Wandering in the Dark
Quest facts (42)
Set these to advance
28 factsCompletion flags this step writes — they record a step as done but won't run it or skip the quest forward on their own.
keira_part1_dd_startAlso used by A Favor for a Friend, An Invitation from Keira Metz, The Battle of Kaer Morhen
keira_part1_dd_stopAlso used by A Favor for a Friend, An Invitation from Keira Metz, For the Advancement of Learning +1 more
q103_family_foundAlso used by Family Matters
q104_completedAlso used by A Greedy God, Contract: Swamp Thing, Family Matters
q104_met_keiraAlso used by Family Matters
q104_knows_inscriptionAdd q104_knows_inscription
q104_saved_husbandAdd q104_saved_husband
q104_brazzier_puzzle_wrongAdd q104_brazzier_puzzle_wrong
q104_elven_wizardAdd q104_elven_wizard
q104_fact_hitAdd q104_fact_hit
q104_failed_to_hearAdd q104_failed_to_hear
q104_failed_to_hear_awayAdd q104_failed_to_hear_away
q104_found_cartIn phase: Keira Introduction, Searching Keira Journal
q104_found_pondIn phase: Keira Introduction, Searching Keira Journal
q104_found_stoneIn phase: Keira Introduction, Searching Keira Journal
q104_husband_to_witchAdd q104_husband_to_witch
q104_husband_told_about_witchAdd q104_husband_told_about_witch
q104_keira_followsIn phase: Postmine
q104_keira_oneliners_startAdd q104_keira_oneliners_start
q104_keira_oneliners_stopAdd q104_keira_oneliners_stop
q104_keira_praisesAdd q104_keira_praises
q104_keira_unfollowsAdd q104_keira_unfollows
q104_leave_with_keiraAdd q104_leave_with_keira
q104_talked_to_villagerAdd q104_talked_to_villager
q104_unblock_runningAdd q104_unblock_running
q104_unblocked_runningAdd q104_unblocked_running
q104_veteran_seenAdd q104_veteran_seen
q104_visited_queueAdd q104_visited_queue
Gates the quest checks
14 factsq101_ciri_met_witchAlso used by The Nilfgaardian Connection
q104_agreed_to_visit_keiraAlso used by An Invitation from Keira Metz
q104_activate_portal_bathGates: Keira Introduction
q104_activate_skullGates: Keira Introduction
q104_avallach_about_witchesGates: Character Journal Entries
q104_eredin_seenGates: Character Journal Entries
q104_exit_dispelledGates: Postmine
q104_help_with_lampGates: Postmine
q104_keira_goes_to_mineGates: Character Journal Entries, Keira Introduction
q104_keira_intro_testGates: Keira Introduction
q104_looped_chatGates: Keira Introduction
q104_still_follow_gossipGates: Keira Introduction
q104_to_mine_nowGates: Keira Introduction
q104_villager_can_goGates: Searching Keira
Objectives
- 1.Enter the portal.
- 2.Keep close to Keira and stay under her magic shield.
- 3.Kill the creatures emerging from the rift.
- 4.Follow Keira.
- 5.Examine the next room using your Witcher Senses.
- 6.Use your Witcher Senses to investigate the room.
- 7.Light the braziers in the correct order.
- 8.Find Keira.
- 9.Exit the tunnel.
- 10.Go through Keira's portal.
- 11.Use your Witcher Senses to find Keira.
- 12.Leave the chamber.
- 13.Destroy the rat nests with Signs or bombs.
- 14.Walk over to Keira.
- 15.Search the chamber using your Witcher Senses.
- 16.Look for information about Ciri using your Witcher Senses.
- 17.Fight the Wild Hunt warrior.
- 18.Look for a way out of the ruins.
- 19.Follow the Wild Hunt's warriors.
- 20.Fight the guardian.
- 21.Meet Keira at the entrance to the mage's hideout.
- 22.Use your Witcher Senses to find something associated with Ciri's horse Kelpie.
- 23.Rejoin Keira.
- 24.Explore new chambers with Keira.
- 25.Find a way to activate the portal using your Witcher Senses.
- 26.Search for a way to continue deeper underground.
- 27.Explore the elven ruins and look for information about the mage.
- 28.Explore the ruins and follow the swallow symbols.
- 29.Continue exploring the ruins and follow the swallow symbols.
- 30.Use the Eye of Nehaleni to dispel the illusion.
Objectives a quest can show, in roughly the order they appear; some are optional or mutually exclusive branches.