Ghosts of the Past
Quest facts (51)
Set these to advance
24 factsCompletion flags this step writes — they record a step as done but won't run it or skip the quest forward on their own.
sq102_completedIn phase: Letho, Patch Signal Phase 01
sq102_dolores_completedIn phase: Letho, Persistent Interactions
sq102_letho_completedIn phase: Letho, Uest Npcs Default Dialogues
sq102_suspend_1003Also used by Hazardous Goods
sq102_wraiths_killedIn phase: Letho
sq102_assassins_horsesIn phase: Letho
sq102_blacksmith_evictedIn phase: Letho
sq102_hide_communityIn phase: Letho
sq102_sound_source_foundIn phase: Letho
sq102_camp_desertedIn phase: Aveling Merchants, Letho, Lw Sk Poi 029 Camp
sq102_didnt_help_lethoIn phase: Character Journal Entries, Letho
sq102_dolores_gave_questIn phase: Letho, Persistent Interactions
sq102_entered_farmsteadIn phase: Letho, Persistent Interactions
sq102_go_find_ladderIn phase: Letho
sq102_helped_lethoIn phase: Character Journal Entries, Letho
sq102_humberts_corpse_foundIn phase: Letho, Persistent Interactions
sq102_killed_headhuntersIn phase: Character Journal Entries, Letho
sq102_layers_loadedIn phase: Chicken Test, Wait For Layers
sq102_let_headhunters_goIn phase: Character Journal Entries, Letho
sq102_letho_aliveIn phase: Chicken Test, Letho
sq102_letho_metIn phase: Character Journal Entries, Letho
sq102_lost_lethoIn phase: Letho
sq102_told_letho_not_helpingIn phase: Letho, Refused Letho Help
sq102_traps_set_offIn phase: Letho
Gates the quest checks
27 factsenable_chicken_testAlso used by Bloody Baron, For the Advancement of Learning, High Stakes +1 more
q002_met_emhyrAlso used by The Incident at White Orchard
import_letho_aliveGates: Chicken Test
sq102_acceptedGates: Letho
sq102_assassins_arrive_at_farmGates: Letho
sq102_barn_door_center_triedGates: Persistent Interactions
sq102_blocking_debris_destroyedGates: Persistent Interactions
sq102_corpses_frozenGates: Letho
sq102_crossbow_trap_triggeredGates: Letho
sq102_disable_horse_ridingGates: Disable Horse Riding
sq102_door_dolores_house_triedGates: Persistent Interactions
sq102_door_trap_triggeredGates: Letho
sq102_explode_buildingGates: Letho
sq102_gas_trap_triggeredGates: Letho
sq102_ladder_foundGates: Letho
sq102_letho_lost_medallionGates: Persistent Content
sq102_letho_makes_noiseGates: Letho
sq102_lockbox_contents_obtainedGates: Persistent Interactions
sq102_lockbox_triedGates: Persistent Interactions
sq102_loose_plank_foundGates: Persistent Interactions
sq102_spike_trap_triggeredGates: Letho
sq102_trap_disarmedGates: Letho
sq102_tripwire_clue_foundGates: Letho
sq102_tripwire_disarmedGates: Letho
sq102_viper_trap_triggeredGates: Letho
sq102_weak_wall_foundGates: Persistent Interactions
sq102_wolf_pit_foundGates: Letho
Objectives
- 1.Ride with Letho to Lindenvale.
- 2.Kill the bounty hunters.
- 3.Accompany Letho around Lindenvale.
- 4.Deal with Vester and his men.
- 5.Ride with Letho and find Louis.
- 6.Kill the bandits.
- 7.Search the barn.
- 8.Find a ladder using your Witcher Senses.
- 9.Search the farmstead.
- 10.Find where the noise is coming from using your Witcher Senses.
- 11.Enter the barn.
Objectives a quest can show, in roughly the order they appear; some are optional or mutually exclusive branches.