WitcherDB
Witcher 3 console commands & item ID database

In Wolf's Clothing

SecondarySkellige
Freya's garden - once the pride of Hindarsfjall, nay, of all the Isles - had fallen into ruin. This had happened on account of a certain Morkvarg, a cruel pirate for whom nothing was sacred. The punishment for his deeds was a curse that transformed him into a monster and imprisoned him inside the garden walls. There he roamed for years until Freya's priestesses decided it was time to get rid of him for good. They promised a generous reward to any brave man who could drive him off - or, better yet, kill him.

Fixing a softlock

Enable the debug console, then look for a fact under Gates the quest checks — one the quest is actively waiting on. If that flag never got written, addfact it to the value shown and the gate clears.

Setting a Set these to advance fact only marks a step done — it won't run the step or skip the quest forward, and it can't fix a softlock caused by a scene that never played or an NPC that didn't spawn (reload an earlier save for those). Save before forcing any fact.

Quest facts (30)

Set these to advance

22 facts

Completion flags this step writes — they record a step as done but won't run it or skip the quest forward on their own.

Wolf killed
sq201_wolf_killed

In phase: Curse

Yen cmt done
sq201_yen_cmt_done
>= 1

Also used by The Calm Before the Storm

Dead 4 ever
sq201_dead_4_ever

In phase: Curse

Scene done 1
sq201_scene_done_1

In phase: Curse

Scene done 2
sq201_scene_done_2

In phase: Curse

Wolf defeated
sq201_wolf_defeated

In phase: Curse

Wolf ressurected
sq201_wolf_ressurected

In phase: Curse

About meat w yen
sq201_about_meat_w_yen
== 1, >= 1

In phase: Curse

Agreed w mork
sq201_agreed_w_mork
== 1

In phase: Curse

Break timer
sq201_break_timer
<= 1, >= 1

In phase: Curse

Journal progressed
sq201_journal_progressed
== 1

In phase: Curse

Lied 2 morkvarg
sq201_lied_2_morkvarg
>= 1

In phase: Curse

Loan shark got rew
sq201_loan_shark_got_rew
>= 1

In phase: Curse

Loan shark waiting
sq201_loan_shark_waiting
== 1

In phase: Curse

Scene done 3
sq201_scene_done_3
>= 1

In phase: Curse

Sent to pr
sq201_sent_to_pr
== 1, >= 1

In phase: Curse

Started talking
sq201_started_talking
== 1, >= 1

In phase: Curse

Was in kapitularz
sq201_was_in_kapitularz
>= 1

In phase: Curse

Were scene 1
sq201_were_scene_1
>= 1

In phase: Curse

Were scene 2
sq201_were_scene_2
>= 1

In phase: Curse

Were scene 3
sq201_were_scene_3
>= 1

In phase: Curse

Yen cmt started
sq201_yen_cmt_started
>= 1

Also used by The Calm Before the Storm

Gates the quest checks

8 facts
Reward given
sq201_reward_given
== 1, > 1, >= 1

Gates: Curse

Agreed wer
sq201_agreed_wer
== 1, >= 1

Gates: Curse

Chose solution
sq201_chose_solution
>= 1

Gates: Curse

Started calling
sq201_started_calling
== 1

Gates: Curse

Told tordar he lies
sq201_told_tordar_he_lies
>= 1

Gates: Curse

Tordar firstmet
sq201_tordar_firstmet
>= 1

Gates: Curse

Tordars story
sq201_tordars_story
>= 1

Gates: Curse

Werewolf contract taken
sq201_werewolf_contract_taken
>= 1

Gates: Curse

Objectives

  1. 1.Talk to the priestess Josta about Morkvarg.
  2. 2.Find the garden where the monster dwells.
  3. 3.Find Morkvarg.
  4. 4.Get rid of the werewolf in the garden.
  5. 5.Talk to Einar about the curse.
  6. 6.Collect your reward from the contract giver.
  7. 7.Kill Einar and his helpers.
  8. 8.Find the key Morkvarg mentioned using your Witcher Senses.
  9. 9.Collect your reward from the pawnshop in Novigrad.
  10. 10.Ask Einar of Larvik why he lied to you about Morkvarg.
  11. 11.Use the fang to lift Morkvarg's curse, or find another way to lift it.
  12. 12.Use Morkvarg's flesh to get rid of the werewolf, or find another way to lift the curse.
  13. 13.Kill Morkvarg by feeding him his own flesh, or lift the curse using the fang.
  14. 14.Unlock the chapter house doors.
  15. 15.Search the chapter house.
  16. 16.Find a way into the flooded cave under Morkvarg's lair.
  17. 17.Search the cave using your Witcher Senses.
  18. 18.Read Morkvarg's journal.
  19. 19.Help the werewolf by lifting the curse.
  20. 20.Talk to the priestesses of Melitele to learn what happened in the garden.

Objectives a quest can show, in roughly the order they appear; some are optional or mutually exclusive branches.