Of Swords and Dumplings
Fixing a softlock
Enable the debug console, then look for a fact under Gates the quest checks — one the quest is actively waiting on. If that flag never got written, addfact it to the value shown and the gate clears.
Setting a Set these to advance fact only marks a step done — it won't run the step or skip the quest forward, and it can't fix a softlock caused by a scene that never played or an NPC that didn't spawn (reload an earlier save for those). Save before forcing any fact.
Quest facts (28)
Set these to advance
21 factsCompletion flags this step writes — they record a step as done but won't run it or skip the quest forward on their own.
sq304_meeting_failedIn phase: Master Blacksmith
sq304_warehouse_doneIn phase: Master Blacksmith
sq304_fdb_bodyguard_reward_givenIn phase: Master Blacksmith
sq304_main_doneIn phase: Master Blacksmith
sq304_beer_calm_resolvedIn phase: Master Blacksmith
sq304_beer_rough_resolvedIn phase: Master Blacksmith
sq304_fdb_sukrus_waitIn phase: Master Blacksmith
sq304_geralt_beat_sukrusIn phase: Master Blacksmith
sq304_hattori_reopenedIn phase: Master Blacksmith
sq304_phase2_startedIn phase: Master Blacksmith
sq304_sukrus_in_placeIn phase: Master Blacksmith
sq304_sword_readyIn phase: Novigrad Shops And Craftsmen, Uest Npcs Default Dialogues
sq304_beer_aggroIn phase: Master Blacksmith
sq304_beer_calmdownIn phase: Master Blacksmith
sq304_crate_examinedIn phase: Master Blacksmith
sq304_fight_interrupedIn phase: Master Blacksmith
sq304_g_knows_about_hIn phase: Master Blacksmith
sq304_guards_hiredIn phase: Master Blacksmith
sq304_negotiation_overIn phase: Master Blacksmith
sq304_quest_takenIn phase: Master Blacksmith
sq304_turn_off_hooksIn phase: Master Blacksmith
Gates the quest checks
7 factssq304_sword_givenGates: Master Blacksmith
sq304_beer_barrels_destroyedGates: Master Blacksmith
sq304_dud_crateGates: Master Blacksmith
sq304_escape_wall_broken3Gates: Master Blacksmith
sq304_negot_success_giftGates: Master Blacksmith
sq304_offer_takenGates: Master Blacksmith
sq304_sword_in_progressGates: Master Blacksmith
Objectives
- 1.[PL] [DEBUG] [!debug only!] HOOK: Talk to the merchants
- 2.[PL] [DEBUG] [!debug only!] HOOK: Talk to Ernst
- 3.[PL] [DEBUG] [!debug only!] HOOK: Read notice board
- 4.[PL] [DEBUG] [!debug only!] HOOK: Hear the clients talking
- 5.[PL] [DEBUG] [!debug only!] Quest Start
- 6.[PL] [DEBUG] [!debug only!] Fast forward time by meditating
- 7.Help Hattori to make a deal with his supplier.
- 8.Talk to Hattori in his dumpling shop.
- 9.Escape the ambush.
- 10.Wait a day for Hattori to set up the meeting.
- 11.Go to the docks at midnight to meet Hattori's supplier.
- 12.Go to the docks after dusk to meet Hattori's supplier.
- 13.Get into Ernst van Hoorn's warehouse.
- 14.Gain entry to Ernst van Hoorn's warehouse.
- 15.Use your Witcher Senses to find crates containing crafting supplies and mark them with chalk.
- 16.Tell Sukrus to take the crates.
- 17.Stand lookout.
- 18.Find out what Sukrus wants.
- 19.Talk to Hattori.
- 20.Gather Sukrus and his boys.
- 21.Find van Hoorn's warehouse.
- 22.Defeat Ernst van Hoorn and his thugs.
- 23.Collect your reward from Hattori.
- 24.Meet Sukrus by van Hoorn's warehouse after dark.
- 25.Talk to Sukrus.
- 26.Stand watch.
- 27.Deal with the drunk merchant.
- 28.Defend yourself.
- 29.Return to your post at the warehouse.
- 30.Enlist Sukrus from Skellige as Hattori's bodyguard.
Objectives a quest can show, in roughly the order they appear; some are optional or mutually exclusive branches.