Mutual of Beauclair's Wild Kingdom
Quest facts (31)
Set these to advance
22 factsCompletion flags this step writes — they record a step as done but won't run it or skip the quest forward on their own.
mq7018_barrels_doneIn phase: Last One
mq7018_basilisk_deadIn phase: Last One, Lw Switches, Minor Pois
mq7018_doneAlso used by There Can Be Only One
mq7018_failedIn phase: Last One, Lw Switches
mq7018_poison_doneIn phase: Last One
mq7018_scale_doneIn phase: Last One
bonus_mq7018_1In phase: Lw Switches
bonus_mq7018_2In phase: Lw Switches
mq7018_activeIn phase: Last One
mq7018_count_arrivedIn phase: Last One
mq7018_gp_last_oneIn phase: Last One
mq7018_player_left_fightIn phase: Last One
mq7018_scale_foundIn phase: Last One
mq7018_actors_cleaned_upIn phase: Last One
mq7018_basilisk_aliveIn phase: Last One, Lw Switches
mq7018_conclusion_playingIn phase: Last One
mq7018_count_screamingIn phase: Last One
mq7018_endscene_playedIn phase: Last One
mq7018_first_clue_checkedIn phase: Last One
mq7018_scene_playingIn phase: Last One
mq7018_stash_disabledIn phase: Last One
mq7018_trophy_takenIn phase: Last One
Gates the quest checks
9 factsMeditationStartedAlso used by A Portrait of the Witcher as an Old Man, Big Game Hunter, Blood Run +6 more
mq7018_basilisk_spawnGates: Last One
mq7018_contract_foundGates: Last One
mq7018_generosityGates: Last One
mq7018_hunters_despawnGates: Last One
mq7018_music_peaceGates: Last One
mq7018_music_suspenseGates: Last One
mq7018_music_tenseGates: Last One
mq7018_poster_warning_readGates: Last One
Objectives
- 1.Meet the merchants at the camp.
- 2.Using your Witcher Senses, investigate the campsite.
- 3.Find out more about the second victim.
- 4.Use your Witcher Senses to follow the basilisk.
- 5.Kill the basilisk with the Reavers' help.
- 6.Find the basilisk's lair.
- 7.Use your Witcher Senses to follow the sounds.
Objectives a quest can show, in roughly the order they appear; some are optional or mutually exclusive branches.