Kaer Morhen
Quest facts (24)
Set these to advance
14 factsCompletion flags this step writes — they record a step as done but won't run it or skip the quest forward on their own.
q001_first_met_grennAlso used by The Incident at White Orchard
q001_fistfight_endedAlso used by The Incident at White Orchard
q001_grenn_deal_madeAlso used by The Incident at White Orchard
q001_yennefer_info_givenIn phase: Uest Npcs Default Dialogues
tut_fist_fight_finishedinfo for tutorial
q001_card_from_academic_wonIn phase: Uest Npcs Default Dialogues
q001_gwint_game_wonIn phase: Uest Npcs Default Dialogues
q001_nightmare_endedAlso used by The Incident at White Orchard
q001_inn_patrons_questionedIn phase: Uest Npcs Default Dialogues
tut_fist_fight_startedinfo for tutorial
q001_ff_getting_up_after_failureIn phase: Thugs Attack Geralt
q001_fistfight_successIn phase: Thugs Attack Geralt
q001_lost_fistfight_on_horseIn phase: Thugs Attack Geralt
q001_thug_axieedIn phase: Thugs Attack Geralt
Gates the quest checks
10 factsprologue_griffon_merchant_activateAlso used by The Incident at White Orchard
q001_after_yenn_introGates: Character Journal Entries
q001_dream_ciri_introGates: Character Journal Entries
q001_opened_bedroom_door_leftGates: Kaer Morhen
q001_opened_bedroom_door_rightGates: Kaer Morhen
q001_seen_griffin_first_timeGates: Part 1 Sidequests
q001_talked_about_stjepanGates: Cg Card Minigame Meta
q001_unlocked_doorGates: Kaer Morhen
q001_vesemir_char_entryGates: Character Journal Entries
q001_vesemir_nightmare_talkGates: Character Journal Entries
Objectives
- 1.Go to the lower level.
- 2.Talk to Ciri.
- 3.Join Ciri in a run along the ramparts down to the lower courtyard.
- 4.Train with the other witchers.
- 5.Use your Witcher Senses to find the key to the bedroom door.
- 6.Draw your sword.
- 7.Perform a series of fast attacks.
- 8.Perform a series of dodges.
- 9.Perform a series of parries.
- 10.Perform a series of counterattacks.
- 11.Perform a series of strong attacks.
- 12.Cast the Quen Sign.
- 13.Cast the Aard Sign.
- 14.Cast the Igni Sign.
- 15.Cast the Yrden Sign.
- 16.Cast the Axii Sign.
- 17.Throw a bomb.
- 18.Throw a bomb at the training post.
- 19.Sheathe your sword.
- 20.Stand in the highlighted spot.
- 21.Aim at Vesemir and mark him as your target.
- 22.Roll out of the way of Vesemir's blows.
Objectives a quest can show, in roughly the order they appear; some are optional or mutually exclusive branches.