WitcherDB
Witcher 3 console commands & item ID database

A Knight's Tales

SecondaryToussaintBlood and Wine
In a loggers' clearing near the village of Fox Hollow, Geralt happened upon a lumberjack named Jacob. The man claimed to have recently discovered an enchanted tree that seemed straight out of Herrera's Tales. He believed a young woman was imprisoned in the tree and desperately wished to free her. Though not one to believe fables and similar tales, Geralt nonetheless had to admit the tree was peculiar, for cut with an axe head it seeped not sap but human blood.

Fixing a softlock

Enable the debug console, then look for a fact under Gates the quest checks — one the quest is actively waiting on. If that flag never got written, addfact it to the value shown and the gate clears.

Setting a Set these to advance fact only marks a step done — it won't run the step or skip the quest forward, and it can't fix a softlock caused by a scene that never played or an NPC that didn't spawn (reload an earlier save for those). Save before forcing any fact.

Quest facts (21)

Set these to advance

18 facts

Completion flags this step writes — they record a step as done but won't run it or skip the quest forward on their own.

Done
mq7004_done
== 1, >= 1

Also used by There Can Be Only One

Fact music witch fight complete
mq7004_fact_music_witch_fight_complete
>= 1

In phase: Bleeding Tree

Fact music wraith dead
mq7004_fact_music_wraith_dead
>= 1

In phase: Bleeding Tree

Fact got help
mq7004_fact_got_help

In phase: Bleeding Tree

Fact suspend community
mq7004_fact_suspend_community

In phase: Bleeding Tree

Panther lived
mq7004_panther_lived

In phase: Bleeding Tree

Saw tree
mq7004_saw_tree

In phase: Bleeding Tree

Storybook read
mq7004_storybook_read

In phase: Bleeding Tree

Witch forced
mq7004_witch_forced

In phase: Bleeding Tree

Fact music devil dog
mq7004_fact_music_devil_dog
>= 1

In phase: Bleeding Tree

Fact music ghost
mq7004_fact_music_ghost
>= 1

FACT ADDED IN SCENE

Fact music sad
mq7004_fact_music_sad
>= 1

In phase: Bleeding Tree

Fact music wraith
mq7004_fact_music_wraith
>= 1

In phase: Bleeding Tree

Fact spirit out
mq7004_fact_spirit_out
>= 1

In phase: Bleeding Tree

Job taken
mq7004_job_taken
> 1

In phase: Bleeding Tree, Bugfix

Knight knows
mq7004_knight_knows
> 1

In phase: Bleeding Tree

Ritual begins
mq7004_ritual_begins
>= 1

In phase: Bleeding Tree

Witch met
mq7004_witch_met
> 1

In phase: Bleeding Tree

Gates the quest checks

3 facts
Tree ghost killed
mq7004_tree_ghost_killed
> 1

Gates: Bleeding Tree

Fact hide scarf
mq7004_fact_hide_scarf
>= 1

Gates: Bleeding Tree

Notice
mq7004_notice
> 1

Gates: Bleeding Tree

Objectives

  1. 1.Examine the bleeding tree.
  2. 2.Talk to Jacob the woodcutter.
  3. 3.Find Sir Gareth's remains.
  4. 4.Search the hut using your Witcher Senses.
  5. 5.Go to Lynx Crag.
  6. 6.Take Daphne's kerchief to the bleeding tree.
  7. 7.Look for clues about how to lift Daphne's curse.
  8. 8.Defeat the wraith from the bleeding tree.
  9. 9.Return to Jacob the woodcutter.
  10. 10.Find the bleeding tree.
  11. 11.Examine the woodcutter's body.
  12. 12.Place Daphne's kerchief by the tree.
  13. 13.Return to the bleeding tree.
  14. 14.Return to the witch to settle the score.
  15. 15.Defeat the witch of Lynx Crag.
  16. 16.Use your Witcher Senses to find Jacob the woodcutter's tracks.
  17. 17.Follow the tracks to find Jacob the woodcutter.
  18. 18.Kill Morholt.
  19. 19.Find the entrance to the cave under Lynx Crag.
  20. 20.Light the fires.
  21. 21.Walk around the tree.
  22. 22.Light the southern fire.
  23. 23.Light the eastern fire.
  24. 24.Light the northern fire.
  25. 25.Light the western fire.
  26. 26.Touch the tree and begin the disenchanting ritual.

Objectives a quest can show, in roughly the order they appear; some are optional or mutually exclusive branches.