Forefathers' Eve
Fixing a softlock
Enable the debug console, then look for a fact under Gates the quest checks — one the quest is actively waiting on. If that flag never got written, addfact it to the value shown and the gate clears.
Setting a Set these to advance fact only marks a step done — it won't run the step or skip the quest forward, and it can't fix a softlock caused by a scene that never played or an NPC that didn't spawn (reload an earlier save for those). Save before forcing any fact.
Quest facts (15)
Set these to advance
11 factsCompletion flags this step writes — they record a step as done but won't run it or skip the quest forward on their own.
q108_body_burn_completeIn phase: Eve
q108_completeIn phase: Eve
q108_witch_hunter_killedIn phase: Character Journal Entries, Eve
q108_at_keiraIn phase: Eve
q108_body_burn_acceptedIn phase: Eve
q108_enable_savesIn phase: Eve
q108_fact_denied_questIn phase: Eve
q108_guslar_helped_with_fatherq108_seen_guslars_father
q108_guslar_pissedAdd q108_guslar_pissed
q108_quest_acceptedIn phase: Eve
q108_seen_guslars_fatherIn phase: Character Journal Entries, Eve
Gates the quest checks
4 factsq108_body_burnedGates: Eve
q108_guslar_prayingGates: Eve
q108_prepareGates: Eve
q108_spawn_wraithsGates: Eve
Objectives
- 1.Meet the pellar in the stone circle on Fyke Isle at midnight.
- 2.Talk to the pellar and prepare for Forefathers' Eve.
- 3.Protect the ritual's participants.
- 4.Defeat the witch hunters.
- 5.Defeat the wraiths.
- 6.Find the body of the pellar's father in the swamps using your Witcher Senses.
- 7.Burn the pellar's father's body.
- 8.Talk to the pellar.
Objectives a quest can show, in roughly the order they appear; some are optional or mutually exclusive branches.