WitcherDB
Witcher 3 console commands & item ID database

No Place Like Home

SecondaryToussaintBlood and Wine
A preliminary inspection of Geralt's new property uncovered that the vineyard would need quite a bit of fixing up before it could shine in all its glory. This would be a monumental task requiring aesthetic sensibilities Geralt was not sure he possessed. Luckily, he did not have to take it on alone. Aiding him in it would be Barnabas-Basil, his majordomo, who, Geralt soon learned, was an expert not only in the running of households, but also in their remodeling.

Fixing a softlock

Enable the debug console, then look for a fact under Gates the quest checks — one the quest is actively waiting on. If that flag never got written, addfact it to the value shown and the gate clears.

Setting a Set these to advance fact only marks a step done — it won't run the step or skip the quest forward, and it can't fix a softlock caused by a scene that never played or an NPC that didn't spawn (reload an earlier save for those). Save before forcing any fact.

Quest facts (63)

Set these to advance

37 facts

Completion flags this step writes — they record a step as done but won't run it or skip the quest forward on their own.

All upgrades done
mq7024_all_upgrades_done

In phase: Home

Garden done
mq7024_garden_done

In phase: Home

Guest room done
mq7024_guest_room_done

In phase: Home

Trip done
mq7024_trip_done

In phase: Home

Done
mq7024_done
== 1

In phase: Home

Renovation done
mq7024_renovation_done
== 1

In phase: Home

Start
mq7024_start
== 1

Also used by Envoys, Wineboys

All upgrades comment
mq7024_all_upgrades_comment

In phase: Home

Frontyard tier1 comm
mq7024_frontyard_tier1_comm

In phase: Home

Frontyard tier2 comm
mq7024_frontyard_tier2_comm

In phase: Home

Frontyard upgrades available
mq7024_frontyard_upgrades_available

In phase: Home

House tier1 comm
mq7024_house_tier1_comm

In phase: Home

House tier2 comm
mq7024_house_tier2_comm

In phase: Home

House upgrades available
mq7024_house_upgrades_available

In phase: Home

New upgrade a
mq7024_new_upgrade_a

In phase: Home

New upgrade b
mq7024_new_upgrade_b

In phase: Home

Renovation comment
mq7024_renovation_comment

In phase: Home

Renovation in progress
mq7024_renovation_in_progress

In phase: Home

24h passed
mq7024_24h_passed
== 1

In phase: Home

Alch table found
mq7024_alch_table_found
== 1, > 1

Must stay unset

In phase: Home, Tutorial

Bed upgraded
mq7024_bed_upgraded
== 1

In phase: Home

Blackscreen on
mq7024_blackscreen_on
== 1

In phase: Home

Garden in progress
mq7024_garden_in_progress
== 1

In phase: Bugfix, Home

Objective count
mq7024_objective_count
>= 7

In phase: Home

Skip message armor stands
mq7024_skip_message_armor_stands
== 1

In phase: Home

Skip message armor table
mq7024_skip_message_armor_table
== 1

In phase: Home

Skip message bed
mq7024_skip_message_bed
== 1

In phase: Home

Skip message garden
mq7024_skip_message_garden
== 1

In phase: Home

Skip message guest room
mq7024_skip_message_guest_room
== 1

In phase: Home

Skip message renovation
mq7024_skip_message_renovation
== 1

In phase: Home

Skip message stable
mq7024_skip_message_stable
== 1

In phase: Home

Skip message weapon stands
mq7024_skip_message_weapon_stands
== 1

In phase: Home

Skip message whetstone
mq7024_skip_message_whetstone
== 1

In phase: Home

Stables in progress
mq7024_stables_in_progress
== 1

In phase: Bugfix, Home

Trip oneline start
mq7024_trip_oneline_start
>= 1

In phase: Home

Trip oneline stop
mq7024_trip_oneline_stop
>= 1

In phase: Home

Wait 48h
mq7024_wait_48h
== 1

In phase: Home

Gates the quest checks

26 facts
Hermit ready
mq7024_hermit_ready
== 1

Also used by There Can Be Only One

Alchemy table mentioned
mq7024_alchemy_table_mentioned
== 1

Gates: Home

Armor stands 2 start
mq7024_armor_stands_2_start
== 1

Gates: Home

Armor table start
mq7024_armor_table_start
== 1

Gates: Home

Bed upgrade start
mq7024_bed_upgrade_start
== 1

Gates: Home

Cellar go now
mq7024_cellar_go_now
== 1

Gates: Home

Deck medium
mq7024_deck_medium
== 1

Gates: Home

Deck monsters
mq7024_deck_monsters
== 1

Gates: Home

Deck nilfgaard
mq7024_deck_nilfgaard
== 1

Gates: Home

Deck northern
mq7024_deck_northern
== 1

Gates: Home

Deck scoiatael
mq7024_deck_scoiatael
== 1

Gates: Home

Deck skellige
mq7024_deck_skellige
== 1

Gates: Home

Deck strong
mq7024_deck_strong
== 1

Gates: Home

Finale dial timelapse
mq7024_finale_dial_timelapse
== 1

Gates: Home

Finale timelapse message
mq7024_finale_timelapse_message
== 1

Gates: Home

Garden upgrade start
mq7024_garden_upgrade_start
== 1

Gates: Home

Guest room start
mq7024_guest_room_start
== 1

Gates: Home

Renovation start
mq7024_renovation_start
== 1

Gates: Home

Stable upgrade start
mq7024_stable_upgrade_start
== 1

Gates: Home

Trip02 shrug
mq7024_trip02_shrug
== 1

Gates: Home

Trip cellar bow
mq7024_trip_cellar_bow
== 1

Gates: Home

Trip gazebo go
mq7024_trip_gazebo_go
== 1

Gates: Home

Trip timelapse message
mq7024_trip_timelapse_message
== 1

Gates: Home

Wall destroyed
mq7024_wall_destroyed
== 1

Gates: Home

Weapon stands 2 start
mq7024_weapon_stands_2_start
== 1

Gates: Home

Whetstone start
mq7024_whetstone_start
== 1

Gates: Home

Objectives

  1. 1.Go to Corvo Bianco
  2. 2.Follow your majordomo
  3. 3.Talk to your majordomo.
  4. 4.Restore Corvo Bianco to its former glory.
  5. 5.Wait three days for the general refurbishment to finish.
  6. 6.Wait one day for your grindstone to arrive.
  7. 7.Wait one day for your armorer's table to arrive.
  8. 8.Wait two days for the stable refurbishment to finish.
  9. 9.Wait two days for the garden refurbishment to finish.
  10. 10.Wait one day for your armor stands to arrive.
  11. 11.Wait one day for your weapon racks to arrive.
  12. 12.Wait one day for your new bed to arrive.
  13. 13.Wait two days for the guest room refurbishment to finish.
  14. 14.[Optional] Search the cellar.
  15. 15.[Optional] Use the Aard Sign to destroy the damaged wall in the cellar.
  16. 16.[Optional] Search the hidden room.
  17. 17.Wait until all refurbishments have finished.
  18. 18.Talk to the majordomo of Corvo Bianco.
  19. 19.Defeat the vampires attacking the city before you go to Corvo Bianco.

Objectives a quest can show, in roughly the order they appear; some are optional or mutually exclusive branches.