WitcherDB
Witcher 3 console commands & item ID database

Something Ends, Something Begins

After his meeting with Emhyr var Emreis, Geralt set off for White Orchard, where he had agreed to meet someone amidst the ruins of the old castle there.

Fixing a softlock

Enable the debug console, then look for a fact under Gates the quest checks — one the quest is actively waiting on. If that flag never got written, addfact it to the value shown and the gate clears.

Setting a Set these to advance fact only marks a step done — it won't run the step or skip the quest forward, and it can't fix a softlock caused by a scene that never played or an NPC that didn't spawn (reload an earlier save for those). Save before forcing any fact.

Quest facts (21)

Set these to advance

10 facts

Completion flags this step writes — they record a step as done but won't run it or skip the quest forward on their own.

Nilfgaard won
q505_nilfgaard_won

In phase: Epilogue3

Herbalist saved
q505_herbalist_saved
== 1

In phase: Epilogue3

Radovid
q505_radovid

In phase: Epilogue3

Redania
q505_redania

In phase: Epilogue3

Captured dead3
q505_captured_dead3
== 1

In phase: Epilogue3

Captured free1
q505_captured_free1
== 1

In phase: Epilogue3

Captured free2
q505_captured_free2
== 1

In phase: Epilogue3

Heard help
q505_heard_help
== 1

In phase: Epilogue3

Started
q505_started
== 1, >= 1

In phase: Ending Boards, Epilogue3

Too far dwarves
q505_too_far_dwarves
== 1

In phase: Epilogue3

Gates the quest checks

11 facts
Fdb radovid dead
mq3035_fdb_radovid_dead
== 1

Also used by Now or Never, Reason of State

Fdb roche talar dead
mq3035_fdb_roche_talar_dead
== 1

Also used by Reason of State

Free temeria
mq3035_free_temeria
== 1

Also used by Reason of State

Change ciri
q505_change_ciri
== 1

Gates: Epilogue3

Clue cauldron
q505_clue_cauldron
== 1

Gates: Epilogue3

Clue cups
q505_clue_cups
== 1

Gates: Epilogue3

Clue dead dog
q505_clue_dead_dog
== 1

Gates: Epilogue3

Clue loot
q505_clue_loot
== 1

Gates: Epilogue3

Sneezy trail
q505_sneezy_trail
== 1

Gates: Epilogue3

Trigger music end
q505_trigger_music_end
== 1

Gates: Epilogue3

Woman fence goes
q505_woman_fence_goes
== 1

Gates: Epilogue3

Objectives

  1. 1.Talk to Emhyr var Emreis.
  2. 2.Follow the chamberlain.
  3. 3.Find the person you were supposed to meet.
  4. 4.Wait for the person you are supposed to meet.
  5. 5.Go to the inn.
  6. 6.Go to the ruined fortress.
  7. 7.(Optional) Help the inhabitants of the village.
  8. 8.(Optional) Chase the dwarf.
  9. 9.Defeat the guards.

Objectives a quest can show, in roughly the order they appear; some are optional or mutually exclusive branches.