The Nilfgaardian Connection
Fixing a softlock
Enable the debug console, then look for a fact under Gates the quest checks — one the quest is actively waiting on. If that flag never got written, addfact it to the value shown and the gate clears.
Setting a Set these to advance fact only marks a step done — it won't run the step or skip the quest forward, and it can't fix a softlock caused by a scene that never played or an NPC that didn't spawn (reload an earlier save for those). Save before forcing any fact.
Quest facts (48)
Set these to advance
23 factsCompletion flags this step writes — they record a step as done but won't run it or skip the quest forward on their own.
q101_baron_men_attackedAlso used by Bloody Baron, Contract: Shrieker
q101_ciri_met_witchAlso used by Wandering in the Dark
q101_cs_wh_endedIn phase: Agent
q101_finishedIn phase: Agent, Aveling Merchants, Character Journal Entries, Nml Shops And Craftsmen
q101_tavern_scenes_doneIn phase: Despawn Npcs, Ff All Hubs, Ff101 Blacksmith
q101_know_about_hendrik_hutIn phase: Agent
q101_left_the_tavernIn phase: Agent
q101_seeen_scenesIn phase: Agent Tavern Scenes
q101_askd_kilingIn phase: Agent
q101_attacked_everyoneIn phase: Agent, Nml Shops And Craftsmen
q101_cryme_a_riverIn phase: Agent
q101_cs_seenIn phase: Agent
q101_cs_wh_startedIn phase: Agent
q101_fire_litAdd q101_fire_lit
q101_guards_know_bout_wIn phase: Agent
q101_hen_body_foundIn phase: Agent, Character Journal Entries
q101_innkeeper_defaultAdd q101_innkeeper_default
q101_killed_3_dogsIn phase: Agent
q101_ledger_discovIn phase: Agent
q101_local_defIn phase: Agent, Nomansgrad Part1 Review, Part1 Review
q101_spok_ab_hen_w_inAdd q101_spok_ab_hen_w_in
q101_surviv_journoIn phase: Agent
q101_talked_to_thugsIn phase: Agent, Aveling Merchants
Gates the quest checks
25 factsq101_riddle_solvedGates: Agent
q101_about_hendrik_hutGates: Agent
q101_agent_body_lookedGates: Agent
q101_asked_about_hendrik_hut_factGates: Agent
q101_axid_survivorGates: Agent
q101_bad_comboGates: Agent
q101_barkeep_dlg_startGates: Agent
q101_baron_mens_arriveGates: Agent, Agent Tavern Scenes
q101_burn_josefxGates: Agent
q101_candle_examinedGates: Agent
q101_good_comboGates: Agent
q101_know_about_hendrik_bartGates: Agent, Nml Shops And Craftsmen
q101_ledger_lookedGates: Agent
q101_left_backwardGates: Agent
q101_left_frontalGates: Agent
q101_przeciagGates: Agent
q101_rot_leftGates: Agent
q101_rot_rightGates: Agent
q101_torch_off_1Gates: Agent
q101_torch_off_2Gates: Agent
q101_torch_off_3Gates: Agent
q101_torch_off_4Gates: Agent
q101_torch_off_5Gates: Agent
q101_trapdoor_usedGates: Agent
q101_u_stinkGates: Agent
Objectives
- 1.Go to the Inn at the Crossroads.
- 2.Ask about the agent called Hendrik at the Inn at the Crossroads.
- 3.Defeat the baron's men.
- 4.Look for the agent called Hendrik in the village of Heatherton.
- 5.Find the agent called Hendrik.
- 6.Search the agent's hut using your Witcher Senses.
- 7.Travel to Velen.
- 8.Finish talking to the innkeep about the agent called Hendrik.
- 9.Talk to the survivor and learn what happened in the village.
Objectives a quest can show, in roughly the order they appear; some are optional or mutually exclusive branches.