The Witchers' Forge
Fixing a softlock
Enable the debug console, then look for a fact under Gates the quest checks — one the quest is actively waiting on. If that flag never got written, addfact it to the value shown and the gate clears.
Setting a Set these to advance fact only marks a step done — it won't run the step or skip the quest forward, and it can't fix a softlock caused by a scene that never played or an NPC that didn't spawn (reload an earlier save for those). Save before forcing any fact.
Quest facts (3)
Set these to advance
2 factsCompletion flags this step writes — they record a step as done but won't run it or skip the quest forward on their own.
mq4006_fdb_ghost_sceneAlso used by The Bastion
mq4006_stop_burningAdd mq4006_stop_burning
Gates the quest checks
1 factmq4006_illusion_stove_dispelledGates: Armor
Objectives
- 1.Read the copy of the tome.
- 2.Go to the mine near Kaer Morhen.
- 3.Search the mine using your Witcher Senses.
- 4.Kill the earth elemental.
- 5.Put the tome on the pedestal.
- 6.Search the mysterious chamber using your Witcher Senses.
- 7.Kill the ifrit.
- 8.Remove the illusion.
Objectives a quest can show, in roughly the order they appear; some are optional or mutually exclusive branches.