WitcherDB
Witcher 3 console commands & item ID database

Scenes From a Marriage

Main StoryVelenHearts of Stone
Olgierd's abandoned residence was haunted by the ghost of his wife, Iris von Everec – or more accurately, by deadly spectral emanations coming from her dormant spirit. Geralt had to overcome many obstacles before finally awakening Iris' ghost from her tortured sleep so he could talk to her about the violet rose. After he did so, he traveled to the world of the ghost's imagination to revive memories repressed within it and defeat the embodiments of Iris' fears. In short, it was one of Geralt's more unusual adventures. At its end, our hero emerged from the imagined world with a very tangible rose in hand, ready to deliver to Olgierd in completion of his wish. The price of obtaining this rose? The ultimate end of Iris von Everec.

Fixing a softlock

Enable the debug console, then look for a fact under Gates the quest checks — one the quest is actively waiting on. If that flag never got written, addfact it to the value shown and the gate clears.

Setting a Set these to advance fact only marks a step done — it won't run the step or skip the quest forward, and it can't fix a softlock caused by a scene that never played or an NPC that didn't spawn (reload an earlier save for those). Save before forcing any fact.

Quest facts (86)

Set these to advance

40 facts

Completion flags this step writes — they record a step as done but won't run it or skip the quest forward on their own.

