A Favor for Radovid
Fixing a softlock
Enable the debug console, then look for a fact under Gates the quest checks — one the quest is actively waiting on. If that flag never got written, addfact it to the value shown and the gate clears.
Setting a Set these to advance fact only marks a step done — it won't run the step or skip the quest forward, and it can't fix a softlock caused by a scene that never played or an NPC that didn't spawn (reload an earlier save for those). Save before forcing any fact.
Quest facts (115)
Set these to advance
86 factsCompletion flags this step writes — they record a step as done but won't run it or skip the quest forward on their own.
q302_chat_dwarves_finishedIn phase: Whoreson House
q302_fdb_casino_completedIn phase: Casino
q302_fdb_cleaver_completedIn phase: Cleaver
q302_fdb_ring_completedIn phase: Ring
roche_dd_startAlso used by A Deadly Plot, An Eye for an Eye, Reason of State +2 more
roche_dd_stopAlso used by A Deadly Plot, An Eye for an Eye, Reason of State +2 more
sq302_startAlso used by Redania's Most Wanted
q302_cleaver_thugs_deadAdd q302_cleaver_thugs_dead
q302_completedAlso used by Ciri's Story: Breakneck Speed, Now or Never, Pyres of Novigrad +1 more
q302_fdb_card_game_wonIn phase: Casino
q302_post_mafia_completedAlso used by Now or Never
q302_whoreson_deadIn phase: Character Journal Entries, Persistent Content
q302_whoreson_foundAlso used by An Eye for an Eye
arena_door_enabledAdd arena_door_enabled
hms_door_l_enabledAdd hms_door_l_enabled
hms_door_r_enabledAdd hms_door_r_enabled
king_beggar_dd_startIn phase: King Beggar Reward
ojkm_gatekeeper_dd_startAdd ojkm_gatekeeper_dd_start
ojkm_gatekeeper_dd_stopAdd ojkm_gatekeeper_dd_stop
q302_activate_happenAdd q302_activate_happen
q302_bathhouseAdd q302_bathhouse
q302_hit_anybodyIn phase: Casino
q302_offended_dealer_offerIn phase: Casino
q302_ring_bouncers_attackedAdd q302_ring_bouncers_attacked
q302_used_locker5In phase: Mafia
q302_whoreson_house_turn_offAdd q302_whoreson_house_turn_off
radovid_dd_startAdd radovid_dd_start
radovid_dd_stopAdd radovid_dd_stop
varese_dd_startAdd varese_dd_start
varese_dd_stopAdd varese_dd_stop
Dealer_offended_behind_barIn phase: Casino
q302_aft_whoreson_shows_upIn phase: Cleaver, Ring
q302_alert_whoresonAdd q302_alert_whoreson
q302_big_four_metIn phase: Character Journal Entries, Mafia
q302_bouncer_aft_enter_ringIn phase: Ring
q302_bouncer_bef_enter_ringIn phase: Ring
q302_bouncer_killed_aft_whores_foundIn phase: Ring
q302_bouncers_attacked_bef_cas_enteredIn phase: Casino
q302_bouncers_killed_aft_whors_foundIn phase: Casino
q302_casino_attacked_no_dwarvesAdd q302_casino_attacked_no_dwarves
q302_casino_destroyedAdd q302_casino_destroyed
q302_casino_done_no_dwarvesIn phase: Casino, Cleaver
q302_casino_hit_switch_offAdd q302_casino_hit_switch_off
q302_casino_player_offendedIn phase: Casino
q302_clear_ringAdd q302_clear_ring
q302_cleaver_contractAdd q302_cleaver_contract
q302_combat_casinoAdd q302_combat_casino
q302_combat_ringAdd q302_combat_ring
q302_did_not_agree_varese_offerIn phase: Cleaver
q302_dijkstra_about_rocheAdd q302_dijkstra_about_roche
