WitcherDB
Witcher 3 console commands & item ID database

Spooked Mare

Geralt ventured deep into the woods in his search for the stolen horse. There he came across a Scoia'tael camp. These elves, and not a spook, had stolen the missing horse. The witcher was determined to recover the villager's lost property, but the Scoia'tael were equally determined to keep their takings. Luckily, Geralt managed to strike a deal with them and no blood was shed over the matter.

Fixing a softlock

Enable the debug console, then look for a fact under Gates the quest checks — one the quest is actively waiting on. If that flag never got written, addfact it to the value shown and the gate clears.

Setting a Set these to advance fact only marks a step done — it won't run the step or skip the quest forward, and it can't fix a softlock caused by a scene that never played or an NPC that didn't spawn (reload an earlier save for those). Save before forcing any fact.

Quest facts (7)

Set these to advance

6 facts

Completion flags this step writes — they record a step as done but won't run it or skip the quest forward on their own.

Elves killed
mq1020_elves_killed
== 1

In phase: Wild Horse

Blood stain off
mq1020_blood_stain_off
>= 1

In phase: Wild Horse

Blood stain on
mq1020_blood_stain_on
>= 1

In phase: Wild Horse

Fdb agreement reached
mq1020_fdb_agreement_reached
>= 1

In phase: Wild Horse

Fdb horse home
mq1020_fdb_horse_home
< 1, == 1

In phase: Wild Horse

Fdb horse taken
mq1020_fdb_horse_taken
>= 1

In phase: Wild Horse

Gates the quest checks

1 fact
Fdb agreement reached1
mq1020_fdb_agreement_reached1
== 1

Gates: Wild Horse

Objectives

  1. 1.Find the missing horse using your Witcher Senses.
  2. 2.Defeat the Scoia'tael.
  3. 3.Lead the horse into the enclosure.
  4. 4.Talk to the owner.

Objectives a quest can show, in roughly the order they appear; some are optional or mutually exclusive branches.