fort.
- 9.Look for thieves near the whale graveyard.
Objectives a quest can show, in roughly the order they appear; some are optional or mutually exclusive branches.