q302_dwarves_to_casino_goIn phase: Casino
q302_dwarves_to_ring_goIn phase: Ring
q302_fdb_casino_attacked_with_cleaverIn phase: Casino, Cleaver
q302_fdb_casino_peacefullIn phase: Casino, Mafia
q302_fdb_chess_club_comm_offIn phase: Mafia, Part 1
q302_fdb_dead_prostitutes_foundIn phase: Character Journal Entries, Mafia
q302_fdb_ring_attacked_with_cleaverIn phase: Cleaver, Ring
q302_fdb_ring_peacefullIn phase: Mafia, Ring
q302_fdb_spoke_with_radowid_chess_clubIn phase: Character Journal Entries, Mafia
q302_fdb_spoke_with_radowid_shipIn phase: Character Journal Entries, Postmafia
q302_fdb_start_arena_cheerIn phase: Ring
q302_fdb_stop_arena_cheerIn phase: Ring
q302_find_campif true, geralt speaks oneliner when near Roches camp
q302_found_rico_interrogationAdd q302_found_rico_interrogation
q302_freed_ricoAdd q302_freed_rico
q302_gate_closed_properlyIn phase: Ring
q302_gate_closed_properly_dogsIn phase: Ring
q302_gate_closed_properly_first_opIn phase: Ring
q302_look_for_keyIn phase: Mafia
q302_offended_ring_leaderIn phase: Ring
q302_opened_casinoAdd q302_opened_casino
q302_player_in_ringIn phase: Ring
q302_rico_interrogatedIn phase: Casino, Mafia
q302_ring_attacked_no_dwarvesIn phase: Cleaver, Ring
q302_ring_destroyedAdd q302_ring_destroyed
q302_ring_destroyed_only_stashIn phase: Cleaver, Ring
q302_roche_leaving_respawnedAdd q302_roche_leaving_respawned
q302_spared_lifeAdd q302_spared_life
q302_stop_callingAdd q302_stop_calling
q302_used_locker1In phase: Mafia
q302_used_locker2In phase: Mafia
q302_used_locker3In phase: Mafia
q302_used_locker4In phase: Mafia
q302_whoresonAdd q302_whoreson
q302_whoreson_talked_about_ciriIn phase: Character Journal Entries, Mafia
ring_door_enabledAdd ring_door_enabled
Gates the quest checks
29 factsq303_completedAlso used by A Matter of Life and Death, Ciri's Story: Breakneck Speed, Count Reuven's Treasure
cg300_roche_default_exit_failsafeGates: Camp
import_council_existsGates: Postmafia
q302_casino_hit_switch_onGates: Casino
q302_ciri_closed_windowGates: Mafia
q302_clue_fluffGates: Whoreson House
q302_clue_fluff1Gates: Whoreson House
q302_clue_fluff2Gates: Whoreson House
q302_clue_fluff3Gates: Whoreson House
q302_clue_fluff4Gates: Whoreson House
q302_clue_fluff5Gates: Whoreson House
q302_clue_fluff6Gates: Whoreson House
q302_enter_the_assasinsGates: Mafia
q302_estate_openedGates: Mafia
q302_fdb_whoreson_sparedGates: Character Journal Entries
q302_marksGates: Aveling Merchants, Ring
q302_open_bathouse_doorGates: Mafia
q302_reward_cleaver_fullGates: Cleaver
q302_reward_cleaver_halfGates: Cleaver
q302_show_radovids_chessGates: Mafia
q302_stoneGates: Aveling Merchants, Ring
q302_to_kill_or_not_toGates: Mafia
q302_told_priscilla_aft_q302Gates: Q303 Common Journal Priscilla
q302_whoreson_house_openedGates: Mafia
q302_whoreson_sparedGates: Persistent Content
q302_whoreson_window_openedGates: Mafia
q302_ws_beatenGates: Mafia
q302_zdenek_contract_usedGates: Ring
q303_told_priscilla_aft_q303Gates: Q303 Common Journal Priscilla
Objectives
- 1.Go see King Radovid.
Objectives a quest can show, in roughly the order they appear; some are optional or mutually exclusive branches.