Mutual of Beauclair's Wild Kingdom
Fixing a softlock
Enable the debug console, then look for a fact under Gates the quest checks — one the quest is actively waiting on. If that flag never got written, addfact it to the value shown and the gate clears.
Setting a Set these to advance fact only marks a step done — it won't run the step or skip the quest forward, and it can't fix a softlock caused by a scene that never played or an NPC that didn't spawn (reload an earlier save for those). Save before forcing any fact.
Quest facts (31)
Set these to advance
22 factsCompletion flags this step writes — they record a step as done but won't run it or skip the quest forward on their own.
mq7018_barrels_doneIn phase: Last One
mq7018_basilisk_deadIn phase: Last One, Lw Switches, Minor Pois
mq7018_doneAlso used by There Can Be Only One
mq7018_failedIn phase: Last One, Lw Switches
mq7018_poison_doneIn phase: Last One
mq7018_scale_doneIn phase: Last One
bonus_mq7018_1In phase: Lw Switches
bonus_mq7018_2In phase: Lw Switches
mq7018_activeIn phase: Last One
mq7018_count_arrivedIn phase: Last One
mq7018_gp_last_oneIn phase: Last One
mq7018_player_left_fightIn phase: Last One
mq7018_scale_foundIn phase: Last One
mq7018_actors_cleaned_upIn phase: Last One
mq7018_basilisk_aliveIn phase: Last One, Lw Switches
mq7018_conclusion_playingIn phase: Last One
mq7018_count_screamingIn phase: Last One
mq7018_endscene_playedIn phase: Last One
mq7018_first_clue_checkedIn phase: Last One
mq7018_scene_playingIn phase: Last One
mq7018_stash_disabledIn phase: Last One
mq7018_trophy_takenIn phase: Last One
Gates the quest checks
9 factsMeditationStartedAlso used by A Portrait of the Witcher as an Old Man, Big Game Hunter, Blood Run +6 more
mq7018_basilisk_spawnGates: Last One
mq7018_contract_foundGates: Last One
mq7018_generosityGates: Last One
mq7018_hunters_despawnGates: Last One
mq7018_music_peaceGates: Last One
mq7018_music_suspenseGates: Last One
mq7018_music_tenseGates: Last One
mq7018_poster_warning_readGates: Last One
Objectives
- 1.Meet the merchants at the camp.
- 2.Using your Witcher Senses, investigate the campsite.
- 3.Find out more about the second victim.
- 4.Use your Witcher Senses to follow the basilisk.
- 5.Kill the basilisk with the Reavers' help.
- 6.Find the basilisk's lair.
- 7.Use your Witcher Senses to follow the sounds.
Objectives a quest can show, in roughly the order they appear; some are optional or mutually exclusive branches.