Blood on the Battlefield
Choices & consequences
Carries the hidden choices that decide Ciri's fate. Across the game these moments tally for and against her: make three or more negative choices and she dies; otherwise she lives — as a Witcher, or as Empress if you take her to Emhyr and Nilfgaard wins the war.
After Kaer Morhen, how do you comfort Ciri?
- “I know what might lift your spirits” (snowball fight)
She regains her confidence. Positive.
- “Relax, you don't have to be good at everything”
She feels patronised. Negative.
At the audience with Emperor Emhyr…
- Refuse the payment
Ciri feels respected, not sold. Positive.
- Accept the coin
She feels like a pawn being traded. Negative.
Do you take Ciri to meet Emperor Emhyr at all?
- Take her to Emhyr in Vizima
Sets up the Empress ending — provided she survives (3+ positives) and Nilfgaard wins the war via Reason of State.
- Skip Emhyr entirely
Steers toward the Witcher ending. This removes the coin choice above, so you need three positives out of the remaining four.
Feeds into: Final Preparations, Child of the Elder Blood, Reason of State
Quest facts (26)
Set these to advance
17 factsCompletion flags this step writes — they record a step as done but won't run it or skip the quest forward on their own.
PLAYER_dressAlso used by To Bait a Forktail...
PLAYER_eqp_mountAlso used by The Battle of Kaer Morhen, To Bait a Forktail...
PLAYER_eqp_unmountAlso used by A Favor for a Friend, To Bait a Forktail...
ciri_eqp_mountAlso used by Child of the Elder Blood, The Battle of Kaer Morhen
ciri_eqp_unmountAlso used by Child of the Elder Blood, The Battle of Kaer Morhen, The Isle of Mists
q110_calmed_down_ciriAlso used by Tedd Deireadh, the Final Age
q110_completedAdd q110_completed
q110_geralt_wonIn phase: Kaer Morhen
q110_visited_emhyrAlso used by Tedd Deireadh, the Final Age
PLAYER_undressIn phase: Kaer Morhen
force_stance_normalAdd force_stance_normal
q110_disable_vizima_workersIn phase: Kaer Morhen
q110_ciri_avallach_on_powersIn phase: Character Journal Entries, Kaer Morhen
q110_ciri_hit_by_snowballIn phase: Kaer Morhen
q110_didnt_visit_emhyrIn phase: Character Journal Entries, Kaer Morhen
q110_game_overIn phase: Kaer Morhen
q110_geralt_hit_by_snowballIn phase: Kaer Morhen
Gates the quest checks
9 factsq109_keira_to_kmAlso used by For the Advancement of Learning, The Battle of Kaer Morhen, The Isle of Mists +1 more
q110_refused_rewardAlso used by Equine Phantoms, Tedd Deireadh, the Final Age
q403_lambert_deadAlso used by Of Dairy and Darkness, The Battle of Kaer Morhen
ciri_snowfight_teleportGates: Kaer Morhen
q110_accepted_rewardGates: Vizima
q110_cinematic_next_morningGates: Kaer Morhen
q110_geralt_accepted_payGates: Character Journal Entries
q110_geralt_refused_payGates: Character Journal Entries
q110_snowball_music_startGates: Kaer Morhen
Objectives
- 1.Talk to Avallac'h about what to do next.
- 2.Defeat Ciri in a snowball fight.
- 3.Don't let the snowballs hit you.
- 4.Make more snowballs.
- 5.Return to the battle field and continue the snowball fight!
- 6.Return to Ciri when you're ready to hit the road.
Objectives a quest can show, in roughly the order they appear; some are optional or mutually exclusive branches.