Wandering in the Dark
Fixing a softlock
Enable the debug console, then look for a fact under Gates the quest checks — one the quest is actively waiting on. If that flag never got written, addfact it to the value shown and the gate clears.
Setting a Set these to advance fact only marks a step done — it won't run the step or skip the quest forward, and it can't fix a softlock caused by a scene that never played or an NPC that didn't spawn (reload an earlier save for those). Save before forcing any fact.
Quest facts (42)
Set these to advance
28 factsCompletion flags this step writes — they record a step as done but won't run it or skip the quest forward on their own.
keira_part1_dd_startAlso used by A Favor for a Friend, An Invitation from Keira Metz, The Battle of Kaer Morhen
keira_part1_dd_stopAlso used by A Favor for a Friend, An Invitation from Keira Metz, For the Advancement of Learning +1 more
q103_family_foundAlso used by Family Matters
q104_completedAlso used by A Greedy God, Contract: Swamp Thing, Family Matters
q104_met_keiraAlso used by Family Matters
q104_knows_inscriptionAdd q104_knows_inscription
q104_saved_husbandAdd q104_saved_husband
q104_brazzier_puzzle_wrongAdd q104_brazzier_puzzle_wrong
q104_elven_wizardAdd q104_elven_wizard
q104_fact_hitAdd q104_fact_hit
q104_failed_to_hearAdd q104_failed_to_hear
q104_failed_to_hear_awayAdd q104_failed_to_hear_away
q104_found_cartIn phase: Keira Introduction, Searching Keira Journal
q104_found_pondIn phase: Keira Introduction, Searching Keira Journal
q104_found_stoneIn phase: Keira Introduction, Searching Keira Journal
q104_husband_to_witchAdd q104_husband_to_witch
q104_husband_told_about_witchAdd q104_husband_told_about_witch
q104_keira_followsIn phase: Postmine
q104_keira_oneliners_startAdd q104_keira_oneliners_start
q104_keira_oneliners_stopAdd q104_keira_oneliners_stop
q104_keira_praisesAdd q104_keira_praises
q104_keira_unfollowsAdd q104_keira_unfollows
q104_leave_with_keiraAdd q104_leave_with_keira
q104_talked_to_villagerAdd q104_talked_to_villager
q104_unblock_runningAdd q104_unblock_running
q104_unblocked_runningAdd q104_unblocked_running
q104_veteran_seenAdd q104_veteran_seen
q104_visited_queueAdd q104_visited_queue
Gates the quest checks
14 factsq101_ciri_met_witchAlso used by The Nilfgaardian Connection
q104_agreed_to_visit_keiraAlso used by An Invitation from Keira Metz
q104_activate_portal_bathGates: Keira Introduction
q104_activate_skullGates: Keira Introduction
q104_avallach_about_witchesGates: Character Journal Entries
q104_eredin_seenGates: Character Journal Entries
q104_exit_dispelledGates: Postmine
q104_help_with_lampGates: Postmine
q104_keira_goes_to_mineGates: Character Journal Entries, Keira Introduction
q104_keira_intro_testGates: Keira Introduction
q104_looped_chatGates: Keira Introduction
q104_still_follow_gossipGates: Keira Introduction
q104_to_mine_nowGates: Keira Introduction
q104_villager_can_goGates: Searching Keira
Objectives
- 1.Enter the portal.
- 2.Keep close to Keira and stay under her magic shield.
- 3.Kill the creatures emerging from the rift.
- 4.Follow Keira.
- 5.Examine the next room using your Witcher Senses.
- 6.Use your Witcher Senses to investigate the room.
- 7.Light the braziers in the correct order.
- 8.Find Keira.
- 9.Exit the tunnel.
- 10.Go through Keira's portal.
- 11.Use your Witcher Senses to find Keira.
- 12.Leave the chamber.
- 13.Destroy the rat nests with Signs or bombs.
- 14.Walk over to Keira.
- 15.Search the chamber using your Witcher Senses.
- 16.Look for information about Ciri using your Witcher Senses.
- 17.Fight the Wild Hunt warrior.
- 18.Look for a way out of the ruins.
- 19.Follow the Wild Hunt's warriors.
- 20.Fight the guardian.
- 21.Meet Keira at the entrance to the mage's hideout.
- 22.Use your Witcher Senses to find something associated with Ciri's horse Kelpie.
- 23.Rejoin Keira.
- 24.Explore new chambers with Keira.
- 25.Find a way to activate the portal using your Witcher Senses.
- 26.Search for a way to continue deeper underground.
- 27.Explore the elven ruins and look for information about the mage.
- 28.Explore the ruins and follow the swallow symbols.
- 29.Continue exploring the ruins and follow the swallow symbols.
- 30.Use the Eye of Nehaleni to dispel the illusion.
Objectives a quest can show, in roughly the order they appear; some are optional or mutually exclusive branches.