Till Death Do You Part
Quest facts (37)
Set these to advance
33 factsCompletion flags this step writes — they record a step as done but won't run it or skip the quest forward on their own.
mq7001_topside_doneIn phase: Rest In Peace
mq7001_doneAlso used by There Can Be Only One
mq7001_fact_noise_dlg_finishedIn phase: Rest In Peace
mq7001_investigation_doneIn phase: Rest In Peace
mq7001_blacksmith_metIn phase: Rest In Peace
mq7001_fact_heard_noiseIn phase: Rest In Peace
mq7001_fact_qg_reward_startIn phase: Rest In Peace
mq7001_in_progressIn phase: Rest In Peace
mq7001_knows_cardsIn phase: Rest In Peace
mq7001_curious_startIn phase: Rest In Peace
mq7001_fact_daytime_pauseIn phase: Rest In Peace
mq7001_fact_lost_swordIn phase: Rest In Peace
mq7001_fact_met_qgIn phase: Bugfix, Rest In Peace
mq7001_fact_nighttime_resetIn phase: Rest In Peace
mq7001_fact_questgiver_objective_suspendedIn phase: Bugfix, Rest In Peace
mq7001_fact_rejected_qgIn phase: Rest In Peace
mq7001_fact_reward_obj_suspendIn phase: Rest In Peace
mq7001_fact_show_sound_clueIn phase: Rest In Peace
mq7001_fact_start_noiseIn phase: Rest In Peace
mq7001_fact_stop_noiseIn phase: Rest In Peace
mq7001_fact_urn_takenIn phase: Rest In Peace
mq7001_hidingIn phase: Rest In Peace
mq7001_louis_movedIn phase: Rest In Peace
mq7001_main_reward_takenIn phase: Rest In Peace
mq7001_margot_movedIn phase: Rest In Peace
mq7001_quest_startedIn phase: Rest In Peace
mq7001_questgiverIn phase: Rest In Peace
mq7001_robbers_objectiveIn phase: Rest In Peace
mq7001_tomb_foundIn phase: Rest In Peace
mq7001_topside_cluesIn phase: Rest In Peace
mq7001_topside_startedIn phase: Rest In Peace
mq7001_unlock_guardIn phase: Rest In Peace
mq7001_urn_replacedIn phase: Rest In Peace
Gates the quest checks
4 factsmq7001_add_honourGates: Rest In Peace
mq7001_gwent_label_readGates: Rest In Peace
mq7001_house_door_lockedGates: Rest In Peace
mq7001_noticeGates: Rest In Peace
Objectives
- 1.Investigate the noises coming from the cemetery.
- 2.Search the crypt using your Witcher Senses.
- 3.Hide to find out what's making the noises.
- 4.Search the chamber to find a place for the urn.
- 5.Return to Louis to discuss your reward.
- 6.Go to Margot to discuss your reward.
- 7.Take Louis or Margot's urn from the crypt.
- 8.Find Charles Lanzano at the Clever Clogs.
- 9.Collect your reward for solving the mystery of the nocturnal noises at the cemetery.
- 10.Wait till dusk.
- 11.Find the Gwent Friendship Society of Beauclair's chamber.
- 12.Defeat the grave robbers.
- 13.Check the notice boards to see if anyone has posted about the noises.
- 14.Using your Witcher Senses, search the cemetery for the source of the noises.
- 15.Return to the cemetery at night.
- 16.Search for the source of the noises in the catacombs.
- 17.Place Louis' urn in the tomb.
- 18.[DEBUG] Finish the epilogue.
- 19.Search for a contract about quarreling ghosts.
- 20.Deal with the vampires attacking Beauclair.
- 21.Talk to Charles.
- 22.Search for a house with a tree-shaped crest outside the walls of Hauteville.
- 23.Find a way into the garden.
- 24.Find the hidden cards using your Witcher Senses.
- 25.Talk to the swordsmith named Trentin about Louis' sword.
- 26.Make Louis show himself.
- 27.Find the Belrose family tomb at the old cemetery.
- 28.Place Margot's urn on her mother's grave.
Objectives a quest can show, in roughly the order they appear; some are optional or mutually exclusive branches.