Spooked Mare
Fixing a softlock
Enable the debug console, then look for a fact under Gates the quest checks — one the quest is actively waiting on. If that flag never got written, addfact it to the value shown and the gate clears.
Setting a Set these to advance fact only marks a step done — it won't run the step or skip the quest forward, and it can't fix a softlock caused by a scene that never played or an NPC that didn't spawn (reload an earlier save for those). Save before forcing any fact.
Quest facts (7)
Set these to advance
6 factsCompletion flags this step writes — they record a step as done but won't run it or skip the quest forward on their own.
mq1020_elves_killedIn phase: Wild Horse
mq1020_blood_stain_offIn phase: Wild Horse
mq1020_blood_stain_onIn phase: Wild Horse
mq1020_fdb_agreement_reachedIn phase: Wild Horse
mq1020_fdb_horse_homeIn phase: Wild Horse
mq1020_fdb_horse_takenIn phase: Wild Horse
Gates the quest checks
1 factmq1020_fdb_agreement_reached1Gates: Wild Horse
Objectives
- 1.Find the missing horse using your Witcher Senses.
- 2.Defeat the Scoia'tael.
- 3.Lead the horse into the enclosure.
- 4.Talk to the owner.
Objectives a quest can show, in roughly the order they appear; some are optional or mutually exclusive branches.