Something Ends, Something Begins
Fixing a softlock
Enable the debug console, then look for a fact under Gates the quest checks — one the quest is actively waiting on. If that flag never got written, addfact it to the value shown and the gate clears.
Setting a Set these to advance fact only marks a step done — it won't run the step or skip the quest forward, and it can't fix a softlock caused by a scene that never played or an NPC that didn't spawn (reload an earlier save for those). Save before forcing any fact.
Quest facts (9)
Set these to advance
4 factsCompletion flags this step writes — they record a step as done but won't run it or skip the quest forward on their own.
q504_approached_bearIn phase: Ciri Empress
q504_destroyed_przerebelIn phase: Ciri Empress
q504_find_ciri_was_activeIn phase: Ciri Empress
q504_nilfgaardians_arriveIn phase: Ciri Empress
Gates the quest checks
5 factsq504_ciri_empress_horse_rewardGates: Ciri Empress
q504_forktail_blood_discoveredGates: Ciri Empress
q504_forktail_tracks_discoveredGates: Ciri Empress
q504_horseman_lookatGates: Ciri Empress
q504_start_music_go_homeGates: Ciri Empress
Objectives
- 1.Talk to the hunter.
- 2.Go to the meeting place.
- 3.Throw a bomb to scare off the bear.<br>
- 4.Go to the griffin's nest.
- 5.Kill the forktail.
- 6.Go to the lake.
- 7.Throw a bomb at the hole in the ice.
- 8.Collect the fish.
- 9.Get rid of the bear.
- 10.Go for a walk with Ciri.
Objectives a quest can show, in roughly the order they appear; some are optional or mutually exclusive branches.