Following the Thread
Fixing a softlock
Enable the debug console, then look for a fact under Gates the quest checks — one the quest is actively waiting on. If that flag never got written, addfact it to the value shown and the gate clears.
Setting a Set these to advance fact only marks a step done — it won't run the step or skip the quest forward, and it can't fix a softlock caused by a scene that never played or an NPC that didn't spawn (reload an earlier save for those). Save before forcing any fact.
Quest facts (19)
Set these to advance
16 factsCompletion flags this step writes — they record a step as done but won't run it or skip the quest forward on their own.
mq2020_turn_pirates_hostileAlso used by Flesh for Sale
sq106_vienne_endedIn phase: Killbill
sq106_finishedIn phase: Character Journal Entries, Killbill
sq106_hammond_knowsAlso used by Flesh for Sale
sq106_ekima_knownIn phase: Killbill
sq106_killed_ekimmaIn phase: Killbill
sq106_killed_vienne_fdbIn phase: Killbill
sq106_lambert_at_nowhereIn phase: Killbill
sq106_vien_fight_stIn phase: Killbill
sq106_vienne_startedIn phase: Killbill
sq106_crach_hammond_talkIn phase: Hammond, Persistent Content
sq106_hammond_slayedIn phase: Fourth Tide, Hammond, Persistent Content
sq106_invest_narrowedIn phase: Killbill
sq106_met_lambertIn phase: Killbill
sq106_seen_homelessIn phase: Killbill
sq106_water_clu_actIn phase: Killbill
Gates the quest checks
3 factssq106_ekimma_contract_takenGates: Killbill
sq106_know_shackGates: Killbill
sq106_local_game_dev_playinGates: Hammond, Killbill
Objectives
- 1.Talk to the supervisor.
- 2.Examine the crime scene using your Witcher Senses.
- 3.Find the monster that is prowling the area by using your Witcher Senses.
- 4.Find the place where the monster emerged from the water using your Witcher Senses.
- 5.Find the ekimmara's lair by following its tracks using your Witcher Senses.
- 6.Look for the ekimmara in its lair using your Witcher Senses.
- 7.Find the shrine where Hammond prays.
- 8.Kill Hammond.
- 9.Find Hammond.
- 10.Ask Crach what he knows about Hammond.
- 11.Search Hammond's body.
- 12.Go to Faroe and look for Hammond.
- 13.Talk about the owner of the Passiflora with Marquise Serenity.
- 14.Get the attention of the Passiflora's owner.
- 15.Talk to Selyse.
- 16.Get rid of Selyse and her guards.
- 17.Follow Marquise Serenity.
- 18.Find Selyse.
- 19.Meet Lambert at the Nowhere Inn.
- 20.Meet Lambert on Hierarch Square, near Karadin's residence.
- 21.Decide Jan Karadin's fate.
- 22.Kill Jan Karadin.
- 23.Get rid of Vienne and her defenders.
- 24.Meet Lambert at the Seven Cats Inn.
- 25.Talk to Lambert.
- 26.Defeat the guardsmen.
- 27.Kill the ekimmara.
- 28.Hide before the ekimmara comes.
Objectives a quest can show, in roughly the order they appear; some are optional or mutually exclusive branches.