Fdb quest completed
q604_fdb_quest_completed

In phase: Mansion

Fdb caretaker dead
q604_fdb_caretaker_dead
>= 1

In phase: Bugfixes, Mansion

Fdb rose taken
q604_fdb_rose_taken
>= 1

Also used by Whatsoever a Man Soweth…

Gazebo done
q604_gazebo_done
>= 1

In phase: Mansion

Last ethereal killed
q604_last_ethereal_killed
>= 1

In phase: Mansion

Aviable not taken
q604_aviable_not_taken

Add q604_aviable_not_taken

Fdb cat clue found
q604_fdb_cat_clue_found

In phase: Mansion

Fdb chalice taken
q604_fdb_chalice_taken

In phase: Mansion

Fdb dog clue found
q604_fdb_dog_clue_found

In phase: Mansion

Fdb flower found
q604_fdb_flower_found

In phase: Mansion

Fdb fruits taken
q604_fdb_fruits_taken

In phase: Mansion

Fdb study fire
q604_fdb_study_fire

In phase: Mansion

Fdb summer left
q604_fdb_summer_left

In phase: Mansion

Dlg gates active
q604_dlg_gates_active
< 1, >= 1

In phase: Mansion

Entered summer world
q604_entered_summer_world
>= 1

In phase: Character Entries, Mansion

Entered winter world
q604_entered_winter_world
>= 1

In phase: Character Entries, Mansion

Examined mismatched painting
q604_examined_mismatched_painting
>= 1

In phase: Mansion

Fdb bench found
q604_fdb_bench_found
< 1

In phase: Mansion

Fdb candles lit
q604_fdb_candles_lit
>= 2

In phase: Mansion

Fdb contract placed
q604_fdb_contract_placed
== 1, >= 1

In phase: Mansion

Fdb easel found
q604_fdb_easel_found
< 1

In phase: Mansion

Fdb fertilizer found
q604_fdb_fertilizer_found
< 1

In phase: Mansion

Fdb fountain found
q604_fdb_fountain_found
< 1

In phase: Mansion

Fdb front door checked
q604_fdb_front_door_checked
== 1

In phase: Mansion

Fdb garden clues
q604_fdb_garden_clues
>= 1, >= 3, >= 5

In phase: Mansion

Fdb iris found
q604_fdb_iris_found
>= 1

In phase: Character Entries, Mansion

Fdb mug placed
q604_fdb_mug_placed
== 1, >= 1

In phase: Mansion

Found closed gate
q604_found_closed_gate
== 1

In phase: Mansion

Mem book placed
q604_mem_book_placed
>= 1

In phase: Mansion

Mem catbowl placed
q604_mem_catbowl_placed
>= 1

In phase: Mansion

Mem cup placed
q604_mem_cup_placed
>= 1

In phase: Mansion

Mem dogbowl placed
q604_mem_dogbowl_placed
>= 1

In phase: Mansion

Mem palette placed
q604_mem_palette_placed
>= 1

In phase: Mansion

Mem towel placed
q604_mem_towel_placed
>= 1

In phase: Mansion

Mem tray placed
q604_mem_tray_placed
>= 1

In phase: Mansion

Met demon animals
q604_met_demon_animals
>= 1

In phase: Character Entries, Mansion

More info animals
q604_more_info_animals
>= 1

In phase: Character Entries, Mansion

Rose painting taken
q604_rose_painting_taken
>= 1

In phase: Character Entries, Mansion

Started
q604_started
>= 1

Also used by A Midnight Clear

Starting dinner scene
q604_starting_dinner_scene
>= 1

In phase: Mansion

Gates the quest checks

46 facts
Appear noiris painting
q604_appear_noiris_painting
>= 1

Gates: Mansion

Chandelier fallen
q604_chandelier_fallen
>= 1

Gates: Mansion

Checked dinner painting
q604_checked_dinner_painting
>= 1

Gates: Mansion

Checked olgierd painting
q604_checked_olgierd_painting
>= 1

Gates: Mansion

Correct fruit a
q604_correct_fruit_a
>= 1

Gates: Mansion

Correct fruit b
q604_correct_fruit_b
>= 1

Gates: Mansion

Correct fruit c
q604_correct_fruit_c
>= 1

Gates: Mansion

Disappear noiris painting
q604_disappear_noiris_painting
>= 1

Gates: Mansion

Dlg hear digging mus
q604_dlg_hear_digging_mus
>= 1

Gates: Mansion

Dlg parlour candle1 on
q604_dlg_parlour_candle1_on
>= 1

Gates: Mansion

Dlg parlour candle2 on
q604_dlg_parlour_candle2_on
>= 1

Gates: Mansion

Dlg parlour candle3 on
q604_dlg_parlour_candle3_on
>= 1

Gates: Mansion

Dlg parlour candle4 on
q604_dlg_parlour_candle4_on
>= 1

Gates: Mansion

Dlg parlour candle5 on
q604_dlg_parlour_candle5_on
>= 1

Gates: Mansion

Dlg parlour candle6 on
q604_dlg_parlour_candle6_on
>= 1

Gates: Mansion

Dlg parlour fireplace1 on
q604_dlg_parlour_fireplace1_on
>= 1

Gates: Mansion

Dlg parlour fireplace2 on
q604_dlg_parlour_fireplace2_on
>= 1

Gates: Mansion

Dlg show blood cellar
q604_dlg_show_blood_cellar
>= 1

Gates: Mansion

Dlg show corridor candles
q604_dlg_show_corridor_candles
>= 1

Gates: Mansion

Dlg show parlour candle
q604_dlg_show_parlour_candle
>= 1

Gates: Mansion

Dlg study lights1
q604_dlg_study_lights1
>= 1

Gates: Mansion

Dlg study lights2
q604_dlg_study_lights2
>= 1

Gates: Mansion

Dlg study lights3
q604_dlg_study_lights3
>= 1

Gates: Mansion

Dlg study lights4
q604_dlg_study_lights4
>= 1

Gates: Mansion

Dlg study lights penta
q604_dlg_study_lights_penta
>= 1

Gates: Mansion

Dlg study penta off
q604_dlg_study_penta_off
>= 1

Gates: Mansion

Dlg study physic
q604_dlg_study_physic
>= 1

Gates: Mansion

Dlg study start fire
q604_dlg_study_start_fire
>= 1

Gates: Mansion

Etheral spotted
q604_etheral_spotted
>= 1

Gates: Mansion

Examined winter painting
q604_examined_winter_painting
>= 1

Gates: Mansion

Fdb grave found
q604_fdb_grave_found
>= 1

Gates: Mansion

Fdb letter read
q604_fdb_letter_read
>= 1

Gates: Mansion

First memory seen
q604_first_memory_seen
>= 1

Gates: Mansion

Hide funeral painting
q604_hide_funeral_painting
>= 1

Gates: Mansion

Lock bedroom door scene
q604_lock_bedroom_door_scene
>= 1

Gates: Mansion

Mus iris bury
q604_mus_iris_bury
>= 1

Gates: Mansion

Mus study
q604_mus_study
>= 1

Gates: Mansion

Painting fruits placed
q604_painting_fruits_placed
>= 1

Gates: Mansion

Pentagram again
q604_pentagram_again
>= 1

Gates: Mansion

Show candles pentagram
q604_show_candles_pentagram
>= 1

Gates: Mansion

Show cutout rose painting
q604_show_cutout_rose_painting
>= 1

Gates: Mansion

Show funeral painting
q604_show_funeral_painting
>= 1

Gates: Mansion

Show iris grave
q604_show_iris_grave
>= 1

Gates: Mansion

Shut bedroom door scene
q604_shut_bedroom_door_scene
>= 1

Gates: Mansion

Taking rose painting
q604_taking_rose_painting
>= 1

Gates: Mansion

Try cellar door
q604_try_cellar_door
>= 1

Gates: Mansion

Objectives

  1. 1.Go to the von Everec manor.
  2. 2.Find a way to get inside the manor.
  3. 3.Search the von Everec estate and find the violet rose.
  4. 4.Enter the manor.
  5. 5.Search for the partner of the thief you met.
  6. 6.Use your Witcher Senses to search the grounds of the von Everec estate for a violet rose.
  7. 7.Examine the back garden.
  8. 8.Follow the tracks on the ground.
  9. 9.Open the gate.
  10. 10.Search the estate's back garden using your Witcher Senses.
  11. 11.Defeat the estate's caretaker.
  12. 12.Search for Iris von Everec on the upper floor of the manor.
  13. 13.Examine the remains on the bed.
  14. 14.Find a fitting spot to bury Iris.
  15. 15.Look for Iris von Everec's memories and find a way to restore them.
  16. 16.Defeat the peasants' ghosts.
  17. 17.Talk to the dog and cat about what you discovered.
  18. 18.Read the letter lying on the table.
  19. 19.Search the area around the memory using your Witcher Senses.
  20. 20.Use your Witcher Senses to find a way to restore the memory.
  21. 21.Go to the painting studio.
  22. 22.Go to Olgierd's study.
  23. 23.Look around for candles and chalk.
  24. 24.Complete the partially erased pentagram.
  25. 25.Find a way to escape the fire.
  26. 26.Escape from the blizzard and find a way back into the house.
  27. 27.Defeat the wraiths.
  28. 28.Go to the parlor.
  29. 29.Face Iris von Everec's greatest fear.
  30. 30.Defeat Iris von Everec's nightmares.

Objectives a quest can show, in roughly the order they appear; some are optional or mutually exclusive branches.