WitcherDB
Witcher 3 console commands & item ID database

Till Death Do You Part

SecondaryToussaintBlood and Wine
The witcher investigated and discovered that neither grave robbers nor necrophages were the source of the din. Rather, the ruckus was the work of a couple, the de Corentins. For as in life, so in death, they could not abide each other's company, causing much fear and confusion with their shrill disputes. Geralt concluded that separation was the sole sensible solution - he would have to remove one of their remains from the tomb they shared, transferring them elsewhere.

Fixing a softlock

Enable the debug console, then look for a fact under Gates the quest checks — one the quest is actively waiting on. If that flag never got written, addfact it to the value shown and the gate clears.

Setting a Set these to advance fact only marks a step done — it won't run the step or skip the quest forward, and it can't fix a softlock caused by a scene that never played or an NPC that didn't spawn (reload an earlier save for those). Save before forcing any fact.

Quest facts (37)

Set these to advance

33 facts

Completion flags this step writes — they record a step as done but won't run it or skip the quest forward on their own.

Topside done
mq7001_topside_done

In phase: Rest In Peace

Done
mq7001_done
== 1

Also used by There Can Be Only One

Fact noise dlg finished
mq7001_fact_noise_dlg_finished
== 1

In phase: Rest In Peace

Investigation done
mq7001_investigation_done
> 1, >= 1

In phase: Rest In Peace

Blacksmith met
mq7001_blacksmith_met

In phase: Rest In Peace

Fact heard noise
mq7001_fact_heard_noise

In phase: Rest In Peace

Fact qg reward start
mq7001_fact_qg_reward_start

In phase: Rest In Peace

In progress
mq7001_in_progress

In phase: Rest In Peace

Knows cards
mq7001_knows_cards

In phase: Rest In Peace

Curious start
mq7001_curious_start
> 1

In phase: Rest In Peace

Fact daytime pause
mq7001_fact_daytime_pause
>= 1

In phase: Rest In Peace

Fact lost sword
mq7001_fact_lost_sword
>= 1

In phase: Rest In Peace

Fact met qg
mq7001_fact_met_qg
== 1, >= 1

In phase: Bugfix, Rest In Peace

Fact nighttime reset
mq7001_fact_nighttime_reset
>= 1

In phase: Rest In Peace

Fact questgiver objective suspended
mq7001_fact_questgiver_objective_suspended
== 1, >= 1

In phase: Bugfix, Rest In Peace

Fact rejected qg
mq7001_fact_rejected_qg
== 1

In phase: Rest In Peace

Fact reward obj suspend
mq7001_fact_reward_obj_suspend
>= 1

In phase: Rest In Peace

Fact show sound clue
mq7001_fact_show_sound_clue
>= 1

In phase: Rest In Peace

Fact start noise
mq7001_fact_start_noise
>= 1

In phase: Rest In Peace

Fact stop noise
mq7001_fact_stop_noise
>= 1

In phase: Rest In Peace

Fact urn taken
mq7001_fact_urn_taken
>= 1

In phase: Rest In Peace

Hiding
mq7001_hiding
> 1

In phase: Rest In Peace

Louis moved
mq7001_louis_moved
> 1

In phase: Rest In Peace

Main reward taken
mq7001_main_reward_taken
>= 1

In phase: Rest In Peace

Margot moved
mq7001_margot_moved
> 1

In phase: Rest In Peace

Quest started
mq7001_quest_started
> 1, >= 1

In phase: Rest In Peace

Questgiver
mq7001_questgiver
== 1, > 1, >= 1

In phase: Rest In Peace

Robbers objective
mq7001_robbers_objective
== 1, >= 1

In phase: Rest In Peace

Tomb found
mq7001_tomb_found
> 1

In phase: Rest In Peace

Topside clues
mq7001_topside_clues
== 3

In phase: Rest In Peace

Topside started
mq7001_topside_started
> 1

In phase: Rest In Peace

Unlock guard
mq7001_unlock_guard
> 1

In phase: Rest In Peace

Urn replaced
mq7001_urn_replaced
> 1

In phase: Rest In Peace

Gates the quest checks

4 facts
Add honour
mq7001_add_honour
> 1

Gates: Rest In Peace

Gwent label read
mq7001_gwent_label_read
> 1

Gates: Rest In Peace

House door locked
mq7001_house_door_locked
> 1

Gates: Rest In Peace

Notice
mq7001_notice
> 1, >= 1

Gates: Rest In Peace

Objectives

  1. 1.Investigate the noises coming from the cemetery.
  2. 2.Search the crypt using your Witcher Senses.
  3. 3.Hide to find out what's making the noises.
  4. 4.Search the chamber to find a place for the urn.
  5. 5.Return to Louis to discuss your reward.
  6. 6.Go to Margot to discuss your reward.
  7. 7.Take Louis or Margot's urn from the crypt.
  8. 8.Find Charles Lanzano at the Clever Clogs.
  9. 9.Collect your reward for solving the mystery of the nocturnal noises at the cemetery.
  10. 10.Wait till dusk.
  11. 11.Find the Gwent Friendship Society of Beauclair's chamber.
  12. 12.Defeat the grave robbers.
  13. 13.Check the notice boards to see if anyone has posted about the noises.
  14. 14.Using your Witcher Senses, search the cemetery for the source of the noises.
  15. 15.Return to the cemetery at night.
  16. 16.Search for the source of the noises in the catacombs.
  17. 17.Place Louis' urn in the tomb.
  18. 18.[DEBUG] Finish the epilogue.
  19. 19.Search for a contract about quarreling ghosts.
  20. 20.Deal with the vampires attacking Beauclair.
  21. 21.Talk to Charles.
  22. 22.Search for a house with a tree-shaped crest outside the walls of Hauteville.
  23. 23.Find a way into the garden.
  24. 24.Find the hidden cards using your Witcher Senses.
  25. 25.Talk to the swordsmith named Trentin about Louis' sword.
  26. 26.Make Louis show himself.
  27. 27.Find the Belrose family tomb at the old cemetery.
  28. 28.Place Margot's urn on her mother's grave.

Objectives a quest can show, in roughly the order they appear; some are optional or mutually exclusive branches.