Rose on a Red Field
Fixing a softlock
Enable the debug console, then look for a fact under Gates the quest checks — one the quest is actively waiting on. If that flag never got written, addfact it to the value shown and the gate clears.
Setting a Set these to advance fact only marks a step done — it won't run the step or skip the quest forward, and it can't fix a softlock caused by a scene that never played or an NPC that didn't spawn (reload an earlier save for those). Save before forcing any fact.
Quest facts (13)
Set these to advance
11 factsCompletion flags this step writes — they record a step as done but won't run it or skip the quest forward on their own.
mq6004_fact_dealer_completeIn phase: Broken Rose
mq6004_fact_broken_rose_leader_deadIn phase: Broken Rose
mq6004_fact_axii_guardsIn phase: Broken Rose
mq6004_fact_been_to_villageIn phase: Broken Rose
mq6004_fact_dead_supplier_foundIn phase: Broken Rose
mq6004_met_dealerIn phase: Broken Rose
mq6004_fact_found_horseprintsIn phase: Broken Rose
mq6004_fact_found_ordersIn phase: Broken Rose
mq6004_fact_hiding_spot_foundIn phase: Broken Rose
mq6004_fact_inside_labIn phase: Broken Rose
mq6004_supplier_lab_investigationIn phase: Broken Rose
Gates the quest checks
2 factsmq6004_fact_broken_rose_lab_hostileGates: Broken Rose
mq6004_fact_in_sceneGates: Broken Rose
Objectives
- 1.Investigate Bowdon for clues about Kluivert's murder using your Witcher Senses.
- 2.Explore the knights' camp.
- 3.Investigate the fallen knights' lab northwest of Brunwich.
- 4.Defeat the fallen knights.
- 5.Go to the woman who hired you to collect your reward.
- 6.Find the source of the strong odor using your Witcher Senses.
- 7.Investigate around the hut for clues about the man who fled out the window.
- 8.Follow the shooter's tracks using your Witcher Senses.
- 9.Look around for signs of the man who shot the bolt using your Witcher Senses.
- 10.Read the document you found in the fallen knights' camp.
- 11.Search the hut using your Witcher Senses.
- 12.Defeat the knights.
- 13.Defeat the guards.
- 14.Follow the horses' tracks.
Objectives a quest can show, in roughly the order they appear; some are optional or mutually exclusive branches.