WitcherDB
Witcher 3 console commands & item ID database

Empty Coop

Geralt discovered the chicken thief was not a monster but a group of war orphans. Their parents caught and killed by passing soldiers, the children had been forced to fend for themselves - and Geralt was forced to choose what to do with them.

Fixing a softlock

Enable the debug console, then look for a fact under Gates the quest checks — one the quest is actively waiting on. If that flag never got written, addfact it to the value shown and the gate clears.

Setting a Set these to advance fact only marks a step done — it won't run the step or skip the quest forward, and it can't fix a softlock caused by a scene that never played or an NPC that didn't spawn (reload an earlier save for those). Save before forcing any fact.

Quest facts (11)

Set these to advance

9 facts

Completion flags this step writes — they record a step as done but won't run it or skip the quest forward on their own.

Done
mq1016_done

In phase: Aveling Merchants

Aftermath triggered
mq1016_aftermath_triggered

In phase: Aveling Merchants

Children met
mq1016_children_met

In phase: Aveling Merchants

Old lady met
mq1016_old_lady_met

In phase: Aveling Merchants

Switch off chickens
mq1016_switch_off_chickens

In phase: Aveling Merchants

Take kids in
mq1016_take_kids_in

In phase: Aveling Merchants

Human tracks
mq1016_human_tracks
>= 1

In phase: Aveling Merchants

Job taken
mq1016_job_taken
== 1, >= 1

In phase: Aveling Merchants, Patch Signal Phase 01

Kinds found
mq1016_kinds_found
>= 1

In phase: Aveling Merchants

Gates the quest checks

2 facts
Clue mixed tracks
mq1016_clue_mixed_tracks
>= 1

Gates: Aveling Merchants

Clue wolf tracks
mq1016_clue_wolf_tracks
== 1, >= 1

Gates: Aveling Merchants

Objectives

  1. 1.Find out what's stealing the old woman's chickens using your Witcher Senses.
  2. 2.Convince the old woman to take in the children.
  3. 3.Return to the old woman.
  4. 4.Return to the old woman or give the children time to escape.
  5. 5.Find out more about the contract.

Objectives a quest can show, in roughly the order they appear; some are optional or mutually exclusive branches.