Of Swords and Dumplings
Quest facts (28)
Set these to advance
21 factsCompletion flags this step writes — they record a step as done but won't run it or skip the quest forward on their own.
sq304_meeting_failedIn phase: Master Blacksmith
sq304_warehouse_doneIn phase: Master Blacksmith
sq304_fdb_bodyguard_reward_givenIn phase: Master Blacksmith
sq304_main_doneIn phase: Master Blacksmith
sq304_beer_calm_resolvedIn phase: Master Blacksmith
sq304_beer_rough_resolvedIn phase: Master Blacksmith
sq304_fdb_sukrus_waitIn phase: Master Blacksmith
sq304_geralt_beat_sukrusIn phase: Master Blacksmith
sq304_hattori_reopenedIn phase: Master Blacksmith
sq304_phase2_startedIn phase: Master Blacksmith
sq304_sukrus_in_placeIn phase: Master Blacksmith
sq304_sword_readyIn phase: Novigrad Shops And Craftsmen, Uest Npcs Default Dialogues
sq304_beer_aggroIn phase: Master Blacksmith
sq304_beer_calmdownIn phase: Master Blacksmith
sq304_crate_examinedIn phase: Master Blacksmith
sq304_fight_interrupedIn phase: Master Blacksmith
sq304_g_knows_about_hIn phase: Master Blacksmith
sq304_guards_hiredIn phase: Master Blacksmith
sq304_negotiation_overIn phase: Master Blacksmith
sq304_quest_takenIn phase: Master Blacksmith
sq304_turn_off_hooksIn phase: Master Blacksmith
Gates the quest checks
7 factssq304_sword_givenGates: Master Blacksmith
sq304_beer_barrels_destroyedGates: Master Blacksmith
sq304_dud_crateGates: Master Blacksmith
sq304_escape_wall_broken3Gates: Master Blacksmith
sq304_negot_success_giftGates: Master Blacksmith
sq304_offer_takenGates: Master Blacksmith
sq304_sword_in_progressGates: Master Blacksmith
Objectives
- 1.[PL] [DEBUG] [!debug only!] HOOK: Talk to the merchants
- 2.[PL] [DEBUG] [!debug only!] HOOK: Talk to Ernst
- 3.[PL] [DEBUG] [!debug only!] HOOK: Read notice board
- 4.[PL] [DEBUG] [!debug only!] HOOK: Hear the clients talking
- 5.[PL] [DEBUG] [!debug only!] Quest Start
- 6.[PL] [DEBUG] [!debug only!] Fast forward time by meditating
- 7.Help Hattori to make a deal with his supplier.
- 8.Talk to Hattori in his dumpling shop.
- 9.Escape the ambush.
- 10.Wait a day for Hattori to set up the meeting.
- 11.Go to the docks at midnight to meet Hattori's supplier.
- 12.Go to the docks after dusk to meet Hattori's supplier.
- 13.Get into Ernst van Hoorn's warehouse.
- 14.Gain entry to Ernst van Hoorn's warehouse.
- 15.Use your Witcher Senses to find crates containing crafting supplies and mark them with chalk.
- 16.Tell Sukrus to take the crates.
- 17.Stand lookout.
- 18.Find out what Sukrus wants.
- 19.Talk to Hattori.
- 20.Gather Sukrus and his boys.
- 21.Find van Hoorn's warehouse.
- 22.Defeat Ernst van Hoorn and his thugs.
- 23.Collect your reward from Hattori.
- 24.Meet Sukrus by van Hoorn's warehouse after dark.
- 25.Talk to Sukrus.
- 26.Stand watch.
- 27.Deal with the drunk merchant.
- 28.Defend yourself.
- 29.Return to your post at the warehouse.
- 30.Enlist Sukrus from Skellige as Hattori's bodyguard.
Objectives a quest can show, in roughly the order they appear; some are optional or mutually exclusive branches.