WitcherDB
Witcher 3 console commands & item ID database

The Fall of the House of Reardon

Geralt rid the Reardon family manor of its monstrous dangers. When Dolores heard the news she was beside herself with joy, as the place was closely tied to her fondest childhood memories - to the days when she was young and beautiful and lived there with her brother and parents.

Fixing a softlock

Enable the debug console, then look for a fact under Gates the quest checks — one the quest is actively waiting on. If that flag never got written, addfact it to the value shown and the gate clears.

Setting a Set these to advance fact only marks a step done — it won't run the step or skip the quest forward, and it can't fix a softlock caused by a scene that never played or an NPC that didn't spawn (reload an earlier save for those). Save before forcing any fact.

Quest facts (51)

Set these to advance

24 facts

Completion flags this step writes — they record a step as done but won't run it or skip the quest forward on their own.

Completed
sq102_completed
>= 1

In phase: Letho, Patch Signal Phase 01

Dolores completed
sq102_dolores_completed
> 1, >= 1

In phase: Letho, Persistent Interactions

Letho completed
sq102_letho_completed
>= 1

In phase: Letho, Uest Npcs Default Dialogues

Suspend 1003
sq102_suspend_1003
== 1

Also used by Hazardous Goods

Wraiths killed
sq102_wraiths_killed
> 1

In phase: Letho

Assassins horses
sq102_assassins_horses

In phase: Letho

Blacksmith evicted
sq102_blacksmith_evicted

In phase: Letho

Hide community
sq102_hide_community

In phase: Letho

Sound source found
sq102_sound_source_found

In phase: Letho

Camp deserted
sq102_camp_deserted
== 1

In phase: Aveling Merchants, Letho, Lw Sk Poi 029 Camp

Didnt help letho
sq102_didnt_help_letho
>= 1

In phase: Character Journal Entries, Letho

Dolores gave quest
sq102_dolores_gave_quest
> 1

In phase: Letho, Persistent Interactions

Entered farmstead
sq102_entered_farmstead
> 1

In phase: Letho, Persistent Interactions

Go find ladder
sq102_go_find_ladder
> 1

In phase: Letho

Helped letho
sq102_helped_letho
>= 1

In phase: Character Journal Entries, Letho

Humberts corpse found
sq102_humberts_corpse_found
> 1

In phase: Letho, Persistent Interactions

Killed headhunters
sq102_killed_headhunters
>= 1

In phase: Character Journal Entries, Letho

Layers loaded
sq102_layers_loaded
> 1

In phase: Chicken Test, Wait For Layers

Let headhunters go
sq102_let_headhunters_go
>= 1

In phase: Character Journal Entries, Letho

Letho alive
sq102_letho_alive
> 1

In phase: Chicken Test, Letho

Letho met
sq102_letho_met
> 1, >= 1

In phase: Character Journal Entries, Letho

Lost letho
sq102_lost_letho
== 1

In phase: Letho

Told letho not helping
sq102_told_letho_not_helping
> 1

In phase: Letho, Refused Letho Help

Traps set off
sq102_traps_set_off
> 1

In phase: Letho

Gates the quest checks

27 facts
Enable chicken test
enable_chicken_test
> 1

Also used by Bloody Baron, For the Advancement of Learning, High Stakes +1 more

Met emhyr
q002_met_emhyr
> 1

Also used by The Incident at White Orchard

Import letho alive
import_letho_alive
> 1

Gates: Chicken Test

Accepted
sq102_accepted
> 1

Gates: Letho

Assassins arrive at farm
sq102_assassins_arrive_at_farm
> 1

Gates: Letho

Barn door center tried
sq102_barn_door_center_tried
> 1

Gates: Persistent Interactions

Blocking debris destroyed
sq102_blocking_debris_destroyed
> 1

Gates: Persistent Interactions

Corpses frozen
sq102_corpses_frozen
> 1

Gates: Letho

Crossbow trap triggered
sq102_crossbow_trap_triggered
> 1

Gates: Letho

Disable horse riding
sq102_disable_horse_riding
> 1

Gates: Disable Horse Riding

Door dolores house tried
sq102_door_dolores_house_tried
> 1

Gates: Persistent Interactions

Door trap triggered
sq102_door_trap_triggered
> 1

Gates: Letho

Explode building
sq102_explode_building
> 1

Gates: Letho

Gas trap triggered
sq102_gas_trap_triggered
> 1

Gates: Letho

Ladder found
sq102_ladder_found
> 1

Gates: Letho

Letho lost medallion
sq102_letho_lost_medallion
> 1

Gates: Persistent Content

Letho makes noise
sq102_letho_makes_noise
> 1

Gates: Letho

Lockbox contents obtained
sq102_lockbox_contents_obtained
> 1

Gates: Persistent Interactions

Lockbox tried
sq102_lockbox_tried
> 1

Gates: Persistent Interactions

Loose plank found
sq102_loose_plank_found
> 1

Gates: Persistent Interactions

Spike trap triggered
sq102_spike_trap_triggered
> 1

Gates: Letho

Trap disarmed
sq102_trap_disarmed
> 1

Gates: Letho

Tripwire clue found
sq102_tripwire_clue_found
> 1

Gates: Letho

Tripwire disarmed
sq102_tripwire_disarmed
> 1

Gates: Letho

Viper trap triggered
sq102_viper_trap_triggered
> 1

Gates: Letho

Weak wall found
sq102_weak_wall_found
> 1

Gates: Persistent Interactions

Wolf pit found
sq102_wolf_pit_found
> 1

Gates: Letho

Objectives

  1. 1.Return to Dolores.
  2. 2.Find the Reardon family manor.
  3. 3.Use your Witcher Senses to find out what happened to Dolores' brother.
  4. 4.Ask Dolores about the monsters in her manor.
  5. 5.Kill the monsters in the manor.

Objectives a quest can show, in roughly the order they appear; some are optional or mutually exclusive branches.