WitcherDB
Witcher 3 console commands & item ID database

Of Swords and Dumplings

SecondaryNovigrad
During this quest Geralt had to haggle like a fishwife, mix with mafiosos, draw with chalk in the dark and dive into a portside brawl. Most of all, he had to teach a lesson to the man who had squeezed Hattori out of sword making. All this so that Hattori would give up that infernal dumpling scrunching and return to forging blades. From then on our hero could make use of his services, and I sure hope he did so often, for otherwise all that effort was for naught.

Fixing a softlock

Enable the debug console, then look for a fact under Gates the quest checks — one the quest is actively waiting on. If that flag never got written, addfact it to the value shown and the gate clears.

Setting a Set these to advance fact only marks a step done — it won't run the step or skip the quest forward, and it can't fix a softlock caused by a scene that never played or an NPC that didn't spawn (reload an earlier save for those). Save before forcing any fact.

Quest facts (28)

Set these to advance

21 facts

Completion flags this step writes — they record a step as done but won't run it or skip the quest forward on their own.

Meeting failed
sq304_meeting_failed

In phase: Master Blacksmith

Warehouse done
sq304_warehouse_done

In phase: Master Blacksmith

Fdb bodyguard reward given
sq304_fdb_bodyguard_reward_given
>= 1

In phase: Master Blacksmith

Main done
sq304_main_done
== 1

In phase: Master Blacksmith

Beer calm resolved
sq304_beer_calm_resolved

In phase: Master Blacksmith

Beer rough resolved
sq304_beer_rough_resolved

In phase: Master Blacksmith

Fdb sukrus wait
sq304_fdb_sukrus_wait

In phase: Master Blacksmith

Geralt beat sukrus
sq304_geralt_beat_sukrus

In phase: Master Blacksmith

Hattori reopened
sq304_hattori_reopened

In phase: Master Blacksmith

Phase2 started
sq304_phase2_started

In phase: Master Blacksmith

Sukrus in place
sq304_sukrus_in_place

In phase: Master Blacksmith

Sword ready
sq304_sword_ready

In phase: Novigrad Shops And Craftsmen, Uest Npcs Default Dialogues

Beer aggro
sq304_beer_aggro
>= 1

In phase: Master Blacksmith

Beer calmdown
sq304_beer_calmdown
>= 1

In phase: Master Blacksmith

Crate examined
sq304_crate_examined
< 3

In phase: Master Blacksmith

Fight interruped
sq304_fight_interruped
>= 1

In phase: Master Blacksmith

G knows about h
sq304_g_knows_about_h
>= 1

In phase: Master Blacksmith

Guards hired
sq304_guards_hired
>= 1

In phase: Master Blacksmith

Negotiation over
sq304_negotiation_over
>= 1

In phase: Master Blacksmith

Quest taken
sq304_quest_taken
>= 1

In phase: Master Blacksmith

Turn off hooks
sq304_turn_off_hooks
>= 1

In phase: Master Blacksmith

Gates the quest checks

7 facts
Sword given
sq304_sword_given
>= 1

Gates: Master Blacksmith

Beer barrels destroyed
sq304_beer_barrels_destroyed
>= 1, >= 10

Gates: Master Blacksmith

Dud crate
sq304_dud_crate
>= 1

Gates: Master Blacksmith

Escape wall broken3
sq304_escape_wall_broken3
>= 1

Gates: Master Blacksmith

Negot success gift
sq304_negot_success_gift
== 1

Gates: Master Blacksmith

Offer taken
sq304_offer_taken
>= 1

Gates: Master Blacksmith

Sword in progress
sq304_sword_in_progress
>= 1

Gates: Master Blacksmith

Objectives

  1. 1.[PL] [DEBUG] [!debug only!] HOOK: Talk to the merchants
  2. 2.[PL] [DEBUG] [!debug only!] HOOK: Talk to Ernst
  3. 3.[PL] [DEBUG] [!debug only!] HOOK: Read notice board
  4. 4.[PL] [DEBUG] [!debug only!] HOOK: Hear the clients talking
  5. 5.[PL] [DEBUG] [!debug only!] Quest Start
  6. 6.[PL] [DEBUG] [!debug only!] Fast forward time by meditating
  7. 7.Help Hattori to make a deal with his supplier.
  8. 8.Talk to Hattori in his dumpling shop.
  9. 9.Escape the ambush.
  10. 10.Wait a day for Hattori to set up the meeting.
  11. 11.Go to the docks at midnight to meet Hattori's supplier.
  12. 12.Go to the docks after dusk to meet Hattori's supplier.
  13. 13.Get into Ernst van Hoorn's warehouse.
  14. 14.Gain entry to Ernst van Hoorn's warehouse.
  15. 15.Use your Witcher Senses to find crates containing crafting supplies and mark them with chalk.
  16. 16.Tell Sukrus to take the crates.
  17. 17.Stand lookout.
  18. 18.Find out what Sukrus wants.
  19. 19.Talk to Hattori.
  20. 20.Gather Sukrus and his boys.
  21. 21.Find van Hoorn's warehouse.
  22. 22.Defeat Ernst van Hoorn and his thugs.
  23. 23.Collect your reward from Hattori.
  24. 24.Meet Sukrus by van Hoorn's warehouse after dark.
  25. 25.Talk to Sukrus.
  26. 26.Stand watch.
  27. 27.Deal with the drunk merchant.
  28. 28.Defend yourself.
  29. 29.Return to your post at the warehouse.
  30. 30.Enlist Sukrus from Skellige as Hattori's bodyguard.

Objectives a quest can show, in roughly the order they appear; some are optional or mutually exclusive branches.