Till Death Do You Part
Fixing a softlock
Enable the debug console, then look for a fact under Gates the quest checks — one the quest is actively waiting on. If that flag never got written, addfact it to the value shown and the gate clears.
Setting a Set these to advance fact only marks a step done — it won't run the step or skip the quest forward, and it can't fix a softlock caused by a scene that never played or an NPC that didn't spawn (reload an earlier save for those). Save before forcing any fact.
Quest facts (37)
Set these to advance
33 factsCompletion flags this step writes — they record a step as done but won't run it or skip the quest forward on their own.
mq7001_topside_doneIn phase: Rest In Peace
mq7001_doneAlso used by There Can Be Only One
mq7001_fact_noise_dlg_finishedIn phase: Rest In Peace
mq7001_investigation_doneIn phase: Rest In Peace
mq7001_blacksmith_metIn phase: Rest In Peace
mq7001_fact_heard_noiseIn phase: Rest In Peace
mq7001_fact_qg_reward_startIn phase: Rest In Peace
mq7001_in_progressIn phase: Rest In Peace
mq7001_knows_cardsIn phase: Rest In Peace
mq7001_curious_startIn phase: Rest In Peace
mq7001_fact_daytime_pauseIn phase: Rest In Peace
mq7001_fact_lost_swordIn phase: Rest In Peace
mq7001_fact_met_qgIn phase: Bugfix, Rest In Peace
mq7001_fact_nighttime_resetIn phase: Rest In Peace
mq7001_fact_questgiver_objective_suspendedIn phase: Bugfix, Rest In Peace
mq7001_fact_rejected_qgIn phase: Rest In Peace
mq7001_fact_reward_obj_suspendIn phase: Rest In Peace
mq7001_fact_show_sound_clueIn phase: Rest In Peace
mq7001_fact_start_noiseIn phase: Rest In Peace
mq7001_fact_stop_noiseIn phase: Rest In Peace
mq7001_fact_urn_takenIn phase: Rest In Peace
mq7001_hidingIn phase: Rest In Peace
mq7001_louis_movedIn phase: Rest In Peace
mq7001_main_reward_takenIn phase: Rest In Peace
mq7001_margot_movedIn phase: Rest In Peace
mq7001_quest_startedIn phase: Rest In Peace
mq7001_questgiverIn phase: Rest In Peace
mq7001_robbers_objectiveIn phase: Rest In Peace
mq7001_tomb_foundIn phase: Rest In Peace
mq7001_topside_cluesIn phase: Rest In Peace
mq7001_topside_startedIn phase: Rest In Peace
mq7001_unlock_guardIn phase: Rest In Peace
mq7001_urn_replacedIn phase: Rest In Peace
Gates the quest checks
4 factsmq7001_add_honourGates: Rest In Peace
mq7001_gwent_label_readGates: Rest In Peace
mq7001_house_door_lockedGates: Rest In Peace
mq7001_noticeGates: Rest In Peace
Objectives
- 1.Investigate the noises coming from the cemetery.
- 2.Search the crypt using your Witcher Senses.
- 3.Hide to find out what's making the noises.
- 4.Search the chamber to find a place for the urn.
- 5.Return to Louis to discuss your reward.
- 6.Go to Margot to discuss your reward.
- 7.Take Louis or Margot's urn from the crypt.
- 8.Find Charles Lanzano at the Clever Clogs.
- 9.Collect your reward for solving the mystery of the nocturnal noises at the cemetery.
- 10.Wait till dusk.
- 11.Find the Gwent Friendship Society of Beauclair's chamber.
- 12.Defeat the grave robbers.
- 13.Check the notice boards to see if anyone has posted about the noises.
- 14.Using your Witcher Senses, search the cemetery for the source of the noises.
- 15.Return to the cemetery at night.
- 16.Search for the source of the noises in the catacombs.
- 17.Place Louis' urn in the tomb.
- 18.[DEBUG] Finish the epilogue.
- 19.Search for a contract about quarreling ghosts.
- 20.Deal with the vampires attacking Beauclair.
- 21.Talk to Charles.
- 22.Search for a house with a tree-shaped crest outside the walls of Hauteville.
- 23.Find a way into the garden.
- 24.Find the hidden cards using your Witcher Senses.
- 25.Talk to the swordsmith named Trentin about Louis' sword.
- 26.Make Louis show himself.
- 27.Find the Belrose family tomb at the old cemetery.
- 28.Place Margot's urn on her mother's grave.
Objectives a quest can show, in roughly the order they appear; some are optional or mutually exclusive branches.