WitcherDB
Witcher 3 console commands & item ID database

Mutual of Beauclair's Wild Kingdom

SecondaryToussaintBlood and Wine
At his destination, Geralt found a ransacked camp. It looked as if it had been destroyed recently. He also happened on the bodies of two merchants. Their wounds had clearly been caused by a monster of ample size. While combing the surrounding area, the witcher happened on Count Borhis di Salvaress, who claimed the monster Geralt was tracking was a silver basilisk - the last surviving specimen of the subspecies which also happened to be the count's wildly roaming pet, a pet the nobleman desperately wished the witcher would spare. To make matters worse, it turned out this basilisk was also the quarry of a small company of Crinfrid Reavers.

Fixing a softlock

Enable the debug console, then look for a fact under Gates the quest checks — one the quest is actively waiting on. If that flag never got written, addfact it to the value shown and the gate clears.

Setting a Set these to advance fact only marks a step done — it won't run the step or skip the quest forward, and it can't fix a softlock caused by a scene that never played or an NPC that didn't spawn (reload an earlier save for those). Save before forcing any fact.

Quest facts (31)

Set these to advance

22 facts

Completion flags this step writes — they record a step as done but won't run it or skip the quest forward on their own.

Barrels done
mq7018_barrels_done
>= 1

In phase: Last One

Basilisk dead
mq7018_basilisk_dead
>= 1

In phase: Last One, Lw Switches, Minor Pois

Done
mq7018_done
== 1

Also used by There Can Be Only One

Failed
mq7018_failed
>= 1

In phase: Last One, Lw Switches

Poison done
mq7018_poison_done
>= 1

In phase: Last One

Scale done
mq7018_scale_done
>= 1

In phase: Last One

Bonus mq7018 1
bonus_mq7018_1

In phase: Lw Switches

Bonus mq7018 2
bonus_mq7018_2

In phase: Lw Switches

Active
mq7018_active

In phase: Last One

Count arrived
mq7018_count_arrived

In phase: Last One

Gp last one
mq7018_gp_last_one

In phase: Last One

Player left fight
mq7018_player_left_fight

In phase: Last One

Scale found
mq7018_scale_found

In phase: Last One

Actors cleaned up
mq7018_actors_cleaned_up
>= 1

In phase: Last One

Basilisk alive
mq7018_basilisk_alive
>= 1

In phase: Last One, Lw Switches

Conclusion playing
mq7018_conclusion_playing
>= 1

In phase: Last One

Count screaming
mq7018_count_screaming
>= 3

In phase: Last One

Endscene played
mq7018_endscene_played
>= 1

In phase: Last One

First clue checked
mq7018_first_clue_checked
>= 1

In phase: Last One

Scene playing
mq7018_scene_playing
<= 1, == 1, >= 1

In phase: Last One

Stash disabled
mq7018_stash_disabled
== 1

In phase: Last One

Trophy taken
mq7018_trophy_taken
== 1

In phase: Last One

Gates the quest checks

9 facts
MeditationStarted
MeditationStarted
>= 1

Also used by A Portrait of the Witcher as an Old Man, Big Game Hunter, Blood Run +6 more

Basilisk spawn
mq7018_basilisk_spawn
>= 1

Gates: Last One

Contract found
mq7018_contract_found
>= 1

Gates: Last One

Generosity
mq7018_generosity
>= 1

Gates: Last One

Hunters despawn
mq7018_hunters_despawn
>= 1

Gates: Last One

Music peace
mq7018_music_peace
>= 1

Gates: Last One

Music suspense
mq7018_music_suspense
>= 1

Gates: Last One

Music tense
mq7018_music_tense
>= 1

Gates: Last One

Poster warning read
mq7018_poster_warning_read
>= 1

Gates: Last One

Objectives

  1. 1.Meet the merchants at the camp.
  2. 2.Using your Witcher Senses, investigate the campsite.
  3. 3.Find out more about the second victim.
  4. 4.Use your Witcher Senses to follow the basilisk.
  5. 5.Kill the basilisk with the Reavers' help.
  6. 6.Find the basilisk's lair.
  7. 7.Use your Witcher Senses to follow the sounds.

Objectives a quest can show, in roughly the order they appear; some are optional or mutually exclusive branches.