Carnal Sins
Fixing a softlock
Enable the debug console, then look for a fact under Gates the quest checks — one the quest is actively waiting on. If that flag never got written, addfact it to the value shown and the gate clears.
Setting a Set these to advance fact only marks a step done — it won't run the step or skip the quest forward, and it can't fix a softlock caused by a scene that never played or an NPC that didn't spawn (reload an earlier save for those). Save before forcing any fact.
Quest facts (56)
Set these to advance
46 factsCompletion flags this step writes — they record a step as done but won't run it or skip the quest forward on their own.
q308_psycho_completedIn phase: Psycho
q308_left_dawn_estateAlso used by A Matter of Life and Death, Out On Your Arse!, Race: The Great Erasmus Vegelbud Memorial Derby
q308_nath_guiltyAlso used by Out On Your Arse!
q308_nath_killedIn phase: Character Journal Entries, Psycho
q308_nath_not_guiltyAlso used by Out On Your Arse!
q308_nathanel_killedIn phase: Psycho
q308_psycho_oo_brothelAlso used by Now or Never
q308_psycho_start_666Also used by Now or Never
q308_sent_to_dawn_estateAlso used by A Matter of Life and Death, Race: The Great Erasmus Vegelbud Memorial Derby
q308_vampire_psycho_killedIn phase: Character Journal Entries, Psycho
q308_after_pat_murderIn phase: Psycho
q308_blanka_conclusionIn phase: Psycho
q308_catching_up_sewerIn phase: Psycho
q308_entered_warehousefor unlocking mq3041
q308_goto_nathanelIn phase: Psycho
q308_nath_aliveIn phase: Psycho
q308_workshop_opndIn phase: Psycho
q308_after_sewersIn phase: Character Journal Entries, Psycho
q308_askd_for_open_doorsIn phase: Psycho
q308_brazier_foundIn phase: Psycho
q308_carp_invIn phase: Psycho
q308_coroner_met_1stIn phase: Character Journal Entries, Psycho
q308_dead_as_a_dodoIn phase: Psycho
q308_eustachy_spawnedAlso used by Now or Never
q308_eyes_noticedIn phase: Psycho
q308_formalin_foundIn phase: Psycho
q308_found_new_body_at_endIn phase: Character Journal Entries, Psycho
q308_furniture_noticedIn phase: Psycho
q308_get_rdy_vgIn phase: Psycho
q308_good_body_foundIn phase: Psycho
q308_im_an_idiotIn phase: Character Journal Entries, Psycho
q308_in_sewers_w_vgIn phase: Additional Game Elements, Psycho
q308_little_blood_foundIn phase: Psycho
q308_met_eustachyIn phase: Psycho
q308_met_family_memberIn phase: Psycho
q308_met_wendyIn phase: Psycho
q308_murderous_inviteIn phase: Psycho
q308_notice_dragsIn phase: Psycho
q308_notice_statuesIn phase: Psycho
q308_old_blood_courtIn phase: Psycho
q308_pris_footprint_foundIn phase: Psycho
q308_prisc_invIn phase: Psycho
q308_priscila_healedIn phase: Character Journal Entries, Psycho
q308_shop_investigatedIn phase: Psycho
q308_trail_end_blIn phase: Psycho
q308_vg_met_1st_timeIn phase: Character Journal Entries, Psycho
Gates the quest checks
10 factsq308_asked_cor_about_vgGates: Character Journal Entries
q308_asked_vg_about_scarGates: Character Journal Entries
q308_didnt_ask_vgGates: Character Journal Entries
q308_nathanel_room_opGates: Psycho
q308_no_hax_4_qaGates: Psycho
q308_open_spit_doorGates: Psycho
q308_start_chase_musicGates: Psycho
q308_tried_locked_doorsGates: Psycho
q308_vongratz_accusesGates: Character Journal Entries
q308_warehouse_entered_fdbGates: Psycho
Objectives
- 1.Talk to Dandelion.
- 2.Meet Dandelion at the hospital.
- 3.Go meet with Von Gratz.
- 4.Go through the sewers to get to the mortuary.
- 5.Find the dwarven woodcarver's body using your Witcher Senses.
- 6.Find Eustace the corpse collector.
- 7.Talk to Eustace.
- 8.Investigate the alley where Priscilla was attacked using your Witcher Senses.
- 9.Examine the place where the woodcarver died using your Witcher Senses.
- 10.Examine the woodcarver's workshop using your Witcher Senses.
- 11.Talk to the coroner.
- 12.Find Sweet Nettie at Crippled Kate's.
- 13.Enter Sweet Nettie's room.
- 14.Kill Nathaniel.
- 15.Go to the Vegelbuds' residence.
- 16.Follow Ingrid to Patricia's room.
- 17.Chase the murderer.
- 18.Go to the warehouse near the port.
- 19.Kill the vampire.
- 20.Talk to Dandelion about Priscilla's condition.
Objectives a quest can show, in roughly the order they appear; some are optional or mutually exclusive branches.