A Walk on the Waterfront
Fixing a softlock
Enable the debug console, then look for a fact under Gates the quest checks — one the quest is actively waiting on. If that flag never got written, addfact it to the value shown and the gate clears.
Setting a Set these to advance fact only marks a step done — it won't run the step or skip the quest forward, and it can't fix a softlock caused by a scene that never played or an NPC that didn't spawn (reload an earlier save for those). Save before forcing any fact.
Quest facts (5)
Set these to advance
4 factsCompletion flags this step writes — they record a step as done but won't run it or skip the quest forward on their own.
mq3005_finishedIn phase: Bad Alley
mq3005_fdb_escortIn phase: Bad Alley
mq3005_fdb_noble_aliveIn phase: Bad Alley
mq3005_fdb_player_leftIn phase: Bad Alley
Gates the quest checks
1 factmq3005_fdb_dialog_startedGates: Bad Alley
Objectives
- 1.Escort the nobleman.
- 2.Defeat the bandits.
Objectives a quest can show, in roughly the order they appear; some are optional or mutually exclusive branches.