WitcherDB
Witcher 3 console commands & item ID database

The Nilfgaardian Connection

Yet it turned out Hendrik was no longer among the living - the Wild Hunt had murdered him. The spectral riders were also searching for Ciri and had beaten Geralt to the punch. The witcher only managed to obtain a few perfunctory notes about his ward, though thankfully these contained some scraps of valuable information. It seemed Ciri had been a guest of the Bloody Baron, the self-proclaimed ruler of Velen, and that she had quarreled with some witch, presumably the one living near the village of Midcopse.

Fixing a softlock

Enable the debug console, then look for a fact under Gates the quest checks — one the quest is actively waiting on. If that flag never got written, addfact it to the value shown and the gate clears.

Setting a Set these to advance fact only marks a step done — it won't run the step or skip the quest forward, and it can't fix a softlock caused by a scene that never played or an NPC that didn't spawn (reload an earlier save for those). Save before forcing any fact.

Quest facts (48)

Set these to advance

23 facts

Completion flags this step writes — they record a step as done but won't run it or skip the quest forward on their own.

Baron men attacked
q101_baron_men_attacked
> 1, >= 1

Also used by Bloody Baron, Contract: Shrieker

Ciri met witch
q101_ciri_met_witch
== 1, >= 1

Also used by Wandering in the Dark

Cs wh ended
q101_cs_wh_ended
> 1

In phase: Agent

Finished
q101_finished
>= 1

In phase: Agent, Aveling Merchants, Character Journal Entries, Nml Shops And Craftsmen

Tavern scenes done
q101_tavern_scenes_done
== 1

In phase: Despawn Npcs, Ff All Hubs, Ff101 Blacksmith

Know about hendrik hut
q101_know_about_hendrik_hut

In phase: Agent

Left the tavern
q101_left_the_tavern

In phase: Agent

Seeen scenes
q101_seeen_scenes

In phase: Agent Tavern Scenes

Askd kiling
q101_askd_kiling
>= 1

In phase: Agent

Attacked everyone
q101_attacked_everyone
>= 1

In phase: Agent, Nml Shops And Craftsmen

Cryme a river
q101_cryme_a_river
>= 1

In phase: Agent

Cs seen
q101_cs_seen
>= 1

In phase: Agent

Cs wh started
q101_cs_wh_started
> 1

In phase: Agent

Fire lit
q101_fire_lit
> 1, >= 1

Add q101_fire_lit

Guards know bout w
q101_guards_know_bout_w
>= 1

In phase: Agent

Hen body found
q101_hen_body_found
>= 1

In phase: Agent, Character Journal Entries

Innkeeper default
q101_innkeeper_default
>= 1

Add q101_innkeeper_default

Killed 3 dogs
q101_killed_3_dogs
>= 1

In phase: Agent

Ledger discov
q101_ledger_discov
>= 1

In phase: Agent

Local def
q101_local_def
>= 1

In phase: Agent, Nomansgrad Part1 Review, Part1 Review

Spok ab hen w in
q101_spok_ab_hen_w_in
>= 1

Add q101_spok_ab_hen_w_in

Surviv journo
q101_surviv_journo
>= 1

In phase: Agent

Talked to thugs
q101_talked_to_thugs
>= 1

In phase: Agent, Aveling Merchants

Gates the quest checks

25 facts
Riddle solved
q101_riddle_solved
>= 1

Gates: Agent

About hendrik hut
q101_about_hendrik_hut
>= 1

Gates: Agent

Agent body looked
q101_agent_body_looked
>= 1

Gates: Agent

Asked about hendrik hut fact
q101_asked_about_hendrik_hut_fact
>= 1

Gates: Agent

Axid survivor
q101_axid_survivor
>= 1

Gates: Agent

Bad combo
q101_bad_combo
>= 1

Gates: Agent

Barkeep dlg start
q101_barkeep_dlg_start
>= 1

Gates: Agent

Baron mens arrive
q101_baron_mens_arrive
>= 1

Gates: Agent, Agent Tavern Scenes

Burn josefx
q101_burn_josefx
>= 1

Gates: Agent

Candle examined
q101_candle_examined
>= 1

Gates: Agent

Good combo
q101_good_combo
>= 1

Gates: Agent

Know about hendrik bart
q101_know_about_hendrik_bart
>= 1

Gates: Agent, Nml Shops And Craftsmen

Ledger looked
q101_ledger_looked
>= 1

Gates: Agent

Left backward
q101_left_backward
>= 1

Gates: Agent

Left frontal
q101_left_frontal
>= 1

Gates: Agent

Przeciag
q101_przeciag
>= 1

Gates: Agent

Rot left
q101_rot_left
>= 1

Gates: Agent

Rot right
q101_rot_right
>= 1

Gates: Agent

Torch off 1
q101_torch_off_1
>= 1

Gates: Agent

Torch off 2
q101_torch_off_2
>= 1

Gates: Agent

Torch off 3
q101_torch_off_3
>= 1

Gates: Agent

Torch off 4
q101_torch_off_4
>= 1

Gates: Agent

Torch off 5
q101_torch_off_5
>= 1

Gates: Agent

Trapdoor used
q101_trapdoor_used
== 1

Gates: Agent

U stink
q101_u_stink
>= 1

Gates: Agent

Objectives

  1. 1.Go to the Inn at the Crossroads.
  2. 2.Ask about the agent called Hendrik at the Inn at the Crossroads.
  3. 3.Defeat the baron's men.
  4. 4.Look for the agent called Hendrik in the village of Heatherton.
  5. 5.Find the agent called Hendrik.
  6. 6.Search the agent's hut using your Witcher Senses.
  7. 7.Travel to Velen.
  8. 8.Finish talking to the innkeep about the agent called Hendrik.
  9. 9.Talk to the survivor and learn what happened in the village.

Objectives a quest can show, in roughly the order they appear; some are optional or mutually exclusive branches.